Lets keep Halo V as a balance between H3 & H4

EDIT: okay, so I’m changing this so its not a rant about how I dont like Halo 2. Also changed some of the thingies
Basically i like halo 4s features, and believe they should be integrated with some of the ones in halo 3.
Here’s what should be brought back:
-Bring back competitive playlists with fixed loadouts
-Have a “Trueskill” level (whatever that means, I just keep seeing people ranting on how much they want it)
-Bring back dual wielding and SMGs, Plasma Rifles and Brute weapons
-Assault
-Matchmaking search settings (Local, etc)
-allow the flag to be dropped?

However:
-dont you dare touch my personalised loadouts in casual games (Jetpacking AR FTW)
-SPRINT STAYS
-who cares if the BS can 1sk? If you get killed by it it is your fault (unless they are camping the objective or you can’t move, then i feel sorry for you)
-DMR is FINE (maybe some changes to reduce its damage but keep its kill time the same ~8sk?)
-Automatics are not “OP”
-AAs stay as they CURRENTLY are (except maybe nerf AC or make it so it promotes movement)
-ordinance is fine, just needs to be tuned down (low level power weapon -Needler, Scattershot-, ammo, power up, equipment)
-having armour as level unlocks is good
-the leveling system should be split between regular ranks and skill ranks. Levelling gets you armour, loadouts unlocks, etc and is represented by a number (as it currently is) while skill gives you weapon/armour skins and is represented by a name (Recruit, Private etc up to Colonel, with all ranks having 3 levels except Recruit and Colonel, which are only one rank - 1 and 50, respectively). You can only level up normally in casual games, while competitive ranks up both.
-Flagnum is great

This can easily be done to make both groups happy.

You need to have 2 Main Playlist, which are then split into Ranked and Social Playlist.

Ie:
Classic
Ranked
Social
Infinity
Ranked
Social

This would allow everyone to enjoy the Halo they want to play.

Classic would be an evolved version of Halo 3.

Infinity would be an evolved version of Halo 4.
Maybe an option for no Ordnance as well for the REACH lovers.

Each of course would have any new vehicles and weapons that have been created for the new Halo game.

The Sandbox would be the same for both. Only real changes are:
Classic:
• No Loadouts
No AA (Equipment Only)
No Ordnance
No Perks
Sprint (TBA)
Weapons Spawn on Map

Infinity:
• Loadouts
AA
Ordnance
Perks
Sprint

> This can easily be done to make both groups happy.
>
> You need to have 2 Main Playlist, which are then split into Ranked and Social Playlist.
>
> Ie:
> Classic
> Ranked
> Social
> Infinity
> Ranked
> Social
>
> This would allow everyone to enjoy the Halo they want to play.
>
> Classic would be an evolved version of Halo 3.
>
> Infinity would be an evolved version of Halo 4.
> Maybe an option for no Ordnance as well for the REACH lovers.
>
> Each of course would have any new vehicles and weapons that have been created for the new Halo game.
>
> The Sandbox would be the same for both. Only real changes are:
> Classic:
> • No Loadouts
> No AA (Equipment Only)
> No Ordnance
> No Perks
> Sprint (TBA)
> Weapons Spawn on Map
>
>
> Infinity:
> • Loadouts
> AA
> Ordnance
> Perks
> Sprint

This is a better version of what I had in mind.

> This can easily be done to make both groups happy.
>
> You need to have 2 Main Playlist, which are then split into Ranked and Social Playlist.
>
> Ie:
> Classic
> Ranked
> Social
> Infinity
> Ranked
> Social
>
> This would allow everyone to enjoy the Halo they want to play.
>
> Classic would be an evolved version of Halo 3.
>
> Infinity would be an evolved version of Halo 4.
> Maybe an option for no Ordnance as well for the REACH lovers.
>
> Each of course would have any new vehicles and weapons that have been created for the new Halo game.
>
> The Sandbox would be the same for both. Only real changes are:
> Classic:
> • No Loadouts
> No AA (Equipment Only)
> No Ordnance
> No Perks
> Sprint (TBA)
> Weapons Spawn on Map
>
>
> Infinity:
> • Loadouts
> AA
> Ordnance
> Perks
> Sprint

Yes…this is what i believe it right. Both of the playstyes are good if you ask me but it seems like doing this would be to hard. Having two Multiplayer Teams each dedicated to supporting their fans. This will clearly show 343i what fans enjoy more. With the XBOX ONE this could be done easily. So…were waiting. But this is coming from a guy who believes that the great Halo Games besides CE all have elites able to play as and be at anytime.

I believe that Halo hasn’t messed up at all but many fans do so i have to go off what they are saying to have an argument.

P.S. can i use this post you made when ever i need ot…it seems pretty useful.

I think if 343 did this with Halo 4, fans would have loved it more…Maybe that way, they would know how to merge both of these approaches in the next game and have it balanced between the two (e.g. no AAs, sprint enabled, not to loadouts/perks, yes to ordnance drops or vice versa)

>

I’ve never played Halo 2 online (unfortunately), it has nothing to do with being a Halo 2 elitist, some people just like good game-play. Halo Reach and Halo 4 both haven’t been up to par with previous iterations standards.

>

I don’t want a competitive playlist just to play the old Halo I enjoyed. Where is my Social Slayer? I don’t want to be forced into having to try every game, sometimes I just want to relax and mess around with my friends whilst playing some Halo. I never enjoyed playing MLG in Halo 3 or Reach, it just wasn’t my thing.
Trueskill already exists in Halo 4, it just doesn’t work well with a low population. For competitive playlists we need skill-based matchmaking, which would (and should) lead to ‘Visible In Game Ranks’ (VIGR).
Assault, Race and all other cut game-types should be brought back. Maybe not for matchmaking, but at least for Custom Games.

>

Personalised loadouts is not Halo, I’m sorry, but there are plenty of other games where it works well. We do not need it in Halo at all.
Sprint is detrimental to map design, as is most AA’s. They shouldn’t be here either.
I hate the DMR but others like it. I personally don’t like highly accurate, long ranged weapons, it breaks map movement in most if not all cases.
Automatics are not OP, you’re right. But they are ridiculously easy to use. In previous Halo games where aim assist and bullet magnetism wasn’t so high, using an AR outside of it’s intended range wass usually a death wish.
XP-based progression is not fair, it gives an advantage to those who have played longer. Halo 3 had a better system for this. If you won, you gained 1 XP, if you lost you gain nothing, if you quit you lose 1XP. XP meant nothing in that game, it would only increase your rank from Grade 1 to Grade 2… etc. Weapon/Armour skins are the only thing that I would allow to be unlocked from XP.
Flagnum is an all right idea, but I would like to be able to drop the flag once I picked it up.

I agree with the sentiment, disagree with the exact details. I’ve cut it down to the parts I disagree with so that I may respond to them individually.

> However:
> -SPRINT STAYS
> -who cares if the BS can 1sk? If you get killed by it it is your fault
> -AAs stay as they CURRENTLY are
> -ordinance is fine, just needs to be tuned down
> -Flagnum is great

Sprint… where do I start with sprint? No thank you. It just has far too large an effect on the game.

Even if Ranked didn’t have Sprint and Social did, the maps would still then have to be designed with sprint in mind, or 343i would have to make twice the number of maps to ship with the game.

Turn corner - Shot by boltshot camper.
Go up lift - Shot by boltshot camper.
Grab flag - shot by bolthsot camper.
Grab powerweapon - Shot by boltshot camper.

How is that my fault?

There are much better weapons that can be implemented into the Boltshots place.

As for Armor Abilities, I’d really rather not see Jetpack and Active camo return. Active Camo directly encourages camping (who’s idea was it that if you stood still you got good camo, but if you moved it went off?) and Jetpack destroys map design.

In jetpacks place, I argue we have more tactical jumps on map. Accomplishes the same thing without the breaking of maps, and also requires a small bit of skill/learning.

Eh, I’m not sure I’d say ordinance is fine… If it’s static ordinance I don’t have a huge problem with it. Personal ordinance just seems broken IMO. It could work, but it’d take a pretty big overhaul.

And I actually do like the flagnum, I just don’t like the inability to drop the flag. Even if there was no speed up when flag dropping (so that flag juggling wasn’t a needed tactic) it’d be nice to have the option to take that rocket launcher out after my dead teamate launched the flag into my hands with auto-pickup.

> I agree with the sentiment, disagree with the exact details. I’ve cut it down to the parts I disagree with so that I may respond to them individually.
>
>
>
> > However:
> > -SPRINT STAYS
> > -who cares if the BS can 1sk? If you get killed by it it is your fault
> > -AAs stay as they CURRENTLY are
> > -ordinance is fine, just needs to be tuned down
> > -Flagnum is great
>
> Sprint… where do I start with sprint? No thank you. It just has far too large an effect on the game.
>
> Even if Ranked didn’t have Sprint and Social did, the maps would still then have to be designed with sprint in mind, or 343i would have to make twice the number of maps to ship with the game.
>
> Turn corner - Shot by boltshot camper.
> Go up lift - Shot by boltshot camper.
> Grab flag - shot by bolthsot camper.
> Grab powerweapon - Shot by boltshot camper.
>
> How is that my fault?
>
> There are much better weapons that can be implemented into the Boltshots place.
>
> As for Armor Abilities, I’d really rather not see Jetpack and Active camo return. Active Camo directly encourages camping (who’s idea was it that if you stood still you got good camo, but if you moved it went off?) and Jetpack destroys map design.
>
> In jetpacks place, I argue we have more tactical jumps on map. Accomplishes the same thing without the breaking of maps, and also requires a small bit of skill/learning.
>
> Eh, I’m not sure I’d say ordinance is fine… If it’s static ordinance I don’t have a huge problem with it. Personal ordinance just seems broken IMO. It could work, but it’d take a pretty big overhaul.
>
> And I actually do like the flagnum, I just don’t like the inability to drop the flag. Even if there was no speed up when flag dropping (so that flag juggling wasn’t a needed tactic) it’d be nice to have the option to take that rocket launcher out after my dead teamate launched the flag into my hands with auto-pickup.

When the Boltshot starts charging, the user comes up on radar. That gives you just enough time to sprint away.
Jet Pack is a great armour ability, and it doesn’t break maps, it makes them less defensible. Settler or Abandon anyone? And sprint speeds up the gameplay to a level that keeps some players (myself included) in the game. Previous halo games feel too slow in comparison, especially Reach (im a jet packer, so i end up moving REALLY slowly). I got really bored trying to move around the larger maps, and on some maps (haemorrhage) all the vehicles always seem to be destroyed. And the thing with the flag, that was explained prior to release. It’s to keep the carriers focus on capturing the flag, while forcing their teammates to help the carrier.

Splitting up the Community is bad. You shouldn´t do that. I say just keep it Classic because infinity doesn´t work.

> > I agree with the sentiment, disagree with the exact details. I’ve cut it down to the parts I disagree with so that I may respond to them individually.
> >
> >
> >
> > > However:
> > > -SPRINT STAYS
> > > -who cares if the BS can 1sk? If you get killed by it it is your fault
> > > -AAs stay as they CURRENTLY are
> > > -ordinance is fine, just needs to be tuned down
> > > -Flagnum is great
> >
> > Sprint… where do I start with sprint? No thank you. It just has far too large an effect on the game.
> >
> > Even if Ranked didn’t have Sprint and Social did, the maps would still then have to be designed with sprint in mind, or 343i would have to make twice the number of maps to ship with the game.
> >
> > Turn corner - Shot by boltshot camper.
> > Go up lift - Shot by boltshot camper.
> > Grab flag - shot by bolthsot camper.
> > Grab powerweapon - Shot by boltshot camper.
> >
> > How is that my fault?
> >
> > There are much better weapons that can be implemented into the Boltshots place.
> >
> > As for Armor Abilities, I’d really rather not see Jetpack and Active camo return. Active Camo directly encourages camping (who’s idea was it that if you stood still you got good camo, but if you moved it went off?) and Jetpack destroys map design.
> >
> > In jetpacks place, I argue we have more tactical jumps on map. Accomplishes the same thing without the breaking of maps, and also requires a small bit of skill/learning.
> >
> > Eh, I’m not sure I’d say ordinance is fine… If it’s static ordinance I don’t have a huge problem with it. Personal ordinance just seems broken IMO. It could work, but it’d take a pretty big overhaul.
> >
> > And I actually do like the flagnum, I just don’t like the inability to drop the flag. Even if there was no speed up when flag dropping (so that flag juggling wasn’t a needed tactic) it’d be nice to have the option to take that rocket launcher out after my dead teamate launched the flag into my hands with auto-pickup.
>
> When the Boltshot starts charging, the user comes up on radar. That gives you just enough time to sprint away

Fair enough I suppose. But like I said, if you’re going up a lift or grabbing a flag, good luck sprinting away.

> Jet Pack is a great armour ability, and it doesn’t break maps, it makes them less defensible.

Bypassing of normal map boundaries isn’t what I’d call great. It’s also pretty much single handedly butchered the need for map and jump knowledge.

Let me ask you, how many jumps do you know on Haven, abandon or complex?

> Settler or Abandon anyone? And sprint speeds up the gameplay to a level that keeps some players (myself included) in the game. Previous halo games feel too slow in comparison, especially Reach (im a jet packer, so i end up moving REALLY slowly). I got really bored trying to move around the larger maps, and on some maps (haemorrhage) all the vehicles always seem to be destroyed.

That doesn’t negate the map breaking or the slowing down of gameplay via running away. I understand it feels “slow” but in that case why not just increase the base speed and not upsize maps to account for sprint?

Halo CE Wizard felt exactly the same speed (okay, within reason) if not faster than Halo 4’s Abandon, and it didn’t have sprint or instant spawns.

Damnation was on the same level of speed as Adrift, again if not faster, and the same can be said for a lot of things.

Sprint gives the illusion of speeding things up, but in reality all the maps are upsized to account for it, and it ends up taking the same time to cross an upsized map with sprint as it would on a normal map without sprint.

The catch is that now those upsized maps are impossible to traverse without sprint and pretty much everything from grenades to cover placement and weapon placement is thrown off.

> And the thing with the flag, that was explained prior to release. It’s to keep the carriers focus on capturing the flag, while forcing their teammates to help the carrier.

That doesn’t make it any less of a bad mechanic :stuck_out_tongue:

> Splitting up the Community is bad. You shouldn´t do that. I say just keep it Classic because infinity doesn´t work.

Worked fine in Halo 3.

> Most of the people who complain about Halo 4 on these forums tend to be super elitist Halo 2 fans. Unlike them, I actually prefer Halo 4 over Halo 2, but i also believe that the new game should cater to long time “fans” of the series.

Yeah, that was a turn off.

Then I kept reading until I got a bit over half way down and decided you really have no idea what you are talking about.

Well, I’m just glad SilentA98 has the patience for this.

I think the DMR auto aim could be turned down a bit, but that’s my only major thing.

> > Most of the people who complain about Halo 4 on these forums tend to be super elitist Halo 2 fans. Unlike them, I actually prefer Halo 4 over Halo 2, but i also believe that the new game should cater to long time “fans” of the series.
>
> Yeah, that was a turn off.
>
> <mark>Then I kept reading until I got a bit over half way down and decided you really have no idea what you are talking about.</mark>
>
> Well, I’m just glad SilentA98 has the patience for this.

Care to explain? If you think i was being too outrageous, i was having a bad day and i came on here to rest my mind a bit and see what other people think, and just kept seeing people dissing one of my favourite Halo games (ODSTs campaign was my absolute favourite). It’s really frustrating. And my reasoning is that I like the mechanics brought into Halo 4. My next favourite game after Halo 4 is Halo 3, so why not combine the two? And Halo 2 i didn’t like as much. Dual Wielding was good, matchmaking was good, BR was good. But I didn’t like the focus they put on skill. Skill is good and all, but people stop having fun and develop an obsession with the number 50. Im a semi casual player. I play for fun, but i get extremely competitive after a few seconds of playing. But I always remember to fun. For example, i laugh maniacally when clearing campers out of the hill on settler.

I think splitting would be a good idea. We have the competitive community who like all the gameplay mechanics from halo 2 and 3, so let the have their own half of multiplayer with skill based levels and halo 3 gameplay. But there is also still a significant number of people who enjoy Halo 4, so they should have their own half, with the current Halo 4 mechanics.
However there should be some crossover between the two. There should be an experience based level system that only provides basic things such as armour and some new emblems (classic emblems should be available always, i miss Phoenix). Equipment would also be available to both halves of matchmaking, and could be used alongside AAs in casual matchmaking, as would dual wielding (how awesome would it be to Jetpack with two SMGs in your hands). And there would also be a competitive Infinity Slayer/Big Team Infinity playlist, which would be the only skill ranked casual playlist. And I guess turning off ordinance would be fine, more buttons available for equipment and the torch (i kinda want this back, i think there should be some night maps, but dark enough that armour colour has no effect on your visibility)
As for CTF, i guess the flag could be dropped, but to use a sidearm, you would have to have one on you (eg it would be like you are dual wielding an SMF with the flag. If you have say a BR and an AR and you pick up the flag, you would be weaponless.). As for being unable to drop the flag, i guess there would need to be some sort of incentive to keep carry the flag and to escort the carrier. Extra XP?

EDIT: Hehe…thought of a great idea. What if for Legendary campaign there was no sprint and no armour abilities? Now that would be a challenge.