Lets Discuss why people believe halo 5 "sucks"

> 2533274851548382;28:
> > 2533274822033295;25:
> > What’s difficult to understand about the severe lack of content we’ve been given with Halo 5?
> >
> > Most other complaints about Halo 5 are subjective in nature, but Halo 5’s lack of content when compared to past Halo games is most certainly not.
>
>
> more Playlists defiantly need to be added, voting system returning and forge on release. Sadly neither of these things were added at release and we did get a very small amount of content multiplayer wise. So yes the lack of content in Halo 5 defiantly isn’t subjective but practically a fact. however as i said before, if you call something out on its flaws, you also need to understand the other side of it. I’m going to assume their development time was fairly short (2 years or less) judging by their sprint series and the time stamps they had during the production. if i’m correct, a month or so before the E3 Campaign demo was meant to take place, they weren’t completely finished with the demo itself. Again making me believe that the development cycle was fairly short. To me that makes sense why Forge was held off and we have a chunk of missing content from our game. Hopefully we will be given this content very soon to make up for the lack of it.

In the end, there is simply no justifiable excuse that can dampen the negative effect that comes with this severe lack of content. No excuse whatsoever can make up for it. Same goes with Bungie on Halo 2’s -Blam!- ending, or any game developer for that matter.

All I can hope now is that 343i keeps their promises and delivers the custom games experience that is at this point expected to be included with every Halo game. I also hope that this will not happen again with future Halo titles, which is why I bring this up in almost every thread I post in.

Agree with OP. Not having any of the issues most people claim to be having. In fact I think the “story” is healthier than it’s ever been.

> 2533274822033295;30:
> > 2533274851548382;28:
> > > 2533274822033295;25:
> > > What’s difficult to understand about the severe lack of content we’ve been given with Halo 5?
> > >
> > > Most other complaints about Halo 5 are subjective in nature, but Halo 5’s lack of content when compared to past Halo games is most certainly not.
> >
> >
> > more Playlists defiantly need to be added, voting system returning and forge on release. Sadly neither of these things were added at release and we did get a very small amount of content multiplayer wise. So yes the lack of content in Halo 5 defiantly isn’t subjective but practically a fact. however as i said before, if you call something out on its flaws, you also need to understand the other side of it. I’m going to assume their development time was fairly short (2 years or less) judging by their sprint series and the time stamps they had during the production. if i’m correct, a month or so before the E3 Campaign demo was meant to take place, they weren’t completely finished with the demo itself. Again making me believe that the development cycle was fairly short. To me that makes sense why Forge was held off and we have a chunk of missing content from our game. Hopefully we will be given this content very soon to make up for the lack of it.
>
>
> In the end, there is simply no justifiable excuse that can dampen the negative effect that comes with this severe lack of content. None whatsoever. Same goes with Bungie with Halo 2’s -Blam!- ending, or any game developer.
>
> All I can hope now is that 343i keeps their promises and delivers the custom games experience that is at this point expected to be included with every Halo game. I also hope that this will not happen again with future Halo titles, which is why I bring this up in almost every thread I post in.

There isn’t any justifiable excuse, your completely correct. My point was that their lack of development time was so short that id imagine the final product would have such a big chunk of content missing from it. This whole post isn’t to make Halo 5 seem like the greatest game ever or without its flaws, but more to inform people that the very things they are complaining about can be seen in past Halo games. Some are particular to this game like lack of content we are missing for multiplayer. Yet people already have their sights aimed at the apparently “Horrible” campaign/story elements that make this game just god awful in their eyes. Yet again, that same problem can be seen in past games.

I hope for the same thing you do. I think instead of all these hate threads that seem less about trying to get 343s attention and more to bash the game out of existence. Someone just needs to make a very simple thread saying "I’m a very huge fan of halo and i love the hell out of the series, but as a customer and proud fan, iv been disappointed with this product for these reasons: ". the other thing is bringing up actually valuable points rather then bashing aspects of the game that you don’t have the evidence to back up.

As a long time fan of the franchise, i can only hope they really do improve on the next Halo games where this game has seemingly had issues. One of the big differences between Halo and most FPS games was that it may come out every 3-4 years or longer… but it always packed a punch with how much content was given to the customer and always felt like your $60 was more than well spent. We had features we deserved at release, AT release. and we were often given enough new features/content to keep the game on our shelves for years to come. I feel like Halo 5 isn’t by far a bad game, but one that feels like it has massive potential but dropped the ball in many areas. I’m rating/judging the game by todays standards, which honestly has been filled with crappy games these past 3 years and only a hand full of good ones. What we deserve as customers is games like Witcher 3, MGS5 which are loaded to the bone with content, graphic quality and obvious great care from the creators. So for me, Halo 5 was a shocking surprise from all the crappy games we’ve been getting. Does it mean its amazing? No. But for me being able to play with friends again on campaign, enjoy multiplayer and actually get a use for my xbox one was worth the price tag. But that also varies for others.

Id like to say thanks for reading that huge great wall of china Text, and thanks for contributing to this thread by giving your opinion.

> 2533274851548382;32:
> > 2533274822033295;30:
> > > 2533274851548382;28:
> > > > 2533274822033295;25:
> > > > > 2533274851548382;32:
> > > > > > 2533274822033295;30:
> > > > > > > 2533274851548382;28:
> > > > > > > > 2533274822033295;25:
> > > > > > > > What’s difficult to understand about the severe lack of content we’ve been given with Halo 5?
> > > > > > > >
> > > > > > > > Most other complaints about Halo 5 are subjective in nature, but Halo 5’s lack of content when compared to past Halo games is most certainly not.
> > > > > > >
> > > > > > >
> > > > > > > more Playlists defiantly need to be added, voting system returning and forge on release. Sadly neither of these things were added at release and we did get a very small amount of content multiplayer wise. So yes the lack of content in Halo 5 defiantly isn’t subjective but practically a fact. however as i said before, if you call something out on its flaws, you also need to understand the other side of it. I’m going to assume their development time was fairly short (2 years or less) judging by their sprint series and the time stamps they had during the production. if i’m correct, a month or so before the E3 Campaign demo was meant to take place, they weren’t completely finished with the demo itself. Again making me believe that the development cycle was fairly short. To me that makes sense why Forge was held off and we have a chunk of missing content from our game. Hopefully we will be given this content very soon to make up for the lack of it.
> > > > > >
> > > > > >
> > > > > > In the end, there is simply no justifiable excuse that can dampen the negative effect that comes with this severe lack of content. None whatsoever. Same goes with Bungie with Halo 2’s -Blam!- ending, or any game developer.
> > > > > >
> > > > > > All I can hope now is that 343i keeps their promises and delivers the custom games experience that is at this point expected to be included with every Halo game. I also hope that this will not happen again with future Halo titles, which is why I bring this up in almost every thread I post in.
> > > > >
> > > > >
> > > > > There isn’t any justifiable excuse, your completely correct. My point was that their lack of development time was so short that id imagine the final product would have such a big chunk of content missing from it. This whole post isn’t to make Halo 5 seem like the greatest game ever or without its flaws, but more to inform people that the very things they are complaining about can be seen in past Halo games. Some are particular to this game like lack of content we are missing for multiplayer. Yet people already have their sights aimed at the apparently “Horrible” campaign/story elements that make this game just god awful in their eyes. Yet again, that same problem can be seen in past games.
> > > > >
> > > > > I hope for the same thing you do. I think instead of all these hate threads that seem less about trying to get 343s attention and more to bash the game out of existence. Someone just needs to make a very simple thread saying "I’m a very huge fan of halo and i love the hell out of the series, but as a customer and proud fan, iv been disappointed with this product for these reasons: ". the other thing is bringing up actually valuable points rather then bashing aspects of the game that you don’t have the evidence to back up.
> > > > >
> > > > > As a long time fan of the franchise, i can only hope they really do improve on the next Halo games where this game has seemingly had issues. One of the big differences between Halo and most FPS games was that it may come out every 3-4 years or longer… but it always packed a punch with how much content was given to the customer and always felt like your $60 was more than well spent. We had features we deserved at release, AT release. and we were often given enough new features/content to keep the game on our shelves for years to come. I feel like Halo 5 isn’t by far a bad game, but one that feels like it has massive potential but dropped the ball in many areas. I’m rating/judging the game by todays standards, which honestly has been filled with crappy games these past 3 years and only a hand full of good ones. What we deserve as customers is games like Witcher 3, MGS5 which are loaded to the bone with content, graphic quality and obvious great care from the creators. So for me, Halo 5 was a shocking surprise from all the crappy games we’ve been getting. Does it mean its amazing? No. But for me being able to play with friends again on campaign, enjoy multiplayer and actually get a use for my xbox one was worth the price tag. But that also varies for others.
> > > > >
> > > > > Id like to say thanks for reading that huge great wall of china Text, and thanks for contributing to this thread by giving your opinion.
> > > >
> > > >
> > > >
> > > > What’s difficult to understand about the severe lack of content we’ve been given with Halo 5?
> > > >
> > > > Most other complaints about Halo 5 are subjective in nature, but Halo 5’s lack of content when compared to past Halo games is most certainly not.
>
>
> There isn’t any justifiable excuse, your completely correct. My point was that their lack of development time was so short that id imagine the final product would have such a big chunk of content missing from it. This whole post isn’t to make Halo 5 seem like the greatest game ever or without its flaws, but more to inform people that the very things they are complaining about can be seen in past Halo games. Some are particular to this game like lack of content we are missing for multiplayer. Yet people already have their sights aimed at the apparently “Horrible” campaign/story elements that make this game just god awful in their eyes. Yet again, that same problem can be seen in past games.
>
> I hope for the same thing you do. I think instead of all these hate threads that seem less about trying to get 343s attention and more to bash the game out of existence. Someone just needs to make a very simple thread saying "I’m a very huge fan of halo and i love the hell out of the series, but as a customer and proud fan, iv been disappointed with this product for these reasons: ". the other thing is bringing up actually valuable points rather then bashing aspects of the game that you don’t have the evidence to back up.
>
> As a long time fan of the franchise, i can only hope they really do improve on the next Halo games where this game has seemingly had issues. One of the big differences between Halo and most FPS games was that it may come out every 3-4 years or longer… but it always packed a punch with how much content was given to the customer and always felt like your $60 was more than well spent. We had features we deserved at release, AT release. and we were often given enough new features/content to keep the game on our shelves for years to come. I feel like Halo 5 isn’t by far a bad game, but one that feels like it has massive potential but dropped the ball in many areas. I’m rating/judging the game by todays standards, which honestly has been filled with crappy games these past 3 years and only a hand full of good ones. What we deserve as customers is games like Witcher 3, MGS5 which are loaded to the bone with content, graphic quality and obvious great care from the creators. So for me, Halo 5 was a shocking surprise from all the crappy games we’ve been getting. Does it mean its amazing? No. But for me being able to play with friends again on campaign, enjoy multiplayer and actually get a use for my xbox one was worth the price tag. But that also varies for others.
>
> Id like to say thanks for reading that huge great wall of china Text, and thanks for contributing to this thread by giving your opinion.

No problemo :wink:

Bump

Bumping so others may hopefully see this ^.^

Most of the “story Mode” reviews I’ve seen aren’t so much that it’s too short, but it doesn’t make much sense in some places (unless you read the comic) and “forgettable” Seems to be the most used phrase, Not really any defining moments this time around and the whole Cortana arc’s been done some many times a lot of people didn’t see it as any special and just played through. My complaint about it was the lack of Blue team, you only get 3 missions with the team that should have had their own game (Reach) it’s not a big issue, I didn’t think the Story was that bad, just wished i could have had more time with Blue team. (and also 3 of the levels aren’t even levels at all, literally talk to 2 people and done)

It WAS nice to see that they’ve gotten away from the whole “the places it blowing up get to the finish before time runs out” granted The Maw is one of my favorite levels they don’t need one in every game x.x

as For “no playlist for casuals” Most people are more or less upset over the loss of Spartan Ops and Firefight rather than pseudo-competitive types like Giffball, and i can sympathize with that, I had a lot of fun with Spartan Ops and although people took Firefight too competitively most of the times i had fun with it too, and the loss of both is a bit of a bummer.

Your right about the Req Packs, being a double edge sword, but there is a bit of money grabbing in there too, for instance if they took out the customization parts, I’d be willing to bet the buying of packs would drop significantly as most people buy them for the armors and not so much for the weaponry, and gamers are pretty notorious for being completionists there’s a lot of halo players out there that will play and PAY for days on end just to get 100% and at a few hundred thousand players at $4 a piece is a pretty damn decent amount of cash, sure you don’t HAVE to buy them…you don’t HAVE to buy DLC either, but the industry knows you will, after all that’s the entire point of Micro Transactions, Today’s games are no longer $59.99 after extras, DLC, Special editions and micro Transactions most people around $100+ for most games…Also, it CAN give the other team a pretty big -Yoink- advantage, yeah it’s random, but a single skilled player with an OP vehicle can decimate a team.

When it comes to split Screen, I’m sorry I have to disagree, I’d much rather take a hit to graphics in exchange for playing with people who are NOT online, I’ve always had groups of friends system link Halo and have an absolute blast, something that doesn’t happen online, and to drop it to have a SLIGHTLY “prettier” game…No thanks, I’d rather keep the 720p. Even sense Halo CE, for me, Halo’s always been more fun with friends than online randoms. So, having them remove it after 15 years was a bit of a hit to me.

> 2533274851548382;1:
> …
> All year iv heard so many complaints from games only being 720p and not a full 1080p 60 fps. But when a company decides to give us both those things in exchange for an already dying feature, its suddenly massively hated??
> …

They haven’t though, not that they ever said they would, but yeah they haven’t.

I feel like all that 343i really has to do toimprove halo 5 is add more gamemodes and maps. That would increase diversity, and mix things up a little for the halo cummunity. 343i should bring back some classic maps for BTB when in it released.

> 2533274856723140;8:
> Wanna play some Infection?
> Hey I made a really cool gametype, it’s on my File Share.
> I made a sick looking screenshot, it’s on my File Share.
> I don’t feel like playing Matchmaking, wanna do some Spartan Ops/Firefight?
> Yeah. Just some of the big issues.

this^^^

> 2533274932882999;36:
> Most of the “story Mode” reviews I’ve seen aren’t so much that it’s too short, but it doesn’t make much sense in some places (unless you read the comic) and “forgettable” Seems to be the most used phrase, Not really any defining moments this time around and the whole Cortana arc’s been done some many times a lot of people didn’t see it as any special and just played through. My complaint about it was the lack of Blue team, you only get 3 missions with the team that should have had their own game (Reach) it’s not a big issue, I didn’t think the Story was that bad, just wished i could have had more time with Blue team. (and also 3 of the levels aren’t even levels at all, literally talk to 2 people and done)
>
> It WAS nice to see that they’ve gotten away from the whole “the places it blowing up get to the finish before time runs out” granted The Maw is one of my favorite levels they don’t need one in every game x.x
>
> as For “no playlist for casuals” Most people are more or less upset over the loss of Spartan Ops and Firefight rather than pseudo-competitive types like Giffball, and i can sympathize with that, I had a lot of fun with Spartan Ops and although people took Firefight too competitively most of the times i had fun with it too, and the loss of both is a bit of a bummer.
>
> Your right about the Req Packs, being a double edge sword, but there is a bit of money grabbing in there too, for instance if they took out the customization parts, I’d be willing to bet the buying of packs would drop significantly as most people buy them for the armors and not so much for the weaponry, and gamers are pretty notorious for being completionists there’s a lot of halo players out there that will play and PAY for days on end just to get 100% and at a few hundred thousand players at $4 a piece is a pretty damn decent amount of cash, sure you don’t HAVE to buy them…you don’t HAVE to buy DLC either, but the industry knows you will, after all that’s the entire point of Micro Transactions, Today’s games are no longer $59.99 after extras, DLC, Special editions and micro Transactions most people around $100+ for most games…Also, it CAN give the other team a pretty big -Yoink- advantage, yeah it’s random, but a single skilled player with an OP vehicle can decimate a team.
>
> When it comes to split Screen, I’m sorry I have to disagree, I’d much rather take a hit to graphics in exchange for playing with people who are NOT online, I’ve always had groups of friends system link Halo and have an absolute blast, something that doesn’t happen online, and to drop it to have a SLIGHTLY “prettier” game…No thanks, I’d rather keep the 720p. Even sense Halo CE, for me, Halo’s always been more fun with friends than online randoms. So, having them remove it after 15 years was a bit of a hit to me.

While its true that $4 per gold pack can defiantly add up, its not fair to say the vechicals/weapons give you an advantage in warzone. From what iv heard you still need to get your energy up (or whatever its called) to use said reqs. As far as split-screen goes, iv just found out the frame rate is actually tied in with the engine which many games do. Creating split-screen would dip the frame rate making many parts of the game simply stop functioning correctly. Essentially adding a second screen experience can break the game. What you have to remember is the Xbox One is already considered oldish hardware as its been out for nearly 3 years now. I wouldn’t be blaming 343, i would blame the hardware limitations that the xbox one has. I know iv heard it many times the whole “its been in this ____ halo game, so why not halo 5” while even halo 1 had it, the graphics, resolution and frame rate are significantly different from what we have today.

Regardless its a double edged sword for the company. They create split-screen and all the sudden the game stops working correctly or the frame rate dips massively. But if they don’t add it (the current situation) people complain its gone. There is no win win situation here for the company and i think its unfair for people to be so harsh against the company. Its fairly obvious Halo 4 didn’t win them many points with the halo veterans, so i’m pretty certain the lack of split-screen wasn’t a “yoink you fanboys, we’re gonna make you buy another xbox one, muhahahaha”

> 2533274851548382;40:
> > 2533274932882999;36:
> > Most of the “story Mode” reviews I’ve seen aren’t so much that it’s too short, but it doesn’t make much sense in some places (unless you read the comic) and “forgettable” Seems to be the most used phrase, Not really any defining moments this time around and the whole Cortana arc’s been done some many times a lot of people didn’t see it as any special and just played through. My complaint about it was the lack of Blue team, you only get 3 missions with the team that should have had their own game (Reach) it’s not a big issue, I didn’t think the Story was that bad, just wished i could have had more time with Blue team. (and also 3 of the levels aren’t even levels at all, literally talk to 2 people and done)
> >
> > It WAS nice to see that they’ve gotten away from the whole “the places it blowing up get to the finish before time runs out” granted The Maw is one of my favorite levels they don’t need one in every game x.x
> >
> > as For “no playlist for casuals” Most people are more or less upset over the loss of Spartan Ops and Firefight rather than pseudo-competitive types like Giffball, and i can sympathize with that, I had a lot of fun with Spartan Ops and although people took Firefight too competitively most of the times i had fun with it too, and the loss of both is a bit of a bummer.
> >
> > Your right about the Req Packs, being a double edge sword, but there is a bit of money grabbing in there too, for instance if they took out the customization parts, I’d be willing to bet the buying of packs would drop significantly as most people buy them for the armors and not so much for the weaponry, and gamers are pretty notorious for being completionists there’s a lot of halo players out there that will play and PAY for days on end just to get 100% and at a few hundred thousand players at $4 a piece is a pretty damn decent amount of cash, sure you don’t HAVE to buy them…you don’t HAVE to buy DLC either, but the industry knows you will, after all that’s the entire point of Micro Transactions, Today’s games are no longer $59.99 after extras, DLC, Special editions and micro Transactions most people around $100+ for most games…Also, it CAN give the other team a pretty big -Yoink- advantage, yeah it’s random, but a single skilled player with an OP vehicle can decimate a team.
> >
> > When it comes to split Screen, I’m sorry I have to disagree, I’d much rather take a hit to graphics in exchange for playing with people who are NOT online, I’ve always had groups of friends system link Halo and have an absolute blast, something that doesn’t happen online, and to drop it to have a SLIGHTLY “prettier” game…No thanks, I’d rather keep the 720p. Even sense Halo CE, for me, Halo’s always been more fun with friends than online randoms. So, having them remove it after 15 years was a bit of a hit to me.
>
>
> While its true that $4 per gold pack can defiantly add up, its not fair to say the vechicals/weapons give you an advantage in warzone. From what iv heard you still need to get your energy up (or whatever its called) to use said reqs. As far as split-screen goes, iv just found out the frame rate is actually tied in with the engine which many games do. Creating split-screen would dip the frame rate making many parts of the game simply stop functioning correctly. Essentially adding a second screen experience can break the game. What you have to remember is the Xbox One is already considered oldish hardware as its been out for nearly 3 years now. I wouldn’t be blaming 343, i would blame the hardware limitations that the xbox one has. I know iv heard it many times the whole “its been in this ____ halo game, so why not halo 5” while even halo 1 had it, the graphics, resolution and frame rate are significantly different from what we have today.
>
> Regardless its a double edged sword for the company. They create split-screen and all the sudden the game stops working correctly or the frame rate dips massively. But if they don’t add it (the current situation) people complain its gone. There is no win win situation here for the company and i think its unfair for people to be so harsh against the company. Its fairly obvious Halo 4 didn’t win them many points with the halo veterans, so i’m pretty certain the lack of split-screen wasn’t a “yoink you fanboys, we’re gonna make you buy another xbox one, muhahahaha”

Yeah you need to save up energy, But i hit level 6-8 every game, if i had super powered vehicles i could spawn one each game, and if you used one correctly could be the end of the enemy team, ergo you win. split screens been around sense the SNES, the push in graphics is what taxes the engine which would cause the frame rate to drop, so again, yes, I’d rather take a hit to graphics.

The issue it that it should have been worked around to begin with, but more people complain about how things look now days, so in the end they chose graphics. and halo 4 didn’t lose people by including split screen, it’s been a function from the first release, people didn’t think of it as a positive or a negative, so you can’t list it as a cause for a decline in players. Halo 4 lost players because they did things slightly different in multiplayer, the same reason Reach lost players because they did things differently in multiplayer, a majority of the “veterans” Only care about one aspect of the game, and not as a whole, which is why Halo 5 will gain and lose players because again, they did things differently in multiplayer…Halo and Call of Duty have the same problem, Too many people care about one side of things and not enough for the rest, so multiplayer becomes the main focus, The story lacks, The casual side suffers, split screen is dying off not because it’s “too hard to include” but because people survive off the internet, and certain games like halo and call of duty aren’t really even seen as “games” anymore, they’ve become Electronic Sports…Seriously competitive people don’t play with friends, they play with teams, and a second screen just gets in the way, so, there no need for it…So, Now, That’s pretty much what halo is, It’s got a small story, and “Esports”…And that’s even listed on the site.

My only real problem with the game is lack of gametypes, Forge, and File Share. Other than that the game is AMAZING, in my opinion.

Halo 5 sucks because 343 sucks.
They refuse to acknowledge their fan base that is outside of the U.S.
We can’t experience the full game.
I’m temporarily stationed in japan, and i cant play online because of this region lock.
Hundreds of players have been posting a lot on the forums, even going as far as game devs Twitter etc. 343 refuses to fix this or even acknowledge it.
So im taking this garbage game back and getting my money back.

> 2533274851548382;1:
> Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
>
> “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.

The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.

> 2533274800438887;44:
> > 2533274851548382;1:
> > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> >
> > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
>
>
> The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.

Yes, Its what I mentioned, Too much emphasis on Multiplayer, Story lacked, and there’s not much for casuals. They really need firefight, Spartan Ops, or as some one else suggested a Co-op Warzone 24 player vs AI game type.

> 2533274856723140;17:
> > 2533274851548382;10:
> > > 2533274856723140;8:
> > > Wanna play some Infection?
> > > Hey I made a really cool gametype, it’s on my File Share.
> > > I made a sick looking screenshot, it’s on my File Share.
> > > I don’t feel like playing Matchmaking, wanna do some Spartan Ops/Firefight?
> > > Yeah. Just some of the big issues.
> >
> >
> > All year haven’t gamers been complaining to gaming companies that if something isn’t fully finished then it shouldn’t be released at all until it is? ill imagine Infection will be coming soon, File share/screenshot system will come with forge in less than a 2 months and the best part of Spartan Ops seemed to be the cutscenes rather then the missions that tooked placed in previous campaign areas and featured relatively repetitive tasks. Id say those are pretty small issues considering AC: Unity was massively buggy, huge cash shop and a beyond low frame rate. And the batman game was so horribly optimized its just now becoming playable for most.
>
>
> You cannot, and do not, know what else is coming with Forge, because none of us do. All they said was Forge is coming in December, not Forge and every single missing gametype plus a way to share them. It should have come with the game Infection, Oddball, Assault, KOTH, none of them require Forge. They could have been implemented into the game and used on the stock maps and no one would complain.

No… you’re wrong. People would still complain. Its what we love to do as a species apparently

> 2533274800438887;44:
> > 2533274851548382;1:
> > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> >
> > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
>
>
> The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.

As i said in my original post, everyone says the writing/story in general for halo 5 was an extreme let down. Which is ironic because Halo 1’s campaign had practically none. Halo 2’s best part of the campaign was arbiters character development/story, while master chief got practically none. Halo 3’s featured a horribly not dramatic Sarg. Johnson death and Chief dealing with cortana missing by doing a few shaky screen effects and her showing up on your screen telling you something. Id hardly call much of that very good writing at all. Yet those games are praised to the heavens by fans and Halo 5’s is just “the last straw”

> 2533274851548382;47:
> > 2533274800438887;44:
> > > 2533274851548382;1:
> > > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> > >
> > > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
> >
> >
> > The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.
>
>
> As i said in my original post, everyone says the writing/story in general for halo 5 was an extreme let down. Which is ironic because Halo 1’s campaign had practically none. Halo 2’s best part of the campaign was arbiters character development/story, while master chief got practically none. Halo 3’s featured a horribly not dramatic Sarg. Johnson death and Chief dealing with cortana missing by doing a few shaky screen effects and her showing up on your screen telling you something. Id hardly call much of that very good writing at all. Yet those games are praised to the heavens by fans and Halo 5’s is just “the last straw”

I hated the shaky screen btw…

But again, I blame the marketing, i just think the Locke vs Master Chief was the wrong approach, yeah i know they had the “hunt the truth” but not many people care about playing games, you see the commercial, and the games no where near it…A lot of people feel lied to…what ever I don’t really care I never bought it from the start, made no sense, But it is short, no explanation for blue team, Osiris hunting the chief is just kind of dumb, and the whole cortana issues has been done so many times, I can see why people are disappointed (I didn’t mind the story, and i had fun going through it, sad that it was 80% Osiris but still)

Some good points, and pretty hilarious...

> 2533274932882999;48:
> > 2533274851548382;47:
> > > 2533274800438887;44:
> > > > 2533274851548382;1:
> > > > Iv been seeing a lot of negative feedback on these boards throughout the past week and its honestly a bit shocking. I completely understand people not enjoying the feel halo 5 has to it or just not fitting their needs which is completely fine and understandable. However many of the complaints iv heard seem not only hypocritical but also really one sided…
> > > >
> > > > “Campaign is too short” - as iv played every halo game on every difficulty but easy, id imagine your referring to the Normal Difficulty. Its not unfair to say the game is short on normal, id imagine it was very short for you. But on the other hand any halo game on Normal can be rushed through pretty quickly, in fact me and my best friend beat halo 3 the night before Halo 5’s release in under 3 hours. Halo 2 is defiantly a lot longer but again, normal makes the game significantly shorter but thats the same with practically every halo game. The game features 15 missions and if you played them on Legendary either co-op or solo you would know that the game can feel quiet long when your actually faced with a challenge rather then speed running through enemies.
> > >
> > >
> > > The campaign was the extreme letdown for me and something I’m still pissed off about. You detailed why because casuals like me who just play the games to learn the plots and details (along with background intel items). This will never get addressed until the next installment unless we get an Extended Cut or a Spartan Ops episode fills in the gaps. Terrible, terrible writing.
> >
> >
> > As i said in my original post, everyone says the writing/story in general for halo 5 was an extreme let down. Which is ironic because Halo 1’s campaign had practically none. Halo 2’s best part of the campaign was arbiters character development/story, while master chief got practically none. Halo 3’s featured a horribly not dramatic Sarg. Johnson death and Chief dealing with cortana missing by doing a few shaky screen effects and her showing up on your screen telling you something. Id hardly call much of that very good writing at all. Yet those games are praised to the heavens by fans and Halo 5’s is just “the last straw”
>
>
> I hated the shaky screen btw…
>
> But again, I blame the marketing, i just think the Locke vs Master Chief was the wrong approach, yeah i know they had the “hunt the truth” but not many people care about playing games, you see the commercial, and the games no where near it…A lot of people feel lied to…what ever I don’t really care I never bought it from the start, made no sense, But it is short, no explanation for blue team, Osiris hunting the chief is just kind of dumb, and the whole cortana issues has been done so many times, I can see why people are disappointed (I didn’t mind the story, and i had fun going through it, sad that it was 80% Osiris but still)

I think more blue team should of been in the game, but at the same time most the story locks team is trying to catch up with the chief so it makes sense… sorta. Also i see what you mean, we are expecting chief vs Lock to be some big show down and the chief did some horrible thing and your hunting down the truth to why locks hunting him and why chief did some horrible thing to go rogue. it turns out he was called back to base and simply said 'yeah how about no" and thats worth a “hunt” apparently. If you ask me, someone ranked “the master chief” and saved the world 4 times deserves to say “yeah go yoink yourself” to any commanding officer.