Let's do some math...

So according to the"Halo 5 spotted in the wild" thread, H5 is going to be 60gb at launch.

The digital version shows 46gb as the final size.

343 announced that there is going to be a day one patch.

So now we have 60gb - 46gb= 14gb!!
If this simple calculation is indeed right we’re going to have a 14gb day one patch, which would be a complete overkill for people with a bad connection like me.
I’m really starting to dislike this “every normal human has a 10mb/s connection so we just put up 20gb day one patches for it to work” policy the gaming industry (and other industries too) has at the moment.
If I buy a physical copy I want to put in the disk, install and start. But now its put in disk, wait 2 weeks and start.
Seriously if the game is to big for one disk, just put it on 2 disks, the literally cost you 5cents. And if the problem is, that you haven’t finished the product before production starts you might just reconsider your time management.

Am I in range mode? Yes I am!
Am I complaining? Yes!
Is this bad? Yes!
Am I -yoinked- again for not living in a high speed internet zone? Yes, totally!

looks like you’re gonna have to move lol

Alternatively, the day one update could be fairly small, and the game just needs to reserve the extra 14GB of space for future DLC.

Most times when it says a game needs certain space free it normally means that without a patch for the game (or whatever the game doesn’t take from the space when installed) its what it needs to run and create extra saved data for (if need be) so in this case Halo 5 is 46GB, meaning for the game to run on the console and be able to make extra data it needs 14GBs.

also for another example Halo MCC requires 80GBs free but the game on install is around 40-50GBs (without patches and DLC) meaning the left over 30-40GBs are for it to run and create saved data from.

I was getting between 9-12mbps download speed and it sucked. I called my provider and said [paraphrasing here] “Hey … um … I’ve been a good customer for a few years now … always paid on time, never late … and my internet is pretty iffy at times. The download speed is often too low to steam decently during peak hours … and [insert competitor’s name here] has been knocking around trying to get me to switch offering me better deals, but I’ve only heard bad things about them, but to be honest, I just can’t keep justifying paying for this internet considering the quality … is there anything you can do?”

And now, for no additional charge, I’m rocking 28mbps. Which isn’t astronomical, but it’s well above the average for my area. It’s more than double what I had.

Luckily i can just use a cable instead of WiFi to download the patch. So I will install the game, look at how big the patch is - and how fast it goes to lets say the first 10% - and if to slow, stop the download plug the cable in and continue and it will get much much much faster for me. My WiFi is good enough for online play but when it comes to downloading its often enough a pain in the a.

> 2533274819029930;3:
> Alternatively, the day one update could be fairly small, and the game just needs to reserve the extra 14GB of space for future DLC.

> 2533274875895762;4:
> Most times when it says a game needs certain space free it normally means that without a patch for the game (or whatever the game doesn’t take from the space when installed) its what it needs to run and create extra saved data for (if need be) so in this case Halo 5 is 46GB, meaning for the game to run on the console and be able to make extra data it needs 14GBs.
>
> also for another example Halo MCC requires 80GBs free but the game on install is around 40-50GBs (without patches and DLC) meaning the left over 30-40GBs are for it to run and create saved data from.

I really hope you guys are right…

> 2533274883669557;5:
> I was getting between 9-12mbps download speed and it sucked. I called my provider and said [paraphrasing here] “Hey … um … I’ve been a good customer for a few years now … always paid on time, never late … and my internet is pretty iffy at times. The download speed is often too low to steam decently during peak hours … and [insert competitor’s name here] has been knocking around trying to get me to switch offering me better deals, but I’ve only heard bad things about them, but to be honest, I just can’t keep justifying paying for this internet considering the quality … is there anything you can do?”
>
> And now, for no additional charge, I’m rocking 28mbps. Which isn’t astronomical, but it’s well above the average for my area. It’s more than double what I had.

Hm seems like I’m gonna try this out, I mean asking nicely doesn’t hurt right?
But even if I get a 100% speed boost I would just be downloading with 2mb/s and this only for 15gb and then I drop to 60kb/s. Now combine that with the fact that this is the only available option for my region that provides more than 250kb/s effectively and that I’m a student living with my family. My dad could sponsor a flat in town easily but we don’t really like each other so seems like I’m pinned here until I finished studying :\

> 2533274830139566;6:
> Luckily i can just use a cable instead of WiFi to download the patch. So I will install the game, look at how big the patch is - and how fast it goes to lets say the first 10% - and if to slow, stop the download plug the cable in and continue and it will get much much much faster for me. My WiFi is good enough for online play but when it comes to downloading its often enough a pain in the a.

Yeah I use the same method but if the speed restriction kicks in I’m dead connectively speaking…

Yeah I know sucks to be me :smiley: but hey internet isn’t everything luckily ^^

As games and movies become larger and larger while internet connection speed remains stagnant, things are going to get hairy. It’s not too far out of the realm of possibility that we could be returning to the days of physical distribution or patching stations in stores simply out of necessity.

> 2533274875895762;4:
> Most times when it says a game needs certain space free it normally means that without a patch for the game (or whatever the game doesn’t take from the space when installed) its what it needs to run and create extra saved data for (if need be) so in this case Halo 5 is 46GB, meaning for the game to run on the console and be able to make extra data it needs 14GBs.
>
> also for another example Halo MCC requires 80GBs free but the game on install is around 40-50GBs (without patches and DLC) meaning the left over 30-40GBs are for it to run and create saved data from.

I assume you’re right and I hope so, otherwise I’m in the same boat with OP. I’ll be waiting an additional 12 hours before I can even play.

Disc*

It’s just an upper cap.

Halo: MCC says 80GB, but only takes 70GB, and that’s including all those huge patches they didn’t plan for.

It does suck for people that live in remote regions without access to top-tier internet.

I’m in the Omaha area and I get 50Mbps down/20Mbps up over the wireless router.

The United States is huge. Constantly upgrading the wiring and infrastructure to reach the entire population must be enormously expensive. I believe South Korea has the fastest average internet speeds in the world but then again, the entire country is half the size of my state of Nebraska.

> 2533274931864540;1:
> So according to the"Halo 5 spotted in the wild" thread, H5 is going to be 60gb at launch.
>
> The digital version shows 46gb as the final size.
>
> 343 announced that there is going to be a day one patch.
>
> So now we have 60gb - 46gb= 14gb!!
> If this simple calculation is indeed right we’re going to have a 14gb day one patch, which would be a complete overkill for people with a bad connection like me.
> I’m really starting to dislike this “every normal human has a 10mb/s connection so we just put up 20gb day one patches for it to work” policy the gaming industry (and other industries too) has at the moment.
> If I buy a physical copy I want to put in the disk, install and start. But now its put in disk, wait 2 weeks and start.
> Seriously if the game is to big for one disk, just put it on 2 disks, the literally cost you 5cents. And if the problem is, that you haven’t finished the product before production starts you might just reconsider your time management.
>
> Am I in range mode? Yes I am!
> Am I complaining? Yes!
> Is this bad? Yes!
> Am I -yoinked- again for not living in a high speed internet zone? Yes, totally!

It is most likely the developers saying, "Halo is complete and its 46 gigs, BUT the map packs are also halo 5 and to follow will need an additional required space. Day one patch will not be 14gb. They’re saying overall over halo 5s life time its most likely to take up 60gb including patches and additional reqs/maps.

You also defeated your own quarrel, it’s 46gb on disc or digital store, no need for a disk on the digital store so why would they advertise it that way. They’d just say, 60gb on the store.

The patch will be 2-3 gigs at THE MOST.****:slight_smile: BUT hey, I’ve been wrong before ;)!

EDIT: As stated after my post, FORGE. Definitely looks like it could add on the overall GB’s

all the content isnt on the disc because blu-ray discs aren’t large enough to hold entire games anymore. There are 3 tiered blu ray discs coming that halo 3 times the amount of info, but even then the console wont be able to read those discs effectively. Its not the devs fault that they went above and beyond the amount of space a disc can hold. Sorry that your internet sucks though.

Remember that Forge doesn’t come at release and also not on disc. So not all of that extra 14gb will be downloaded at launch