Lets hope for BALANCE and SKILL. Not just one.

I have no real hate for MLG. It’s there own little rules, games, and hey if people wanna change the game to there likings, fine. I’ll say I don’t really like BR/DMR fests all the time. However somethings about MLG work out. And I see that they try to balance the game.

However in my humble opinion I think MLG (the real cool ones, and the wannabe brats) have something wrong. They never try to balance the weapons out, instead they just kinda make the others have no point to be used. BR/DMR/Sniper/Shotgun and maybe Rockets or such are pretty much the only ones you need. [which could be said for the game inself, sadly).

Now I know MLG wants to balance things. Yet if people from MLG, or any of you “Skill=A great game” or such need to realize you need Skill and Balance. Having just one is not good.

Just balance If you just have balance. Yes all guns are useful, However it’s pretty much first shoot, first kill, not much skill. It’s pretty much Call of Duty. Some guns are better, Yet overall you never really need to think of “What weapons should I use”

Just Skill Is just boring. It’s kind of what we have now to a degree. Yet having 1-3 weapons only be good compared to 10-15 weapons is just bad for the game.

As you can see. Neither of them are better. They both have ups, and downs. So in reality a perfect game would have both Skill and Balance.

Now MLG has to do BR/DMR fests I understand. Yet I wonder why they never think to make other games that use other weapons. Like why not have a mode with no rifles/scoped weapons. Or just in general 343 should have a gametype like that in Reach

To Halo 4

I don’t think the BR/DMR and Carbine or such should ever be the only good guns. Maybe the most useful in mid range as it always is. However giving it some ways of making it hard to use. In no Halo game (except really Halo 1) the BR or such never take skill. It either is just too easy to use, Or too random and again no real skill.

In Halo:CE we had a good amount of Balance and Skill. A good player would usaully win, yet making a stupid mistake would be bad. Like this (assume everyone had ranks in HaloCE, EXAMPLE TIME)

Lets say a good rank 35 has a Pistol, an average level 20 with a shotgun meets him in a corner, They have a short fight. The level 35 is better, Yet not thinking "Maybe I should use my A.R, Plasma Rifle, or Shotgun…etc) means he wasn’t thinking. He didn’t take the balance and thought into the equation. He losses. Not because that shotgun is OP, or the other player got lucky…But because he didn’t think.

Halo 4 should be something like that. The player with skill is the one who can think of what weapon/tools/grenades to use in “X” scenario. Having one gun that can just beat anything just because you are “better” does not really mean skill.

And skill shouldn’t just be about Aim. Skill is

Aim

Thinking

Weapon Choosing (ironicly why Halo has 2 weapon limits, to make you think of what to use)

Weapon Knowledge (Vehicles to of course)

Team Work (team games only of course)

When you have all those. With good percentage you make a good game. All the guns are good. They take skill. A good player will win, Yet not because he can 3 shot someone with a Pistol or DMR, But becuase he knows at “Y” Range to use “X” Weapons, In which bad players or not as good players may not think about.

Anyone. What you think?

TL DR: Halo 4 should be skilled and balanced. AIm isn’t the only important skill factor. Yea.

I don’t think anyone’s arguing for it to be unbalanced.

MLG only took out the guns which were underpowered or took no skill. If those said weapons were buffed and made harder to use, then it would be awesome.

However, what I always liked about Halo was that even if you got yourself into a bad situation, if your opponent is horrible at the game, you could still beat him. So I think the better pistol player should beat the shotgun player in your example. It’s always more fun to think “oh I almost had him” instead of “man, there was nothing i could have done”

Sorry I can not agree with you.

MLG could instread give ideas to bungie or 343 to make all weapons balanced. Instread its all about the rifle with a scope.

One gun being 50% of the guns used is not balanced, one bit.

And in my example a level 20 isn’t much worse then a 35. In some cases and skill gaps yes the pistol user should win. However only when there’s a GOOD gap.

Like a level 15 or below with a shotgun shouldn’t be a gaurteed win against a 35 with a pistol.

If both players were the same rank and skill= the best weapon, tactics are a bigger key. Aim would be second biggest, or even equal.

Small gap same thing. Yet there’s a lot of factors, such as grenades, malee, etc. In theory the 35 could still win, but shouldn’t just be a gaurteed victory.

Big gaps change things, as I’ve said above. But there’s more to balance and skill then ranks, pistols, shotguns and generic scenerioes.

No battle is ever exactly the same. So aiming skill as important as it is, should never determine a battle right off the bat.

> I have no real hate for MLG. It’s there own little rules, games, and hey if people wanna change the game to there likings, fine. I’ll say I don’t really like BR/DMR fests all the time. However somethings about MLG work out. And I see that they try to balance the game.
>
> However in my humble opinion I think MLG (the real cool ones, and the wannabe brats) have something wrong. They never try to balance the weapons out, instead they just kinda make the others have no point to be used. <mark>BR/DMR/Sniper/Shotgun and maybe Rockets or such are pretty much the only ones you need. [which could be said for the game inself, sadly).</mark>
>
>
> Now I know MLG wants to balance things. Yet if people from MLG, or any of you “Skill=A great game” or such need to realize you need Skill and Balance. Having just one is not good.
>
> Just balance If you just have balance. Yes all guns are useful, However it’s pretty much first shoot, first kill, not much skill. It’s pretty much Call of Duty. Some guns are better, Yet overall you never really need to think of “What weapons should I use”
>
> Just Skill Is just boring. It’s kind of what we have now to a degree. Yet having 1-3 weapons only be good compared to 10-15 weapons is just bad for the game.
>
> As you can see. Neither of them are better. They both have ups, and downs. So in reality a perfect game would have both Skill and Balance.
>
> Now MLG has to do BR/DMR fests I understand. Yet I wonder why they never think to make other games that use other weapons. Like why not have a mode with no rifles/scoped weapons. Or just in general 343 should have a gametype like that in Reach
>
> To Halo 4
>
> I don’t think the BR/DMR and Carbine or such should ever be the only good guns. Maybe the most useful in mid range as it always is. However giving it some ways of making it hard to use. In no Halo game (except really Halo 1) the BR or such never take skill. It either is just too easy to use, Or too random and again no real skill.
>
> In Halo:CE we had a good amount of Balance and Skill. A good player would usaully win, yet making a stupid mistake would be bad. Like this (assume everyone had ranks in HaloCE, EXAMPLE TIME)
>
> Lets say a good rank 35 has a Pistol, an average level 20 with a shotgun meets him in a corner, They have a short fight. The level 35 is better, Yet not thinking "Maybe I should use my A.R, Plasma Rifle, or Shotgun…etc) means he wasn’t thinking. He didn’t take the balance and thought into the equation. He losses. Not because that shotgun is OP, or the other player got lucky…But because he didn’t think.
>
> Halo 4 should be something like that. The player with skill is the one who can think of what weapon/tools/grenades to use in “X” scenario. Having one gun that can just beat anything just because you are “better” does not really mean skill.
>
> And skill shouldn’t just be about Aim. Skill is
>
> Aim
>
> Thinking
>
> Weapon Choosing (ironicly why Halo has 2 weapon limits, to make you think of what to use)
>
> Weapon Knowledge (Vehicles to of course)
>
> Team Work (team games only of course)
>
>
> When you have all those. With good percentage you make a good game. All the guns are good. They take skill. A good player will win, Yet not because he can 3 shot someone with a Pistol or DMR, But becuase he knows at “Y” Range to use “X” Weapons, In which bad players or not as good players may not think about.
>
>
>
> Anyone. What you think?

And they claim the changes are making the game a COD clone, they only use human weapons.

I don’t see what you want MLG to do. Most of the weapons in Reach, H3, and H2 are useless relative to the BR/DMR, snipe, and rockets. There is no in-game solution for this. The developers just need to make the other weapons suck less.

> Lets say a good rank 35 has a Pistol, an average level 20 with a shotgun meets him in a corner, They have a short fight. The level 35 is better, Yet not thinking "Maybe I should use my A.R, Plasma Rifle, or Shotgun…etc) means he wasn’t thinking. He didn’t take the balance and thought into the equation. He losses. Not because that shotgun is OP, or the other player got lucky…But because he didn’t think.

I’m not a fan of this line of thought, commonly called “rock, paper, scissors” balancing. Due to the way Halo only allows players to carry two weapons, you cannot assume the rank 35 player has access to a weapon that will counter the level 20 player’s shotgun.

I have no problem with a shotgun wielder having a significant advantage in close range combat, but he shouldn’t auto-win all CQC encounters. Player ability must factor in.

Balance is out of the equation in class-based games. It’s impossible to balance two different things, so their taking the “Rock Paper Scissors” route, which in my mind is disgusting.

What does MLG have to do with anything in your OP?

Rock paper scissor is no better then rock rock rock

And I agree the shotgun shouldn’t give a win, yet aim shouldn’t either.

Aim

Weapon

Tactic

A player with 2 or 3 of these down should have an advantage over a player with only 1 or 2 down

Also MLG because people look up to them. Yet mlg did balance and skill halo…yet in an ugly, mutant demon kind of way

So, better player still wins. But knowing weapons should be important. It already is, a shotgun will never beat a sniper at long range…ever