Let's face it, the AR's killtime is too fast.

The only reason I’m saying this is because it creates an unforgiving nature to gun duels. One of the nice things about the Halo franchise is how much can happen in a single encounter. But with the AR being both as easy to use, and as powerful as it is (and by comparison the Sidekick and Commando) it creates a situation where it feels nearly guaranteed the first shot will win most fights.

While this will definitely be alleviated in BR starts games, as the BR is pretty much in the perfect spot, in AR starts it just doesn’t feel good, skillful or fun. It kind of reminds me of Destiny during periods where Auto Rifles are meta, which are never a good time. By extension the Sidekick and Commando, which require slightly faster killtimes than the AR just to be relevant, are simultaneously overtuned as hell and also nearly not even worth switching to unless you’re at the longest possible sightlines. As the AR is already so strong the advantage disappears with a single misplaced shot.

While I still think these three weapons should continue to kill faster than the BR, I think shrinking the gap between them would be ideal. If the Commando and Sidekick had closer to a 1.2 killtime, with the AR resting tied with the BR at 1.4, we’d get a better overall sandbox.

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> The only reason I’m saying this is because it creates an unforgiving nature to gun duels. One of the nice things about the Halo franchise is how much can happen in a single encounter. But with the AR being both as easy to use, and as powerful as it is (and by comparison the Sidekick and Commando) it creates a situation where it feels nearly guaranteed the first shot will win most fights.
>
> While this will definitely be alleviated in BR starts games, as the BR is pretty much in the perfect spot, in AR starts it just doesn’t feel good, skillful or fun. It kind of reminds me of Destiny during periods where Auto Rifles are meta, which are never a good time. By extension the Sidekick and Commando, which require slightly faster killtimes than the AR just to be relevant, are simultaneously overtuned as hell and also nearly not even worth switching to unless you’re at the longest possible sightlines. As the AR is already so strong the advantage disappears with a single misplaced shot.
>
> While I still think these three weapons should continue to kill faster than the BR, I think shrinking the gap between them would be ideal. If the Commando and Sidekick had closer to a 1.2 killtime, with the AR resting tied with the BR at 1.4, we’d get a better overall sandbox.

I could hardly agree more

i really love how fast i die/ kill it takes more skill and more reaction time i really enjoy it

The BR is easier to use than the AR. I’ve been in plenty of AR fights where I’ve been able to come back after getting shot first and win. Learn to burst fire when needed; you can’t spam it like the BR.

I agree the kill times are too fast. Longer time to kill weapons take more skill because you have to keep your reticle on your opponents for longer times. There is also more potential to be outplayed or to outplay opponents in longer gunfights.

way too fast. if an enemy catches me off guard, they’ve pretty much won and starting weapons have too much range. 343i seems to cling to the idea that faster paced twitchy gameplay resonates better with modern audiences when this really isn’t the case.

I don’t agree, in honestly feels like a lot of weapons don’t kill fast enough, especially once you factor in things like bloom and recoil. The BR is molasses slow(1.5s), while brainless spam cannons have theoretically snappy TTK. High spread bullet hoses like the AR should not have headshot multipliers. The sidekick has some Reach class bloom(if not worse) but it has a significantly faster TTK than the BR. Meanwhile the Commando has bloom, recoil, and a 2X scope and it also has a signficantly faster TTK than a BR which requires actual precision.

Fast TTK’s are good, its bloom, hitscan,aim assist, starting loadout, and frankly bizarre balancing that are the real issues.

With the ar being so over-tuned compared to some of the other guns I do feel like it’s hurting the game. I played all evening yesterday and I’m bored of it already. It does feel like whoever starts shooting centre of mass first will win and it really raises the skill floor of the game with precision shots now so irrelevant.

TTK is waaaaayyy to quick. At this point why even have shields. Thats was one of the major game cores that is halo. Its not COD were any wepon and bullet would kill you in what feels like 3 bullets. Halo had shields so you had these little gun fight battles. I hate this flights version of the sidekick. Its a SIDEkick not a main weapon. Its destroys everyone. Completely unbalanced.

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> i really love how fast i die/ kill it takes more skill and more reaction time i really enjoy it

I cant say same. Why do i want to spend all the time in the menu because of my play effort. Most times how is it skill when you get beamed outa nowhere. Its horrible being punishing by not even being average. Looks like halo infinite is for the sweaty competitive players only.

Sidekick is a pistol, why would you want it to be on the same level as your main assault rifle? Its name is literally “sidekick”. Halo 5’s magnum meta was a bore. Plus the lack of aim assist right now is making perfect AR kills hard especially when the enemy is strafing. Therefore I have to Disagree.

Almost feeling like like CoD or Titanfall not gonna lie, not enjoying these lows TTK

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> Sidekick is a pistol, why would you want it to be on the same level as your main assault rifle? Its name is literally “sidekick”. Halo 5’s magnum meta was a bore. Plus the lack of aim assist right now is making perfect AR kills hard especially when the enemy is strafing. Therefore I have to Disagree.

Except the aim assist is incredibly strong for the AR. That’s why everyone is using it instead of the precision weapons. It’s the easiest gun to use by far.

I completely agree…the thing that made Halo…Halo is having shields and a tad slower TTK.

Slower TTK increases the skill gap by having to maintain your aim longer. Any faster TTK is to cater to the noobs and campers.

AR is just broken… It really feels like there is no reason to pick anything up other than power weapons. It is dead annoying to be annihilated by an assault rifle after I shoot first and hit every bullet with a commando. And god forbid the heatwave and ravager…

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> > 2533274901066571;11:
> > Sidekick is a pistol, why would you want it to be on the same level as your main assault rifle? Its name is literally “sidekick”. Halo 5’s magnum meta was a bore. Plus the lack of aim assist right now is making perfect AR kills hard especially when the enemy is strafing. Therefore I have to Disagree.
>
> Except the aim assist is incredibly strong for the AR. That’s why everyone is using it instead of the precision weapons. It’s the easiest gun to use by far.

Are you on console? I’m on pc and the AR aim assist is as low as it’s ever been. I think it feels like most people are using the AR because there’s like only 1 or 2 BR on the map and everyone gets AR starts. Plus the maps are so small, you’re already in an engagement before you’re able to change out of your AR.

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> i really love how fast i die/ kill it takes more skill and more reaction time i really enjoy it

It doesn’t take more skill, lmao. It takes less skill to kill someone fast than it would in an actual firefight where you can outplay and think.

TTK feels okay to me. But shield regeneration is way to slow. It’s also impossible to get away from an enemy once shot. The movement is just to clunky.

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> > 2535416959333535;3:
> > i really love how fast i die/ kill it takes more skill and more reaction time i really enjoy it
>
> It doesn’t take more skill, lmao. It takes less skill to kill someone fast than it would in an actual firefight where you can outplay and think.

Basically it offsets the balance of reaction time vs in-combay skill.

Reaction time and first-shot accuracy are important skills, and should always lead to an initial advantage in a gunfight. But from there movement, use of environment, and consistent follow up aim are supposed to take over.

Faster killtimes raise the importance of reaction time,
but also decrease the importance of all those other skills. Past Halo games, particularly 3, Reach() and 4, pretty much perfected the balance of killtime. ( Reach did decrease precision weapon killtimes compared to the rest of the sandbox too much though, but also had near-perfect accuracy on those weapons which raise even more issues).

Basically, weapons need to find a balance and right now it’s not on the mark. As the AR, Sidekick, and Commando in particular are tuned up too high.

To expand on the AR:

I do not know if it’s just me experiencing this, however I feel like the AR’s TTK is faster if you burst fire it compared to full auto.
The AR should be powerful only in CQC however it is capable of tremendous damage over long range if fired in bursts.

This is mostly evident when playing against bots however for reasons I do not understand.