The closer this game comes to Halo2/3, the more successful the game will be.
This is what Halo was about, and hopefully will be in he future. The inclusion of visible, skill based ranking and visible, time based ranking in conjunction makes for a reward experience not present in any other current title. This alone was the incentive to go forward.
Gameplay:
This has changed so drastically that I couldn’t find the fun. With Reach, it was a hard change, not the soft morph from h2 to h3, and over time I fell into line and enjoyed the time I played Reach, but found the experience to be one of unfortunate emptiness. While I logged my fair share of gametime while I was playing the game, I soon found myself away from the franchise. Halo 4 was the tipping point. While not a poor game in an of itself, it certainly wasn’t a Halo experience I was excited about as evidenced by my gametime there. The addition of sprint to this franchise has been the single most detrimental function to ever exist. It has impacted interactions, map design, map flow, and everything that was once held as a constant in this game, and all for the worst. Removing a separate sprint function will be the single best move that can occur. Besides, sprint was always present in the first three titles as an unconscious aspect of the game it was so much better then. Keep the impact of armor abilities/equipment/w/e it is we will see next (gasp) as a soft influence on gameplay.
Maps:
These maps which are all a series of stretched Hallways (the wonderful design of an added sprint influence) are boring. B-O-R-I-N-G. What ever happened to map based weapons, map control, weapon control, and map movement. These maps look beautiful, sure, bravo, but it is not a suitable gameplay environment. Do no design maps around sprint. This franchise’s success (first 4 titles) evidences this claim.
Weapons:
NO real complaints other than the lackluster BR sound. I was so unenthused with this games that I’ve never taken the time to learn or use all of the weapons. I’m largely indifferent (keep br though)
Playlists:
Bring unto us once again the ranked/social split. It makes obvious which type of gameplay environment you are entering. Otherwise we have a mixture of players sweating behind their screens in a maxed out party against a mixture of players misfortunate enough to match as individuals against this diehard team. That’s not fun for any party involved (or it shouldn’t be).
Long and short:
Bring the next title as close to the series pinnacle as possible. This is what the players have been historically proven to enjoy, and will enjoy for years to come should the decisions be made correctly. The games have a good story, so I will look into that, but hopes are not high. We should make this franchise reach the potential once present, a title which rivals the current giant…or even exceeds it.
