Let's be honest with ourselves here people.

Halo 4 was under manned during development so it lost alot of it’s weight for it’s failures but 343i still implemented features that just weren’t what made Halo what it was. These things have been listed thousands probably even millions of times by now so I’m just going to go over them. What those issues showed was an obvious disconnect for many people who had their voice heard so 343i made it up pretty well with Halo 5…sort of.

Halo 5 was made on awhole new engine made specifically for Halo and the XB1. I’m a consumer and I don’t fully understand the gravity of making a new engine but seeing as how so many gaming company’s would rather use for others product instead of making their own I’m assuming that making a new engine is a pretty massive undertaking. 343i effectively solved all the problems with Halo 4 when they released Halo 5 BUT they left out ALL of the good things out. Again the idea of doing something while handicapped does take away a massive chunk of the blow but like Halo 4 they still choose with the resources they had to implement certain things over others.

Instead of bringing back old beloved gametypes they choose to have something ring in suckers for Halo 5 and that was Warzone. Think of all the power 343i put into Warzone and then think about what they could of done if they didn’t focus a third of their game on it.

What I’m getting at here is that Halo 5 had too much of a focus on Warzone. What does Warzone add that Big Team battle couldn’t? The only iffy thing there is the crazy weapons of Warzone but when you realize that Warzone isn’t needed for those weapons to exist in Halo, then what? Warzone obviously plays the role to swing in as much people as possible and suck up their money as well. Remember how 343i told everyone about how buying gold packs before finishing up your bronze and silver would still give you the same chance of rolling low tier items? I don’t.

So fine, they wanted to roll in some suckers and they even slapped a few good intentions onto it to drive people to spend them more. People of course defend those good intentions AS THEY SHOULD, but those people forget one thing, that only 2.5 million was used in the HCS and let’s say about $15,000 goes into each update. Weird seeing as how LoL a game totally running off of microtransactions makes billions of dollars a year. Now we’re being honest with ourselves here and LoL has alot more people playing it then a single Halo title ever had, giving it a much larger pool of suckers, people tired of grinding with some coin in their pockets and those with too much money on their hands, but still damn BILLIONS! Easily a good motivator for any dev to add microtransactions into their game.

Some people like to use this next sentence as a way to -Yoink- talk companys. “A companys main goal is to make money.” No, a company doesn’t have a singular goal they have a paired goal and that is to make as much money as possible while not -Yoink!- off their consumers. Since numbers have been hidden from us I can only say that things aren’t looking as good as someone might of hoped but still 2.5 million dollars can’t just be seen in the light that 343i and MS just want money, they want as much money as possible without -Yoink!- us off. If we stop buying, they’ll quickly need to start executing backup plans and if those fail then it’s good bye. The problem is that since we don’t have any numbers we can’t tell if that 2.5 million is generous or selfish. So it’s pretty hard to judge if we got stiffed or not. Now I’d rather be a happy pessimist then a disappointed optimist so I’m going to put my foot in the stiffed section but I’m assuming that it was for good reason and not just someone trying to suck up as much as some other guys work.

To get a real understanding of what Warzone held back all you need to do is imagine all the content 343i says we’re getting to already be in the game.

I’ve been a loving Halo fan since 2002, I’m not as much of a veteran as some but I’m here with you all and I don’t like things being misunderstood. 343i doesn’t deserve alot of the flak but they aren’t immune to it, I’m talking to all you 343i Knights who see everything they do as a gift from the gods. Also to the haters again, they have been handicapped so the next time you’re about to do your all caps rage just remember that they had to build The Great Wall of China while chained to a lion.

Since Halo 5 will have no content coming out past June (rolls eyes) I guess we’re waiting for Halo 5, 2 Reclamation to finally have no handicaps and a fully understanding of what the Halo community wants…as if that was ever in question.

Halo 5 is great in my opinion.

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Probably. Game is still super fun to play

Halo 5 can be fun sometimes but early in it’s release it was limited in gametype options in multiplayer. And it still is, since playlists are rolling and there aren’t ones dedicated to specific gametypes such as Capture the Flag or Assault.

343 didn’t build a whole new engine. As I’ve said many times, and as a 343 employee even stated, a lot of the stuff in the Halo 5 engine is over 10 years old, and they had to pick and choose what to take out. People really need to pay attention. They hear 343 say “new engine” and they think it’s completely new built from the ground up. No, Halo 5’s engine is just a reworked engine like all the other Halos had.

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> 343 didn’t build a whole new engine. As I’ve said many times, and as a 343 employee even stated, a lot of the stuff in the Halo 5 engine is over 10 years old, and they had to pick and choose what to take out. People really need to pay attention. They hear 343 say “new engine” and they think it’s completely new built from the ground up. No, Halo 5’s engine is just a reworked engine like all the other Halos had.

Source?

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> 343 didn’t build a whole new engine. As I’ve said many times, and as a 343 employee even stated, a lot of the stuff in the Halo 5 engine is over 10 years old, and they had to pick and choose what to take out. People really need to pay attention. They hear 343 say “new engine” and they think it’s completely new built from the ground up. No, Halo 5’s engine is just a reworked engine like all the other Halos had.

True.

But there were changes, like the ones to the rendering system, which was switched from Phong (Used in Skyrim, Reach, and many others around the latter 360 era) to a Physically-Based Rendering system. (Used by UE4, Unity, Call of Duty, Battlefront, basically every modern game worth their salt that’s built for higher fidelity).

It’s also pretty reasonable to assume that they had to redo a bit of the file structure that the engine uses, as well. if you were around years earlier, you’ll remember a lot of conversations around how absolutely hard/impossible it was to add new stuff to the game. From what I understand it, every map in the game had to either reference or directly bake in the content for it to be usable in the level, which is why Certain Affinity couldn’t make this helmet see the light of day. And also why Spartan Ops couldn’t use the Champions DLC content.

Any content added to the game through DLC was restricted to those levels. (The Civvie/Troop Hornet on Avalanche, for example)

Overall, the engine is more or less the same, but the latter part from what I understand it was something that went unchanged all the way up to H2A. And it’s been consistently referred back to as a limitation at various points. It probably took them a lot of time to change it, and iron out the new system if it went without any noticably changes for so long.

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> > 2533274814289862;5:
> > 343 didn’t build a whole new engine. As I’ve said many times, and as a 343 employee even stated, a lot of the stuff in the Halo 5 engine is over 10 years old, and they had to pick and choose what to take out. People really need to pay attention. They hear 343 say “new engine” and they think it’s completely new built from the ground up. No, Halo 5’s engine is just a reworked engine like all the other Halos had.
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> Source?

It’s in one of their Sprint videos.