Since the original thread got buried I am re posting it. I would like to see these forums become more orgainzed and compromising instead of just flaming eachother. If 343 is going to be able to do anything they need organized feedback and not a civil war among the forumers. Anyhow lets begin.
ORIGINAL THREAD
All I see is combat on these forums against one another and nothing will be accomplished unless we work together. Allow people to voice their opinions on each side and don’t bash eachother for having an opinion…just don’t make your opinion be the alleged opinion of all the forums.
Now with that lets craft a list together so that 343 can see the opinions of the whole of the forum in a dignified and compromised manner. Allow me to start.
The game overall is good but not without its flaws. For example: in BTB the vehicles suffer from low resistance to the primary rifles. This makes vehicle combat die out very quickly into suicidal charges with ghosts and mongooses while the heavy vehicles respawn only to be destroyed in seconds because of a number of things.
Issue: Vehicle Longevity
Solution: Give them more resistance to the primary rifles and have heavies like the tank on exile, the wraith on vortex, and mantis on ragnarok less vulnerable to the PP e.m.p. stun so that vehicles have a longer life span in the matches.
Issue: Exile Gauss Hog…people have beaten this time and time again and it isn’t as bad as it is made out to be but it nonetheless is making the map favored toward the blues with the vulnerability of the tank in its current spawn location. This does break map flow on this popular map fairly often and isn’t overly hard to stop but still for the betterment of the map a slight tweak is needed.
Solution: I propose that the tank be left as is and that the gauss hog be swapped out with a chaingun warthog in BTB and a gauss hog for both sides on dominion
Now lets continue this in a dignified and respectable manner. What do both sides want to see changed in the first patch. What are the biggest issues you guys see.
Update 1:
Issue: Weapon Despawn Times: Weapons in Halo 4 disappear quite quickly leaving many without ammo when providing cover fire or any form of support in which they aren’t being killed.
Solution: Increase the time the weapons are on the ground so that people can replenish their ammunition so as to continue their sprees or continue aiding their team without needing to die to continue. As it stands weapons vanish a little bit too fast. Maybe leave them for another 10-20 seconds.
Update 2:
Issue: Boltshot effectiveness compared to Scatter shot and Shotgun. The secondary fire is a bit too effective for a loadout weapon compared to the true shotguns making those two guns used less frequently when everyone can have basically as pocket shotgun.
Solution: Reduce range of the overcharge and make it all or nothing once charging begins and perhaps a slightly longer charge time.
Issue: DMR effectiveness at all ranges. The DMR has range that is comparable to the sniper rifle and a fire rate that allows it high effectiveness in close range when it should easily be destroyed by assault rifles and BR at close range. The flinch mechanic isn’t strong enough to stop people from using it as a mini sniper rifle since they don’t have to cope with being descoped when shot.
Solution: Make rifles descope when shot. Reduce the fire rate and range for stronger balance of the rifles and allowing the sniper rifle a bit more prominence in its niche.