Many people on these forums like to say how halo 4 is a cod clone. Now on paper, if you wrote down what h4 has now, one might be inclined to agree.
Perks
Score streaks
Load outs
Sprint
Yes, these traits are shared. That is the truth, but how are they implemented?
Perks: some resemble cod, but none negate other aspects of the game, which means none affect gameplay negatively.
Score streaks: called ordnance in mm, this mechanic allows for the drop of a power weapon, grenade and power up, forcing the player to pick one choice, rather than something else gaining points for you like a bomb being dropped or a swarm of drones flying around and killing enemy players.
Loadouts: while the ability to pick your own weapons is a very similar affair in cod, you are limited to non power weapons. Yes some need balancing currently, but I like how nobody is able to spawn with an incineration cannon.
Sprint: many hate this ability because they claim that it lets the victim run away, creating a sort of cat and mouse gameplay. This isn’t true because when you are shot, you slow down to normal speeds, so if someone sprints away and your shooting him, it is as if he’s just walking away in which case you wouldn’t be getting the kill either way.
Things that have been done in h4 that people claim makes it a copy, don’t understand how either one system works or how both systems work. The things in halo 4 that cod shares don’t affect gameplay nearly as much and don’t work the same way, so it’s not fair to say halo 4 is like cod now.
Most people on these forums also forget that there are also other aspects to halo that make it even more different.
Bloom: forces someone who uses automatics to not spray and prey to get kills( though is a popular noob like tactic )
Power ups: temporary boosts in effectiveness that have been around since the ce days and require you to gain kills for them to be used. They must also be used effectively, as to not waste them immediately.
Power weapons: you need to navigate your way around the map to pick them up and use them and can’t be put in load outs forcing you to go out and find them.
Vehicles: self explanatory.
Utility weapons: weapons used to counter vehicles or players in certain aspects.
Map design: maps designed specifically for competitive multiplayer. This includes symmetrical or asymmetrical. Your not going to see ragnarok in blops 2.
Armor abilities: equipment that is used offensively or defensively to assist a player in battle. Some need tweaking but in my opinion add a new layer to halo that makes it more interesting.
Slow kill times: self explanatory.
Weapons on map: self explanatory
Movement speed: strafing is an integral part of surviving in multiplayer and is key to getting kills and winning the match.
Halo is also home to outlandish game modes like griffball which are almost unheard of in most shooters. Long story short, just because h4 shares some features with cod, doesn’t mean those features are implemented the same way. In the end halo is still the sandbox scifi shooter we love. Now even though h4 isn’t like cod it’s also important for halo to remember its roots as it evolves. We kind of have this with team throwdown but more classic, and I mean halo 3 style game types are needed. As long as halo remembers its roots, it can evolve all it wants, and it is not and will never be like cod.