Lets look at the bright side.(please)

Many people on these forums like to say how halo 4 is a cod clone. Now on paper, if you wrote down what h4 has now, one might be inclined to agree.

Perks
Score streaks
Load outs
Sprint

Yes, these traits are shared. That is the truth, but how are they implemented?

Perks: some resemble cod, but none negate other aspects of the game, which means none affect gameplay negatively.

Score streaks: called ordnance in mm, this mechanic allows for the drop of a power weapon, grenade and power up, forcing the player to pick one choice, rather than something else gaining points for you like a bomb being dropped or a swarm of drones flying around and killing enemy players.

Loadouts: while the ability to pick your own weapons is a very similar affair in cod, you are limited to non power weapons. Yes some need balancing currently, but I like how nobody is able to spawn with an incineration cannon.

Sprint: many hate this ability because they claim that it lets the victim run away, creating a sort of cat and mouse gameplay. This isn’t true because when you are shot, you slow down to normal speeds, so if someone sprints away and your shooting him, it is as if he’s just walking away in which case you wouldn’t be getting the kill either way.

Things that have been done in h4 that people claim makes it a copy, don’t understand how either one system works or how both systems work. The things in halo 4 that cod shares don’t affect gameplay nearly as much and don’t work the same way, so it’s not fair to say halo 4 is like cod now.

Most people on these forums also forget that there are also other aspects to halo that make it even more different.

Bloom: forces someone who uses automatics to not spray and prey to get kills( though is a popular noob like tactic )

Power ups: temporary boosts in effectiveness that have been around since the ce days and require you to gain kills for them to be used. They must also be used effectively, as to not waste them immediately.

Power weapons: you need to navigate your way around the map to pick them up and use them and can’t be put in load outs forcing you to go out and find them.

Vehicles: self explanatory.

Utility weapons: weapons used to counter vehicles or players in certain aspects.

Map design: maps designed specifically for competitive multiplayer. This includes symmetrical or asymmetrical. Your not going to see ragnarok in blops 2.

Armor abilities: equipment that is used offensively or defensively to assist a player in battle. Some need tweaking but in my opinion add a new layer to halo that makes it more interesting.

Slow kill times: self explanatory.

Weapons on map: self explanatory

Movement speed: strafing is an integral part of surviving in multiplayer and is key to getting kills and winning the match.

Halo is also home to outlandish game modes like griffball which are almost unheard of in most shooters. Long story short, just because h4 shares some features with cod, doesn’t mean those features are implemented the same way. In the end halo is still the sandbox scifi shooter we love. Now even though h4 isn’t like cod it’s also important for halo to remember its roots as it evolves. We kind of have this with team throwdown but more classic, and I mean halo 3 style game types are needed. As long as halo remembers its roots, it can evolve all it wants, and it is not and will never be like cod.

I haven’t seen a COD related thread for a while but then this thread showed up from nowhere.

It’s left it’s roots, the competitive community hates this game, the casual community are leaving this game. It’s a bad game.

I love your optimism, but im still iffy on loadouts. I kind of find it unfair to spawn with a plasma pistol, every time I play Ragnarok and get in the banshee the sky lights up like the 4th of July. Also, nothing against the DMR (after all I use it) but it seems better for you to find that weapon on the map rather than spawning with it, because I out duel all my foes on BtB who use the battle rifle.

> It’s left it’s roots, the competitive community hates this game, the casual community are leaving this game. It’s a bad game.

Did you read the last bit or read it at all. And saying its a bad game is like, you opinion man.

It’s just another example of the (really annoying) exaggeration this community is so prone to.

Fine, let’s say 343 intended to copy CoD with these changes. That doesn’t make any of these “Durr, if I wanted to play CoD I’d play CoD” comments any less dumb.

“But it plays like CoD now…”

No. It doesn’t. You’re either high or you’ve never played CoD or Halo before if you think that.

> It’s just another example of the (really annoying) exaggeration this community is so prone to.
>
> Fine, let’s say 343 intended to copy CoD with these changes. That doesn’t make any of these “Durr, if I wanted to play CoD I’d play CoD” comments any less dumb.
>
> “But it plays like CoD now…”
>
> No. It doesn’t. You’re either high or you’ve never played CoD or Halo before if you think that.

Are you talkin bout me? I tried to prove why those comments are dumb.

> Perks: some resemble cod, but none negate other aspects of the game, which means none affect gameplay negatively.

I find “not affecting gameplay negatively” to be laughable. I think being able to gain 4 extra rockets is having a negative impact on gameplay.

> Score streaks: called ordnance in mm, this mechanic allows for the drop of a power weapon, grenade and power up, forcing the player to pick one choice, rather than something else gaining points for you like a bomb being dropped or a swarm of drones flying around and killing enemy players.

No but you still get a massive advantage over people who don’t have the ordnance. The concept is the exact same, the only difference is the execution.

> Loadouts: while the ability to pick your own weapons is a very similar affair in cod, you are limited to non power weapons. Yes some need balancing currently, but I like how nobody is able to spawn with an incineration cannon.

Snipers in CoD aren’t power weapons when you consider the accuracy and killtimes of the Assault Rifles alone. A sniper in CoD isn’t as advantaged as a sniper in Halo because Halo has much weaker weapons.

Also lelboltshot.

> Sprint: many hate this ability because they claim that it lets the victim run away, creating a sort of cat and mouse gameplay. This isn’t true because when you are shot, you slow down to normal speeds, so if someone sprints away and your shooting him, it is as if he’s just walking away in which case you wouldn’t be getting the kill either way.

Option 1: Move at 150MPH in all directions with your gun drawn.

Option 2: Move at 100MPH, Press X to Move at 150MPH in a single direction, be forced to lower your weapon, and you can also be slowed. Oh, and it has to recharge unless you use the Mobility perk.

Sprint is idiotic and pointless.

> Map design: maps designed specifically for competitive multiplayer. This includes symmetrical or asymmetrical. Your not going to see ragnarok in blops 2.

Um, what? The maps are larger in general and they are designed by people who worked for CoD in the past.

> Movement speed: strafing is an integral part of surviving in multiplayer and is key to getting kills and winning the match.

Was until it was nerfed to compensate for sprint and aim assist was buffed to compensate for bad players.

> > Perks: some resemble cod, but none negate other aspects of the game, which means none affect gameplay negatively.
>
> I find “not affecting gameplay negatively” to be laughable. I think being able to gain 4 extra rockets is having a negative impact on gameplay.
>
>
>
> > Score streaks: called ordnance in mm, this mechanic allows for the drop of a power weapon, grenade and power up, forcing the player to pick one choice, rather than something else gaining points for you like a bomb being dropped or a swarm of drones flying around and killing enemy players.
>
> No but you still get a massive advantage over people who don’t have the ordnance. The concept is the exact same, the only difference is the execution.
>
>
>
> > Loadouts: while the ability to pick your own weapons is a very similar affair in cod, you are limited to non power weapons. Yes some need balancing currently, but I like how nobody is able to spawn with an incineration cannon.
>
> Snipers in CoD aren’t power weapons when you consider the accuracy and killtimes of the Assault Rifles alone. A sniper in CoD isn’t as advantaged as a sniper in Halo because Halo has much weaker weapons.
>
> Also lelboltshot.
>
>
>
> > Sprint: many hate this ability because they claim that it lets the victim run away, creating a sort of cat and mouse gameplay. This isn’t true because when you are shot, you slow down to normal speeds, so if someone sprints away and your shooting him, it is as if he’s just walking away in which case you wouldn’t be getting the kill either way.
>
> Option 1: Move at 150MPH in all directions with your gun drawn.
>
> Option 2: Move at 100MPH, Press X to Move at 150MPH in a single direction, be forced to lower your weapon, and you can also be slowed. Oh, and it has to recharge unless you use the Mobility perk.
>
> Sprint is idiotic and pointless.
>
>
>
> > Map design: maps designed specifically for competitive multiplayer. This includes symmetrical or asymmetrical. Your not going to see ragnarok in blops 2.
>
> Um, what? The maps are larger in general and they are designed by people who worked for CoD in the past.
>
>
>
> > Movement speed: strafing is an integral part of surviving in multiplayer and is key to getting kills and winning the match.
>
> Was until it was nerfed to compensate for sprint and aim assist was buffed to compensate for bad players.

Boltshot was nerfed. Your movement speed solution is so idiotic, do you even realize how stupidly fast people would be strafing, there is a reason it was never like that, sprint is meant to be a weak moment … I know it sounds wired but you have to know when not to sprint, if you move fast all the time, maps are still big and people are unbearably fast, mlg settings would slow it down. Movement speed is only a tiny bit slower the halo 3s speed, but much faster then reachs. The maps are big yes, but if they’re bigger for sprint, then they should feel the same size as previous maps. Your solutions are just stupid IMO.

> there is a reason it was never like that

What?

That’s how it was in the originals, and hell it was even faster in Halo 1 than in Halo 3.

My solutions aren’t idiotic, it’s how it’s always -Yoinking!- been. Wow.

Unless you think I literally meant 150MPH, no that’s just an example.

Know when to and when not to sprint? The extremely little depth that adds doesn’t justify how watered down gun battles now are.

Seriously what point is there in being able to move at 130% speed for a few seconds with a ton of drawbacks when you can just force people to move at 130% speed all the time with no drawbacks? It’s worked for every game prior to Reach.

> > there is a reason it was never like that
>
> What?
>
> That’s how it was in the originals, and hell it was even faster in Halo 1 than in Halo 3.
>
> My solutions aren’t idiotic, it’s how it’s always -Yoinking!- been. Wow.
>
> Unless you think I literally meant 150MPH, no that’s just an example.
>
> Know when to and when not to sprint? The extremely little depth that adds doesn’t justify how watered down gun battles now are.

  1. There’s a reason they slowed it down in halo 3. Not because of sprint, I can tell you that much, it’s not as retardedly fast. And how are gun battles watered down? If its because like everyone else you think people can run away, than read my post and understand it. And please don’t exaggerate on the Internet, I did think you mean that my bad.

> > > there is a reason it was never like that
> >
> > What?
> >
> > That’s how it was in the originals, and hell it was even faster in Halo 1 than in Halo 3.
> >
> > My solutions aren’t idiotic, it’s how it’s always -Yoinking!- been. Wow.
> >
> > Unless you think I literally meant 150MPH, no that’s just an example.
> >
> > Know when to and when not to sprint? The extremely little depth that adds doesn’t justify how watered down gun battles now are.
>
> 1. There’s a reason they slowed it down in halo 3. Not because of sprint, I can tell you that much, it’s not as retardedly fast. And how are gun battles watered down? If its because like everyone else you think people can run away, than read my post and understand it. And please don’t exaggerate on the Internet, I did think you meant that my bad.

> ]1. There’s a reason they slowed it down in halo 3. Not because of sprint, I can tell you that much, it’s not as retardedly fast. And how are gun battles watered down? If its because like everyone else you think people can run away, than read my post and understand it. And please don’t exaggerate on the Internet, I did think you mean that my bad.

Please tell me the “retardedly fast” speeds you are referring to are not Halo CE or Halo 2. Please, dear god tell me that.

I doubt anyone was satisfied with the speed nerf in Halo 3, or the nerf in killtimes in general. I constantly see complaints from both the competitive and casual communities about how slow Halo 3 was.

No, I haven’t mentioned the word run away once, even though that is a valid point nonetheless.

It’s because you strafe slower, you get into and out of combat slower as well.

There was absolutely nothing wrong with Halo CE’s movement speed.

> Please tell me the “retardedly fast” speeds you are referring to are not Halo CE or Halo 2. Please, dear god tell me that.

Unfortunately it seems he is.

Funny thing is, many competitive settings like EVO not only have faster speeds but also throw thruster pack into the mix.

Well i meant that its not that fast now just to prevent it from becoming that. But it was slowed down in 3 for a reason. And it wasn’t sprint. I was fine with the movement speed in halo 3, 110% in throw down feels like that to me. Point is I like sprint, then just moving fast all the time, because complete idiots only sprint all the time thinking its going to work. I don’t have any problems strafing in h4, it’s practically the same as it was in h3, which people on these forums say is the perfect halo.

Whatever way it is looked at the story is pretty much a direct rip off of modern warfare 2. Thats pretty lazy…even down to the final fight complete rip off.

> Well i meant that its not that fast now just to prevent it from becoming that. But it was slowed down in 3 for a reason. And it wasn’t sprint. I was fine with the movement speed in halo 3, 110% in throw down feels like that to me. Point is I like sprint, then just moving fast all the time, because complete idiots only sprint all the time thinking its going to work. I don’t have any problems strafing in h4, it’s practically the same as it was in h3, which people on these forums say is the perfect halo.

It was slowed down in Halo 3 to cater to the new gamers who had just bought Xbox 360’s. You think they wanted people who had never played Xbox before to jump into a game with a skill gap that HCE and H2’s movement speeds create? Hell no, especially since the bullet magnetism wasn’t as insane as H2’s.

>

If you dislike this game and think nearly every aspect is so bad why do you still play between 10-20 matches everyday?

> >
>
> If you dislike this game and think nearly every aspect is so bad why do you still play between 10-20 matches everyday?

I don’t entirely, I don’t, and most of the ones I do are on Throwdown.

> Whatever way it is looked at the story is pretty much a direct rip off of modern warfare 2. Thats pretty lazy…even down to the final fight complete rip off.

Are you dense? Mw2 there is a Russian who wanted to start ww3 by fabricated lies at key location around the world because he want socialist Russia to be great again, that sound like halo 4 to you?