I know there is a lot of progression threads but the devs need to be at peace with some truth bombs so they can properly design a monetization scheme the community will be okay with long term. A) Truth bomb one you are working on what was “Once” one of the biggest franchises on the planet. You guys are not fortnite to most new players you are a character in fortnite. You are not running the most successful battle royale on the planet you are running a decently popular console mover. So you can’t price it like you are the big dog you have not earned it. The battle pass being $10 is alright but premium should be $20 not $25 dollars you look pathetic because there is no option for $25 in Master Chef bucks only $10, $20, then I jumps to like $42 . Don’t sell anything that can’t be purchased with the denominations provided makes it look like your greasy cars sales people. B) fortnite sells skins for $20 your esport skins should not be $10 they should be like $5 and attached to charity organization of their choosing or a reward for buying a mountain dew or something. No skin should be even close to $20. C) also no one is gonna spend money on an exp boost that only effects challenges wooooo 20 minute exp boost where I might if I am lucky complete 1 to 2 challenges more reason for every medal to give exp more people will spend money on stuff if it actually does something. Just some free advice. I know you can course correct this mess so do it and don’t wait a year.
The monetization needs work. Yes in fact the entire design is puzzling. I am sometimes surprised how graduates of economics and technology all can’t understand this and end up rolling it out this way anyway.
I strongly believe that the gaming industry as a whole is benefiting from non critical, don’t want to say stupid, people. The only reason this can/could be successful is because the people buying this crap are the same people that defend games being released incomplete and with many problems.
This world of; release now update later early access is only possible because there is an abundance of people accepting it without question, even worse think it is a good idea.
I’m glad a lot of the problems of HALO are not graphical, however this is just as serious.
You don’t think they spent budget on market research? It’s Microsoft.
The things are priced the way they are because that’s what people are buying them at. I see no shortage of purchased skins in matchmaking. People are buying them as ridiculous as it seems.
They have analytics on the store and are using beta users to fine tune things. They’ll continue to re-assess as they see people buying certain store items and then focus in on monetizing further.