> > > > > > > My idea is to make the BR balanced
> > > > > > > 343 had it right, they only had to nerf the DMR and boldshot
> > > > > > > And buff the single fire of the plasma pistol a little.
> > > > > > >
> > > > > > > But the BR is the king, again
> > > > > > > The TU just switched the DMR and BR from place for best starter weapon.
> > > > > > >
> > > > > > > But after that I just want the grenade launcher back.
> > > > > > > The sticky detonator is just a camp weapon or remote mine.
> > > > > >
> > > > > > Why would you buff the plasma pistol making it like the other pistols? We want unique weapons right?
> > > > >
> > > > > Because the plasma pistol is almost use useless except for the emp
> > > > > You can drop someone’s shield but you’re dead before you have the chance to swap for a different weapon.
> > > >
> > > > And? It’s great against vehicles, not humans. The human pistol is great against humans, not vehicles.
> > >
> > > The plasma pistol shouldn’t just be for EMP’ing things. There is nothing wrong with making it so that there is a greater than 1% chance to kill someone with the primary firing mode. Seriously, it needs to go back to Reach’s standard where it took 7-10 shots to kill, not the 13 or so it does now. Also, since it obviously shouldn’t be in custom loadouts, which also obviously shouldn’t be in Halo 5, it’s OC shot should only drain 15% or 10% as opposed to the 25% it does in Halo 4. It’s ammo count should also be brought back to where it was, you know not losing 2% battery for every shot like it does in Halo 4.
> >
> > Every weapon in Halo (Before 4 at least) has a role. The plasma pistol has a role. It was given the role to destroy vehicles (which is it good at, considering it is not a power weapon and is easily obtainable in the earlier games). I don’t see why we should give it more uses. It’s already a viable weapon when you charge it against players. It’s all about using the correct weapon in the correct sitation, and if you didn’t … It’s your fault.
> >
> > If you had the chance to EMP a wraith but you had the pistol up instead, it’s your fault.
> >
> > If you had the chance to kill a person if you wouldn’t have had your Plasma pistol up, it’s your fault.
> >
> > There is a 1%? chance of me killing a wraith with a normal pistol. I want that number increased. Why should the pistol not work against Wraiths? There is no reason for it not to.
> >
> > If anything I would like the Plasma Pistols magnetism to become a little bit higher (Speaking from Halo 3 standpoint, as I don’t think I have used it in Halo 4).
> >
> > It’s kind of why 343 is going away from “role or niche” weapons, because, it’s harder to use them effectively. They are best at a certain range, small areas, big areas etc and are harder to use at the rest of the game.
> >
> > My whip would probably lose against the sword in a small room, but win in a larger one. The hammer would win in an area with lots of obstacles.
>
> Well, the PP wasn’t made to ever destroy vehicles, since Halo 3 part of it’s job has been to slow down and stop vehicles, but it’s original purpose was to drop enemy’s shields and stun/slow down their movement.
>
> Does it stun/slow down movement anymore, does it work reasonably as a pistol, has it gotten a damage boost? The answer to all of these questions is, No. So, explain to me why the PP shouldn’t get a damage and ammo boost to bring it back up to par, especially when 343i seems to be fond of buffing every standard rifle in the game?
>
> Also, don’t use ridiculous comparisons like “Why should the Magnum not work against Wraiths?”, because we all know that the Magnum never worked against Wraiths and it never was intended to have such a role as anti-vehicular weapon. The PP on the other hand, did have other uses, and while it wasn’t a go-to weapon for Infantry fights it used to work much better than it does now.
First of all they shouldn’t buff every other weapon in the game - Because we are going back to experimental weapons.
But as you tell me: The Plasma Pistols role was never to kill. It was basically made to slow down players and later vehicles. It works at great at stunning vehicles, and the magnetism is probably super high when aiming at players (Just like anything else in Halo 4). It must be impossible to miss with a charged shot.
I don’t remember how it exactly worked in Halo 1 or 2. I just doubt the weapon is worse in Halo 4 compared to the rest of the games. In Halo 3 the weapon was useless unless used at vehicles or charged against players when host. In Halo 2 you could cancel out any shots by pummeling it. It was easy. It may be weaker than the Reach version, but the Plasma Pistol in Reach was just ridiculous and super annoying at close combat. I am saying the Halo 4 Plasma pistol may be the second best there is.
To me it doesn’t sound like it needs any kind of buff. Just learn how to use it in it’s correct situation.
We may test the Plasma Pistol in 1v1 online if you want to - in a couple of days.