I have no real hate for MLG. It’s there own little rules, games, and hey if people wanna change the game to there likings, fine. I’ll say I don’t really like BR/DMR fests all the time. However somethings about MLG work out. And I see that they try to balance the game.
However in my humble opinion I think MLG (the real cool ones, and the wannabe brats) have something wrong. They never try to balance the weapons out, instead they just kinda make the others have no point to be used. BR/DMR/Sniper/Shotgun and maybe Rockets or such are pretty much the only ones you need. [which could be said for the game inself, sadly).
Now I know MLG wants to balance things. Yet if people from MLG, or any of you “Skill=A great game” or such need to realize you need Skill and Balance. Having just one is not good.
Just balance If you just have balance. Yes all guns are useful, However it’s pretty much first shoot, first kill, not much skill. It’s pretty much Call of Duty. Some guns are better, Yet overall you never really need to think of “What weapons should I use”
Just Skill Is just boring. It’s kind of what we have now to a degree. Yet having 1-3 weapons only be good compared to 10-15 weapons is just bad for the game.
As you can see. Neither of them are better. They both have ups, and downs. So in reality a perfect game would have both Skill and Balance.
Now MLG has to do BR/DMR fests I understand. Yet I wonder why they never think to make other games that use other weapons. Like why not have a mode with no rifles/scoped weapons. Or just in general 343 should have a gametype like that in Reach
To Halo 4
I don’t think the BR/DMR and Carbine or such should ever be the only good guns. Maybe the most useful in mid range as it always is. However giving it some ways of making it hard to use. In no Halo game (except really Halo 1) the BR or such never take skill. It either is just too easy to use, Or too random and again no real skill.
In Halo:CE we had a good amount of Balance and Skill. A good player would usaully win, yet making a stupid mistake would be bad. Like this (assume everyone had ranks in HaloCE, EXAMPLE TIME)
Lets say a good rank 35 has a Pistol, an average level 20 with a shotgun meets him in a corner, They have a short fight. The level 35 is better, Yet not thinking "Maybe I should use my A.R, Plasma Rifle, or Shotgun…etc) means he wasn’t thinking. He didn’t take the balance and thought into the equation. He losses. Not because that shotgun is OP, or the other player got lucky…But because he didn’t think.
Halo 4 should be something like that. The player with skill is the one who can think of what weapon/tools/grenades to use in “X” scenario. Having one gun that can just beat anything just because you are “better” does not really mean skill.
And skill shouldn’t just be about Aim. Skill is
Aim
Thinking
Weapon Choosing (ironicly why Halo has 2 weapon limits, to make you think of what to use)
Weapon Knowledge (Vehicles to of course)
Team Work (team games only of course)
When you have all those. With good percentage you make a good game. All the guns are good. They take skill. A good player will win, Yet not because he can 3 shot someone with a Pistol or DMR, But becuase he knows at “Y” Range to use “X” Weapons, In which bad players or not as good players may not think about.
Anyone. What you think?