Lets get a little more creative Spartan Ops..

I’m hacking the thingy!! Defend yourself from countless enemies for 5 minutes!

Also

CRIMSON NEEDS SOME WEAPONS!!! Proceeds to drop them in the middle of a huge group of enemies.

I always find it funny how people complain about how uncreative Spartan Ops is, yet they do not wish to pay for a second season.

Surely, they must’ve realized that the reason why it’s so stale is because 343 isn’t getting anything back by doing it.

If they do charge for a Season 2, I think it’s safe to say that the missions will be on par with Campaign ones.

> I always find it funny how people complain about how uncreative Spartan Ops is, yet they do not wish to pay for a second season.

Or that people are still trying to judge SOPS according to what they would expect from a campaign and not a successor to firefight. Money is one thing but that sort of basic misinterpretation is rich.

Now I’ll agree with what I think the OP is trying to suggest that 343 could have been a lot more creative than to send us on pointless errands for inane support characters with a radio presence only (see. the most boring thing in the universe.) But, that’s a small point compared to the grinding of ODST and Reach.

they need more creative things…

like if you push a button a knight shows up out of nowhere.
and you need to click or tap like the melee button…
something like that…

and more drop podding elites would be nice…
like halo 2 it makes you feel that your getting overwelmed if i type it good ^^.

i dont mind pushing buttons ( they do made it better ) becuz you see a animation now…

they need to fix like a bomb from past halo games or a core that they need to extract or plant some where. and then the other 3 spartans need to protect him.
with a timer having only such little time to plant it or the bomb explodes and mission has failed… it give spartan ops more meaning.

> If they do charge for a Season 2, I think it’s safe to say that the missions will be on par with Campaign ones.

Why would you think that? This first season was 343i chance to show us what they’ve got, to prove that a 2nd season would be worth our money. Yet it only showed vague glimmers of something interesting beneath all the repetitiveness and poor design.

And to Duncan Idaho 11 - 343i actually described it as a sort of 2nd mini-campaign. They created that expectation.

Spartan Ops is stale. The missions have nothing to with the CGI episode. More 1st person animations, more intelligent enemies, And incorporate more story into the missions. That’s what 343i said it was gona be… so DO IT!!

I just wish what you were doing in each chapter actually had something to do with the episode. I mean, occasionally you get a reference to the episode like in Episode 9 where they say something about finding Halsey once or twice, but that’s nowhere near enough.

I also wish there was more of a reason to explain why you’re going back to the exact same locales that you THOUGHT you cleared out and controlled a week ago. Like with the latest episode, you go back to “Control” and for some reason, it makes no mention of your ability to access those Forerunner defenses you so happily discovered last episode. I understand that it’s not feasible to make brand new maps for every chapter, but at least give us a half–Yoinked!- explanation as to why we’re here again instead of pretending like it’s not weird.

I don’t understand why 343 doesn’t want to add a couple of spaceship missions or ones that you fly in a pelican to different locations like the campaign. Now that would be -Yoinking!- awesome!!

> I understand that it’s not feasible to make brand new maps for every chapter, but at least give us a half–Yoinked!- explanation as to why we’re here again instead of pretending like it’s not weird.

I think that would require 343 to build these maps in a very different way. Now it’s a lot of abstract architecture playing off of the standards of arena maps. There’s no function built into it, just the next generation equivalent of crates. Now if every map was built around some strategic resource, a cannon, refinery, data center, ect. we could treat each as a holding that we’d either have to invade, defend, or take back depending on the status of the war in a very easy to justify way. But as is you have to infer a lot of that from data ports and buttons resulting in very contrived explanations and a generally weak plot as by all appearances you’re just running through a multiplayer map that just happens to have AI spawns and dialog.

> I’m hacking the thingy!! Defend yourself from countless enemies for 5 minutes!
>
> Also
>
> CRIMSON NEEDS SOME WEAPONS!!! Proceeds to drop them in the middle of a huge group of enemies.

If you remove all the sound effects, the music and external voices and focus only on the dialogue, it’s actually pretty repetitive more than 50% of the time. Almost as if…you’re playing… Firefight.

> > I always find it funny how people complain about how uncreative Spartan Ops is, yet they do not wish to pay for a second season.
>
> Or that people are still trying to judge SOPS according to what they would expect from a campaign and not a successor to firefight. Money is one thing but that sort of basic misinterpretation is rich.
>
> Now I’ll agree with what I think the OP is trying to suggest that 343 could have been a lot more creative than to send us on pointless errands for inane support characters with a radio presence only (see. the most boring thing in the universe.) But, that’s a small point compared to the grinding of ODST and Reach.

That argument doesn’t hold water though.

If they wanted us to hold SPops to Firefightstandards, then they shouldn’t be using it to further advance the story like the campaign.

If we had a shorter campaign for the sake of S-Pops, then we should get campaign quality missions, if not in length then at least in terms of objectives.

Additionally, we should get new maps at least, or modified ones.

Fact is, S-Pops can’t be compared by campaign or Firefight standards. Its not as engaging as Campaign and not as fun as Firefight. For that reason they should have just included Firefight on multiplayer maps or some of the Campaign maps they chopped up for Ops. People are diaspointed by it on both sides, even though the cinematics are bloody brilliant.

Love the Cinematics, CGI Episodes, and the story has been pretty good, but it could be better.

Its mostly the missions that grow stale, repeating areas every Episode lately with no real explanation, is blah, but atleast last Episode we got to see new areas within those maps.

We need more first person cutscenes and character development for Crimson honestly, make Crimson a living breathing unit, make it feel like what we accomplish actually matters.

> I always find it funny how people complain about how uncreative Spartan Ops is, yet they do not wish to pay for a second season.
>
> Surely, they must’ve realized that the reason why it’s so stale is because 343 isn’t getting anything back by doing it.
>
> If they do charge for a Season 2, I think it’s safe to say that the missions will be on par with Campaign ones.

That’s a really strange, convoluted perspective on the situation. Of course if people don’t find Spartan Ops substantially creative or different, they won’t want to purchase more of the same. That’s logical to me. It’s also really weird that you think the reason it’s getting stale is because of 343 Industries’ lack of returns. I have no idea what you mean. This content was developed before the game was out yet, and yet it’s still mediocre at best. But the point is that the returns 343 Industries got for it was people purchasing the game.

I also don’t know why you think paying for this content as an individual package would make them think about it differently. They had an obligation to put out competent content in the first place, and they certainly did try for it at least. I refuse to believe they skimped on Spartan Ops simply because it’s not “premium content”.

If anything, the real paradigm shift will come from fan reaction - not making this mode premium content. The designers have already gotten so much valuable feedback from us. If there is more Spartan Ops, I would expect it to remain identifiably Spartan Ops, but with some community-vocalized tweaks.

There’s supposed to be a Lich in Ep. 10, so that’s good.

> I’m hacking the thingy!! Defend yourself from countless enemies for 5 minutes!
>
> Also
>
> CRIMSON NEEDS SOME WEAPONS!!! Proceeds to drop them in the middle of a huge group of enemies.

i wish we can customize our drops. I dislike using certain weapons they give me.

> That argument doesn’t hold water though.
>
> If they wanted us to hold SPops to Firefightstandards, then they shouldn’t be using it to further advance the story like the campaign.
>
> If we had a shorter campaign for the sake of S-Pops, then we should get campaign quality missions, if not in length then at least in terms of objectives.
>
> Additionally, we should get new maps at least, or modified ones.
>
> Fact is, S-Pops can’t be compared by campaign or Firefight standards. Its not as engaging as Campaign and not as fun as Firefight. For that reason they should have just included Firefight on multiplayer maps or some of the Campaign maps they chopped up for Ops. People are diaspointed by it on both sides, even though the cinematics are bloody brilliant.

But that’s even less reasonable. SOPS has a narrative structure so therefore it is trying to be like the campaign? You say my argument doesn’t hold any water but you don’t seem to understand it much.

What I mean by “compare it to Firefight” isn’t to look at the fact that we have dialog and respond with the very first thing that comes to mind (ie. CAMPAIGN!!! PEOPLE TALK THERE TOO!!!) but to look at it’s role in the game. Firefight was in Reach a way to build co-op gameplay. We were subjected to larger and more difficult scenarios than the campaign could have otherwise provided given a similar difficulty level (because it must be balanced for a single player.) That allowed the group to have enough combat to satisfy each member given what they’ve all come to expect from their own experiences in the smaller-scale campaign. In FF Bungie did this with waves but given how each was set apart into discrete groups popping up at precise intervals you couldn’t say that it had much flow. Rather it was a way of doing exactly what we’re doing now with SOPS but within the constraints of a single arena as opposed to a linear map (that provides some genuine variety to the fluff of FF’s wave settings.)

So, the key difference is utility. Campaign: single player, Firefight/SOPS: co-op and those are only separated by settings and the structure of the maps. Dialog in SOPS merely stands as a way of moving the player along and the decision to attach significance to the plot was probably made on the point “we might as well.” They are trivial because neither define the mode’s function. It is firefight 2.0, built better to save us from the crippling boredom of treating an FPS like an MMO (ie. something to grind.)

PS. I didn’t mention this above because it would have broke the flow of the post, but what do you mean “we should get new maps.” If you mean in SOPS you should definitely do more than just watch the cinematics. Some of the new stuff is pretty damn fun (ex. Science Mountain.)

I think the episodes have been getting better recently, the maps have been new for episodes six to ten, but one of the problems episodes one o five had was that they were the same maps repeats over and over and people to bored of them. I feel episodes six to nine have suffered from the same problem again, we have played the same maps several times now. I want to see them use some of the maps used in epsiodes one to five in epsiodes six to ten, it baffles me why they stopped using the old maps, there was nothing hugely wrong with them, some where quite good, for example I greatly enjoyed the Gagarin map.

Also, remember when we got to play SPOPS on Ragnorok and Complex? Using the multiplayer maps for SPOPS is a great idea, it throws something different into the mix. I don’t think using any DLC maps should be used as it would force players to buy the DLC and the new season (if they make it) but definatly use the multiplayer maps that shipped with the game.

As for objectives, I understand why they have us press buttons all the time, there isn’t much else we could do, other than defend, but it would be nice to have other objectives, like set up defences, shoot down ships like we did in the last level of Reach and so on.