Lets Discuss why people believe halo 5 "sucks"

Bump

Bumping so others may hopefully see this ^.^

Most of the “story Mode” reviews I’ve seen aren’t so much that it’s too short, but it doesn’t make much sense in some places (unless you read the comic) and “forgettable” Seems to be the most used phrase, Not really any defining moments this time around and the whole Cortana arc’s been done some many times a lot of people didn’t see it as any special and just played through. My complaint about it was the lack of Blue team, you only get 3 missions with the team that should have had their own game (Reach) it’s not a big issue, I didn’t think the Story was that bad, just wished i could have had more time with Blue team. (and also 3 of the levels aren’t even levels at all, literally talk to 2 people and done)

It WAS nice to see that they’ve gotten away from the whole “the places it blowing up get to the finish before time runs out” granted The Maw is one of my favorite levels they don’t need one in every game x.x

as For “no playlist for casuals” Most people are more or less upset over the loss of Spartan Ops and Firefight rather than pseudo-competitive types like Giffball, and i can sympathize with that, I had a lot of fun with Spartan Ops and although people took Firefight too competitively most of the times i had fun with it too, and the loss of both is a bit of a bummer.

Your right about the Req Packs, being a double edge sword, but there is a bit of money grabbing in there too, for instance if they took out the customization parts, I’d be willing to bet the buying of packs would drop significantly as most people buy them for the armors and not so much for the weaponry, and gamers are pretty notorious for being completionists there’s a lot of halo players out there that will play and PAY for days on end just to get 100% and at a few hundred thousand players at $4 a piece is a pretty damn decent amount of cash, sure you don’t HAVE to buy them…you don’t HAVE to buy DLC either, but the industry knows you will, after all that’s the entire point of Micro Transactions, Today’s games are no longer $59.99 after extras, DLC, Special editions and micro Transactions most people around $100+ for most games…Also, it CAN give the other team a pretty big -Yoink- advantage, yeah it’s random, but a single skilled player with an OP vehicle can decimate a team.

When it comes to split Screen, I’m sorry I have to disagree, I’d much rather take a hit to graphics in exchange for playing with people who are NOT online, I’ve always had groups of friends system link Halo and have an absolute blast, something that doesn’t happen online, and to drop it to have a SLIGHTLY “prettier” game…No thanks, I’d rather keep the 720p. Even sense Halo CE, for me, Halo’s always been more fun with friends than online randoms. So, having them remove it after 15 years was a bit of a hit to me.

> 2533274851548382;1:
> …
> All year iv heard so many complaints from games only being 720p and not a full 1080p 60 fps. But when a company decides to give us both those things in exchange for an already dying feature, its suddenly massively hated??
> …

They haven’t though, not that they ever said they would, but yeah they haven’t.

I feel like all that 343i really has to do toimprove halo 5 is add more gamemodes and maps. That would increase diversity, and mix things up a little for the halo cummunity. 343i should bring back some classic maps for BTB when in it released.

> 2533274856723140;8:
> Wanna play some Infection?
> Hey I made a really cool gametype, it’s on my File Share.
> I made a sick looking screenshot, it’s on my File Share.
> I don’t feel like playing Matchmaking, wanna do some Spartan Ops/Firefight?
> Yeah. Just some of the big issues.

this^^^

> 2533274932882999;36:
> Most of the “story Mode” reviews I’ve seen aren’t so much that it’s too short, but it doesn’t make much sense in some places (unless you read the comic) and “forgettable” Seems to be the most used phrase, Not really any defining moments this time around and the whole Cortana arc’s been done some many times a lot of people didn’t see it as any special and just played through. My complaint about it was the lack of Blue team, you only get 3 missions with the team that should have had their own game (Reach) it’s not a big issue, I didn’t think the Story was that bad, just wished i could have had more time with Blue team. (and also 3 of the levels aren’t even levels at all, literally talk to 2 people and done)
>
> It WAS nice to see that they’ve gotten away from the whole “the places it blowing up get to the finish before time runs out” granted The Maw is one of my favorite levels they don’t need one in every game x.x
>
> as For “no playlist for casuals” Most people are more or less upset over the loss of Spartan Ops and Firefight rather than pseudo-competitive types like Giffball, and i can sympathize with that, I had a lot of fun with Spartan Ops and although people took Firefight too competitively most of the times i had fun with it too, and the loss of both is a bit of a bummer.
>
> Your right about the Req Packs, being a double edge sword, but there is a bit of money grabbing in there too, for instance if they took out the customization parts, I’d be willing to bet the buying of packs would drop significantly as most people buy them for the armors and not so much for the weaponry, and gamers are pretty notorious for being completionists there’s a lot of halo players out there that will play and PAY for days on end just to get 100% and at a few hundred thousand players at $4 a piece is a pretty damn decent amount of cash, sure you don’t HAVE to buy them…you don’t HAVE to buy DLC either, but the industry knows you will, after all that’s the entire point of Micro Transactions, Today’s games are no longer $59.99 after extras, DLC, Special editions and micro Transactions most people around $100+ for most games…Also, it CAN give the other team a pretty big -Yoink- advantage, yeah it’s random, but a single skilled player with an OP vehicle can decimate a team.
>
> When it comes to split Screen, I’m sorry I have to disagree, I’d much rather take a hit to graphics in exchange for playing with people who are NOT online, I’ve always had groups of friends system link Halo and have an absolute blast, something that doesn’t happen online, and to drop it to have a SLIGHTLY “prettier” game…No thanks, I’d rather keep the 720p. Even sense Halo CE, for me, Halo’s always been more fun with friends than online randoms. So, having them remove it after 15 years was a bit of a hit to me.

While its true that $4 per gold pack can defiantly add up, its not fair to say the vechicals/weapons give you an advantage in warzone. From what iv heard you still need to get your energy up (or whatever its called) to use said reqs. As far as split-screen goes, iv just found out the frame rate is actually tied in with the engine which many games do. Creating split-screen would dip the frame rate making many parts of the game simply stop functioning correctly. Essentially adding a second screen experience can break the game. What you have to remember is the Xbox One is already considered oldish hardware as its been out for nearly 3 years now. I wouldn’t be blaming 343, i would blame the hardware limitations that the xbox one has. I know iv heard it many times the whole “its been in this ____ halo game, so why not halo 5” while even halo 1 had it, the graphics, resolution and frame rate are significantly different from what we have today.

Regardless its a double edged sword for the company. They create split-screen and all the sudden the game stops working correctly or the frame rate dips massively. But if they don’t add it (the current situation) people complain its gone. There is no win win situation here for the company and i think its unfair for people to be so harsh against the company. Its fairly obvious Halo 4 didn’t win them many points with the halo veterans, so i’m pretty certain the lack of split-screen wasn’t a “yoink you fanboys, we’re gonna make you buy another xbox one, muhahahaha”

> 2533274851548382;40:
> > 2533274932882999;36:
> > Most of the “story Mode” reviews I’ve seen aren’t so much that it’s too short, but it doesn’t make much sense in some places (unless you read the comic) and “forgettable” Seems to be the most used phrase, Not really any defining moments this time around and the whole Cortana arc’s been done some many times a lot of people didn’t see it as any special and just played through. My complaint about it was the lack of Blue team, you only get 3 missions with the team that should have had their own game (Reach) it’s not a big issue, I didn’t think the Story was that bad, just wished i could have had more time with Blue team. (and also 3 of the levels aren’t even levels at all, literally talk to 2 people and done)
> >
> > It WAS nice to see that they’ve gotten away from the whole “the places it blowing up get to the finish before time runs out” granted The Maw is one of my favorite levels they don’t need one in every game x.x
> >
> > as For “no playlist for casuals” Most people are more or less upset over the loss of Spartan Ops and Firefight rather than pseudo-competitive types like Giffball, and i can sympathize with that, I had a lot of fun with Spartan Ops and although people took Firefight too competitively most of the times i had fun with it too, and the loss of both is a bit of a bummer.
> >
> > Your right about the Req Packs, being a double edge sword, but there is a bit of money grabbing in there too, for instance if they took out the customization parts, I’d be willing to bet the buying of packs would drop significantly as most people buy them for the armors and not so much for the weaponry, and gamers are pretty notorious for being completionists there’s a lot of halo players out there that will play and PAY for days on end just to get 100% and at a few hundred thousand players at $4 a piece is a pretty damn decent amount of cash, sure you don’t HAVE to buy them…you don’t HAVE to buy DLC either, but the industry knows you will, after all that’s the entire point of Micro Transactions, Today’s games are no longer $59.99 after extras, DLC, Special editions and micro Transactions most people around $100+ for most games…Also, it CAN give the other team a pretty big -Yoink- advantage, yeah it’s random, but a single skilled player with an OP vehicle can decimate a team.
> >
> > When it comes to split Screen, I’m sorry I have to disagree, I’d much rather take a hit to graphics in exchange for playing with people who are NOT online, I’ve always had groups of friends system link Halo and have an absolute blast, something that doesn’t happen online, and to drop it to have a SLIGHTLY “prettier” game…No thanks, I’d rather keep the 720p. Even sense Halo CE, for me, Halo’s always been more fun with friends than online randoms. So, having them remove it after 15 years was a bit of a hit to me.
>
>
> While its true that $4 per gold pack can defiantly add up, its not fair to say the vechicals/weapons give you an advantage in warzone. From what iv heard you still need to get your energy up (or whatever its called) to use said reqs. As far as split-screen goes, iv just found out the frame rate is actually tied in with the engine which many games do. Creating split-screen would dip the frame rate making many parts of the game simply stop functioning correctly. Essentially adding a second screen experience can break the game. What you have to remember is the Xbox One is already considered oldish hardware as its been out for nearly 3 years now. I wouldn’t be blaming 343, i would blame the hardware limitations that the xbox one has. I know iv heard it many times the whole “its been in this ____ halo game, so why not halo 5” while even halo 1 had it, the graphics, resolution and frame rate are significantly different from what we have today.
>
> Regardless its a double edged sword for the company. They create split-screen and all the sudden the game stops working correctly or the frame rate dips massively. But if they don’t add it (the current situation) people complain its gone. There is no win win situation here for the company and i think its unfair for people to be so harsh against the company. Its fairly obvious Halo 4 didn’t win them many points with the halo veterans, so i’m pretty certain the lack of split-screen wasn’t a “yoink you fanboys, we’re gonna make you buy another xbox one, muhahahaha”

Yeah you need to save up energy, But i hit level 6-8 every game, if i had super powered vehicles i could spawn one each game, and if you used one correctly could be the end of the enemy team, ergo you win. split screens been around sense the SNES, the push in graphics is what taxes the engine which would cause the frame rate to drop, so again, yes, I’d rather take a hit to graphics.

The issue it that it should have been worked around to begin with, but more people complain about how things look now days, so in the end they chose graphics. and halo 4 didn’t lose people by including split screen, it’s been a function from the first release, people didn’t think of it as a positive or a negative, so you can’t list it as a cause for a decline in players. Halo 4 lost players because they did things slightly different in multiplayer, the same reason Reach lost players because they did things differently in multiplayer, a majority of the “veterans” Only care about one aspect of the game, and not as a whole, which is why Halo 5 will gain and lose players because again, they did things differently in multiplayer…Halo and Call of Duty have the same problem, Too many people care about one side of things and not enough for the rest, so multiplayer becomes the main focus, The story lacks, The casual side suffers, split screen is dying off not because it’s “too hard to include” but because people survive off the internet, and certain games like halo and call of duty aren’t really even seen as “games” anymore, they’ve become Electronic Sports…Seriously competitive people don’t play with friends, they play with teams, and a second screen just gets in the way, so, there no need for it…So, Now, That’s pretty much what halo is, It’s got a small story, and “Esports”…And that’s even listed on the site.

My only real problem with the game is lack of gametypes, Forge, and File Share. Other than that the game is AMAZING, in my opinion.

Halo 5 sucks because 343 sucks.
They refuse to acknowledge their fan base that is outside of the U.S.
We can’t experience the full game.
I’m temporarily stationed in japan, and i cant play online because of this region lock.
Hundreds of players have been posting a lot on the forums, even going as far as game devs Twitter etc. 343 refuses to fix this or even acknowledge it.
So im taking this garbage game back and getting my money back.

> 2533274851548382;1:
> Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
>
> “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.

The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.

> 2533274800438887;44:
> > 2533274851548382;1:
> > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> >
> > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
>
>
> The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.

Yes, Its what I mentioned, Too much emphasis on Multiplayer, Story lacked, and there’s not much for casuals. They really need firefight, Spartan Ops, or as some one else suggested a Co-op Warzone 24 player vs AI game type.

> 2533274856723140;17:
> > 2533274851548382;10:
> > > 2533274856723140;8:
> > > Wanna play some Infection?
> > > Hey I made a really cool gametype, it’s on my File Share.
> > > I made a sick looking screenshot, it’s on my File Share.
> > > I don’t feel like playing Matchmaking, wanna do some Spartan Ops/Firefight?
> > > Yeah. Just some of the big issues.
> >
> >
> > All year haven’t gamers been complaining to gaming companies that if something isn’t fully finished then it shouldn’t be released at all until it is? ill imagine Infection will be coming soon, File share/screenshot system will come with forge in less than a 2 months and the best part of Spartan Ops seemed to be the cutscenes rather then the missions that tooked placed in previous campaign areas and featured relatively repetitive tasks. Id say those are pretty small issues considering AC: Unity was massively buggy, huge cash shop and a beyond low frame rate. And the batman game was so horribly optimized its just now becoming playable for most.
>
>
> You cannot, and do not, know what else is coming with Forge, because none of us do. All they said was Forge is coming in December, not Forge and every single missing gametype plus a way to share them. It should have come with the game Infection, Oddball, Assault, KOTH, none of them require Forge. They could have been implemented into the game and used on the stock maps and no one would complain.

No… you’re wrong. People would still complain. Its what we love to do as a species apparently

> 2533274800438887;44:
> > 2533274851548382;1:
> > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> >
> > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
>
>
> The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.

As i said in my original post, everyone says the writing/story in general for halo 5 was an extreme let down. Which is ironic because Halo 1’s campaign had practically none. Halo 2’s best part of the campaign was arbiters character development/story, while master chief got practically none. Halo 3’s featured a horribly not dramatic Sarg. Johnson death and Chief dealing with cortana missing by doing a few shaky screen effects and her showing up on your screen telling you something. Id hardly call much of that very good writing at all. Yet those games are praised to the heavens by fans and Halo 5’s is just “the last straw”

> 2533274851548382;47:
> > 2533274800438887;44:
> > > 2533274851548382;1:
> > > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> > >
> > > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
> >
> >
> > The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.
>
>
> As i said in my original post, everyone says the writing/story in general for halo 5 was an extreme let down. Which is ironic because Halo 1’s campaign had practically none. Halo 2’s best part of the campaign was arbiters character development/story, while master chief got practically none. Halo 3’s featured a horribly not dramatic Sarg. Johnson death and Chief dealing with cortana missing by doing a few shaky screen effects and her showing up on your screen telling you something. Id hardly call much of that very good writing at all. Yet those games are praised to the heavens by fans and Halo 5’s is just “the last straw”

I hated the shaky screen btw…

But again, I blame the marketing, i just think the Locke vs Master Chief was the wrong approach, yeah i know they had the “hunt the truth” but not many people care about playing games, you see the commercial, and the games no where near it…A lot of people feel lied to…what ever I don’t really care I never bought it from the start, made no sense, But it is short, no explanation for blue team, Osiris hunting the chief is just kind of dumb, and the whole cortana issues has been done so many times, I can see why people are disappointed (I didn’t mind the story, and i had fun going through it, sad that it was 80% Osiris but still)

Some good points, and pretty hilarious...

> 2533274932882999;48:
> > 2533274851548382;47:
> > > 2533274800438887;44:
> > > > 2533274851548382;1:
> > > > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> > > >
> > > > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
> > >
> > >
> > > The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.
> >
> >
> > As i said in my original post, everyone says the writing/story in general for halo 5 was an extreme let down. Which is ironic because Halo 1’s campaign had practically none. Halo 2’s best part of the campaign was arbiters character development/story, while master chief got practically none. Halo 3’s featured a horribly not dramatic Sarg. Johnson death and Chief dealing with cortana missing by doing a few shaky screen effects and her showing up on your screen telling you something. Id hardly call much of that very good writing at all. Yet those games are praised to the heavens by fans and Halo 5’s is just “the last straw”
>
>
> I hated the shaky screen btw…
>
> But again, I blame the marketing, i just think the Locke vs Master Chief was the wrong approach, yeah i know they had the “hunt the truth” but not many people care about playing games, you see the commercial, and the games no where near it…A lot of people feel lied to…what ever I don’t really care I never bought it from the start, made no sense, But it is short, no explanation for blue team, Osiris hunting the chief is just kind of dumb, and the whole cortana issues has been done so many times, I can see why people are disappointed (I didn’t mind the story, and i had fun going through it, sad that it was 80% Osiris but still)

I think more blue team should of been in the game, but at the same time most the story locks team is trying to catch up with the chief so it makes sense… sorta. Also i see what you mean, we are expecting chief vs Lock to be some big show down and the chief did some horrible thing and your hunting down the truth to why locks hunting him and why chief did some horrible thing to go rogue. it turns out he was called back to base and simply said 'yeah how about no" and thats worth a “hunt” apparently. If you ask me, someone ranked “the master chief” and saved the world 4 times deserves to say “yeah go yoink yourself” to any commanding officer.

> 2533274932882999;48:
> > 2533274851548382;47:
> > > 2533274800438887;44:
> > > > 2533274851548382;1:
> > > > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> > > >
> > > > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
> > >
> > >
> > > The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.
> >
> >
> > As i said in my original post, everyone says the writing/story in general for halo 5 was an extreme let down. Which is ironic because Halo 1’s campaign had practically none. Halo 2’s best part of the campaign was arbiters character development/story, while master chief got practically none. Halo 3’s featured a horribly not dramatic Sarg. Johnson death and Chief dealing with cortana missing by doing a few shaky screen effects and her showing up on your screen telling you something. Id hardly call much of that very good writing at all. Yet those games are praised to the heavens by fans and Halo 5’s is just “the last straw”
>
>
> I hated the shaky screen btw…
>
> But again, I blame the marketing, i just think the Locke vs Master Chief was the wrong approach, yeah i know they had the “hunt the truth” but not many people care about playing games, you see the commercial, and the games no where near it…A lot of people feel lied to…what ever I don’t really care I never bought it from the start, made no sense, But it is short, no explanation for blue team, Osiris hunting the chief is just kind of dumb, and the whole cortana issues has been done so many times, I can see why people are disappointed (I didn’t mind the story, and i had fun going through it, sad that it was 80% Osiris but still)
>
> Halo 5: Guardians Angry Review - YouTube
>
> Some good points, and pretty hilarious…

Love angry joe, sadly most his points seemed a bit ridicules. for example the split-screen rant which as mentioned is not only on hardware limitations but also the fact that all year their have been countless complaints that nothing on xbox one ran 1080p 60 fps on much of anything.

> 2533274851548382;50:
> > 2533274932882999;48:
> > > 2533274851548382;47:
> > > > 2533274800438887;44:
> > > > > 2533274851548382;1:
> > > > > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> > > > >
> > > > > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
> > > >
> > > >
> > > > The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.
> > >
> > >
> > > As i said in my original post, everyone says the writing/story in general for halo 5 was an extreme let down. Which is ironic because Halo 1’s campaign had practically none. Halo 2’s best part of the campaign was arbiters character development/story, while master chief got practically none. Halo 3’s featured a horribly not dramatic Sarg. Johnson death and Chief dealing with cortana missing by doing a few shaky screen effects and her showing up on your screen telling you something. Id hardly call much of that very good writing at all. Yet those games are praised to the heavens by fans and Halo 5’s is just “the last straw”
> >
> >
> > I hated the shaky screen btw…
> >
> > But again, I blame the marketing, i just think the Locke vs Master Chief was the wrong approach, yeah i know they had the “hunt the truth” but not many people care about playing games, you see the commercial, and the games no where near it…A lot of people feel lied to…what ever I don’t really care I never bought it from the start, made no sense, But it is short, no explanation for blue team, Osiris hunting the chief is just kind of dumb, and the whole cortana issues has been done so many times, I can see why people are disappointed (I didn’t mind the story, and i had fun going through it, sad that it was 80% Osiris but still)
> >
> > Halo 5: Guardians Angry Review - YouTube
> >
> > Some good points, and pretty hilarious…
>
>
> Love angry joe, sadly most his points seemed a bit ridicules. for example the split-screen rant which as mentioned is not only on hardware limitations but also the fact that all year their have been countless complaints that nothing on xbox one ran 1080p 60 fps on much of anything.

Like i’ve been saying for a while now, I’d rather take the hit to graphics, I’ll take fun over pretty looks every time, this happened because people complain about looks WAY to much, and then when other things suffer all hell breaks loose, but this time, I think it was the wrong choice. and what he says isn’t really all that ridiculous…So yeah your right, people complain about it not being pretty enough, and the rest of us has to pay for it…but now those people are complaining about other things lacking…they should stop worrying about looks…

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> > > > > > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> > > > > >
> > > > > > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
> > > > >
> > > > >
> > > > > The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.
> > > >
> > > >
> > > > As i said in my original post, everyone says the writing/story in general for halo 5 was an extreme let down. Which is ironic because Halo 1’s campaign had practically none. Halo 2’s best part of the campaign was arbiters character development/story, while master chief got practically none. Halo 3’s featured a horribly not dramatic Sarg. Johnson death and Chief dealing with cortana missing by doing a few shaky screen effects and her showing up on your screen telling you something. Id hardly call much of that very good writing at all. Yet those games are praised to the heavens by fans and Halo 5’s is just “the last straw”
> > >
> > >
> > > I hated the shaky screen btw…
> > >
> > > But again, I blame the marketing, i just think the Locke vs Master Chief was the wrong approach, yeah i know they had the “hunt the truth” but not many people care about playing games, you see the commercial, and the games no where near it…A lot of people feel lied to…what ever I don’t really care I never bought it from the start, made no sense, But it is short, no explanation for blue team, Osiris hunting the chief is just kind of dumb, and the whole cortana issues has been done so many times, I can see why people are disappointed (I didn’t mind the story, and i had fun going through it, sad that it was 80% Osiris but still)
> > >
> > > Halo 5: Guardians Angry Review - YouTube
> > >
> > > Some good points, and pretty hilarious…
> >
> >
> > Love angry joe, sadly most his points seemed a bit ridicules. for example the split-screen rant which as mentioned is not only on hardware limitations but also the fact that all year their have been countless complaints that nothing on xbox one ran 1080p 60 fps on much of anything.
>
>
> Like i’ve been saying for a while now, I’d rather take the hit to graphics, I’ll take fun over pretty looks every time, this happened because people complain about looks WAY to much, and then when other things suffer all hell breaks loose, but this time, I think it was the wrong choice. and what he says isn’t really all that ridiculous…So yeah your right, people complain about it not being pretty enough, and the rest of us has to pay for it…but now those people are complaining about other things lacking…they should stop worrying about looks…

some things he said seemed a tad too far, the rest seemed perfectly fine. And that’s my main point is the reason 343i went for graphics was the uproar we’ve had all year of complaints that games didn’t look “pretty” enough. Its like fallout 4 for example, iv heard people saying the graphics are the same as fallout 3. Which is beyond not true and fallout 4 is defiantly a huge improvement. regardless i see your point and trust me id rather take a hit on graphics than not have split-screen. However their are 2 things at play here. 1: Split-screen has been dying off for years now and most games are starting to stop including it. Its been seen a lot for most games so its not like 343 is the only ones to remove such a feature. Also because of this not many can remember the last time they played split-screen because they either dont have friends close enough or simply have no games that support it. 2: (this is the big one) as iv said, the console and also the games engine is built around the frame rate and resolution. The games engine should of never been built around that experience and doing so was 343 walking into a bear trap. As far as the consoles limitations, its fairly obvious that we as the customers are clearly expecting too much of a leap in graphics year by year. What happened to the gameplay being the most important part and graphics just being a huge positive added into the mix? The company is at many faults, but so are we as consumers for being spoiled so much throughout the years and having such high expectations.

The problem is, once you cut split-screen, what does a console do that a PC doesn’t do?

Seriously, other than console-specific games and split-screen, consoles are completely trumped by PCs.

I mean, you can even make PCs that run better than current-gen consoles for LESS than what one of those consoles costs, if you know where to go.

Axing split-screen was a horrible idea, and as more and more games go multi-platform, most consoles will just die off. Split-screen was/is one of the main reasons consoles still matter.