Lets Assume Halo Infinite Is Open World

So lets assume Halo Infinite is an open world game for a moment. There are hints as to it being open world, so it is a plausible assumption. IF this were true, what should we expect? What would you like to see? Here are some of my thoughts on what I want in an open world Halo:

  • Emphasis on the environment and wildlife. (Seems to be the direction they are heading in) - A similar design to Halo 3: ODST, but on a larger scale. - Side missions (ie. flood outbreak containment around Halo generated at random?!) (rescue missions, such as saving marines like those we see in the demo.) - A focused campaign where the story is not hindered by the fact that it is open world.These are just things off the top of my head and I would love to hear from all of you! This game could be epic and remind us all why we love Halo so much.

I would really like to see Halo take a move to Open World.

> 2533274868782860;2:
> I would really like to see Halo take a move to Open World.

I would be open to an open world Halo (haha get it?) But I would also be a little concerned with its delivery. It could be amazing, but there is also a lot of room to mess things up. The execution of an open world Halo needs to be near perfect in order to make Halo fans happy, but I agree that it is worth a try.

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> - A similar design to Halo 3: ODST, but on a larger scale.

Before I truly respond, what do you mean by this?

> 2535442389477354;3:
> > 2533274868782860;2:
> > I would really like to see Halo take a move to Open World.
>
> I would be open to an open world Halo (haha get it?) But I would also be a little concerned with its delivery. It could be amazing, but there is also a lot of room to mess things up. The execution of an open world Halo needs to be near perfect in order to make Halo fans happy, but I agree that it is worth a try.

I think an open world could be a great thing. But like it was said, it would have to be near perfect. And let’s be honest, MCC was full of bugs that are still being worked out. Halo 5… 12 out of 15 spartan Locke missions. I wont lie, it makes me nervous as heck to see how bad this game could turn out if 343 try an open world concept.

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> > 2535442389477354;1:
> > - A similar design to Halo 3: ODST, but on a larger scale.
>
> Before I truly respond, what do you mean by this?

By this I mean an open world that more or less directs the player in the direction of each main story line mission. This would help keep the focus of the game on the main story while allowing room for open world exploration. I say this because my concern with an open world Halo (which is what many of us are beginning to expect) could implicate the main story by pulling players away to complete obsolete side quests that some of us may or may not enjoy. This could distract us from the story and make players feel less immersed in the part of Halo that many of us fell in love with. The story. Just my thoughts.

Complete open world or semi open world? Like Skyrim type open world would be awesome but I’m not sure how that would work in Halo

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> > 2533274808754416;4:
> > > 2535442389477354;1:
> > > - A similar design to Halo 3: ODST, but on a larger scale.
> >
> > Before I truly respond, what do you mean by this?
>
> By this I mean an open world that more or less directs the player in the direction of each main story line mission. This would help keep the focus of the game on the main story while allowing room for open world exploration. I say this because my concern with an open world Halo (which is what many of us are beginning to expect) could implicate the main story by pulling players away to complete obsolete side quests that some of us may or may not enjoy. This could distract us from the story and make players feel less immersed in the part of Halo that many of us fell in love with. The story. Just my thoughts.

I really like that idea. I believe that if Infinite is open world, this would probably be the best way to handle it in terms of balance between exploration and gameplay.

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> The evidence is there, so it is a plausible assumption.

Can’t get over this hump. What evidence? If there’s evidence, it should be more than an assumption that Halo Infinite will be open world.

The only way this can be pulled off imo is if it takes note of what ODST did. Have a general area where you can roam about until you make your way to the next objective which would then introduce the mission at hand. I think this would be good & could work. That way you are adding a little variety to the campaign & aren’t straying too far off the path that made campaign what is used to be.

Also maybe in the neutral area (New Mombasa or whatever it was in ODST), have a little more going on then just the odd enemy. Toss in some vehicles so you can get around quicker, some skulls to go searching for, etc.

Edit: Also all we saw was a game engine trailer with a big environment, similar to Halo CE, H2 & H3 levels. This could just have easily been a preview of a campaign level. But it doesn’t hurt to speculate I guess & let the imagination run wild!

To be honest, while open world games are awesome, but they can get repetive. And I would HATE to see it end up like like Destiny or Ghost Recon Wildlands. I want a linear campain, while some missions are a tad bit open world. And have the multiplayer both like in previous games (customs, team objective, slayer, etc.) and the open world one. Now this is called Halo Infinte, so in my head we will be able to explore the entire halo ring, which will be nice. But what to do? Grind, fight random Covenat/Banished patrols or campsites, help/fight Sentinal forces, fight flood. What will this entail for us? exp, loot, but each encounter needs to be engaging. And our actions need to have impact on the rest of the ring, thats the thing that bothers me anut Wildlands, non of our acions make a diffrence. So lets say we take out a patrol squad, ok nice, but from now on thie site that they came from will be on high alert. And they will alert other bases nearby and those bases send in reinforcements. I WANT THE WORLD TO FEEL ALIVE!! Like Skyrim. I mean when I’m playing ghost recon these get REALLY repetative, the only thing that brings me back is new content, but story is lacluster, and there is no motivation to complete the story except loot and exp. So if there are going to be side missions, it need to be reated to the story and give us an edge to the main story line, but can still be completed without said edge. I personaly want the campain to be liniar, but fluent like Reach, and the open world aspect to multiplayer, as a experiment to see how it will even functon.

I’d honestly prefer it if they try and perfect the current formula instead of expanding out to open world which is a lot harder to pull off. But if they can pull it off then by all means it would be awesome!

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> > 2535442389477354;1:
> > The evidence is there, so it is a plausible assumption.
>
> Can’t get over this hump. What evidence? If there’s evidence, it should be more than an assumption that Halo Infinite will be open world.

Evidence does not necessarily mean that it is for sure open world, nor was I ever stating that it is for sure open world. I am only making the assumption here to talk about Halo like it is open world and what we want to see from 343 that goes along with that. We do have evidence, we don’t have proof.

> 2535473519142217;11:
> To be honest, while open world games are awesome, but they can get repetive. And I would HATE to see it end up like like Destiny or Ghost Recon Wildlands. I want a linear campain, while some missions are a tad bit open world. And have the multiplayer both like in previous games (customs, team objective, slayer, etc.) and the open world one. Now this is called Halo Infinte, so in my head we will be able to explore the entire halo ring, which will be nice. But what to do? Grind, fight random Covenat/Banished patrols or campsites, help/fight Sentinal forces, fight flood. What will this entail for us? exp, loot, but each encounter needs to be engaging. And our actions need to have impact on the rest of the ring, thats the thing that bothers me anut Wildlands, non of our acions make a diffrence. So lets say we take out a patrol squad, ok nice, but from now on thie site that they came from will be on high alert. And they will alert other bases nearby and those bases send in reinforcements. I WANT THE WORLD TO FEEL ALIVE!! Like Skyrim. I mean when I’m playing ghost recon these get REALLY repetative, the only thing that brings me back is new content, but story is lacluster, and there is no motivation to complete the story except loot and exp. So if there are going to be side missions, it need to be reated to the story and give us an edge to the main story line, but can still be completed without said edge. I personaly want the campain to be liniar, but fluent like Reach, and the open world aspect to multiplayer, as a experiment to see how it will even functon.

Excellent input. I like your thoughts, and you bring up some very important concerns regarding an open world Halo. I think that many of us share those concerns.

> 2535412131947467;7:
> Complete open world or semi open world? Like Skyrim type open world would be awesome but I’m not sure how that would work in Halo

To be honest a semi-open world is the only way I can see this turning out good for Halo fans. Complete open world would be far too difficult to pull off for a game that has been more or less linear for years.

“Alive with Excitement
A living, breathing world ripe for exploration and endless gameplay possibilities.”

So I just stumbled upon this on 343i’s website under their new slipspace engine. This is talking about Halo Infinite, and seems to heavily point towards open world gameplay.

Hi there. Please stop posting multiple times in a row. You can edit your last post to add more info or quote multiple people at once.

Thanks.

> 2535442389477354;16:
> “Alive with Excitement
> A living, breathing world ripe for exploration and endless gameplay possibilities.”
>
> So I just stumbled upon this on 343i’s website under their new slipspace engine. This is talking about Halo Infinite, and seems to heavily point towards open world gameplay.

Care to share the link? Thanks

> 2535442389477354;13:
> Evidence does not imply proof.

Evidence is how you support a claim. If by proof you mean a reasonable degree of certainty that the claim is true, accurate, and comports with reality then evidence is the only ay you’ll ever get there.

> We know there is the new slipspace engine and we saw the game demo.

And that is almost all we know. Halo infinite will be on a new engine. It will be an FPS. It will focus on the chief. It will be ‘Halo 6.’

> The demo seemed to hint at open world style game play,

No it didn’t. There wasn’t any game play shown. It was literally a demonstration of what the engine was capable of graphically. Any claims about gameplay at this point are completely baseless assertions and to use Hitchen’s razor what is asserted without evidence can be dismissed without evidence.

> as many people have pointed out.

People have a tendency towards wishful thinking and believing things without cause. The number of people speaking about something or believing something is completely unrelated to whether that thing is true or accurate. In this case we have no data on Infinite’s gameplay aside from 'It’s an FPS."

> I am only making the assumption here to talk about Halo like it is open world

You made quite a few assumptions to get here.

> and what we want to see from 343 that goes along with that.

I assume this is the ‘royal we?’

> We do have evidence, we don’t have proof.

No you don’t have any evidence. You saw a video that showed no gameplay, nor anything that hinted at what the gameplay would be and decided it would be cool if ‘x’ happened. Evidence is how you support an argument and so far there is nothing that would support an argument that Infinite will be an open world game or that it won’t.

> 2535442389477354;13:
> > 2533274817408735;9:
> > > 2535442389477354;1:
> > > The evidence is there, so it is a plausible assumption.
> >
> > Can’t get over this hump. What evidence? If there’s evidence, it should be more than an assumption that Halo Infinite will be open world.
>
> Evidence does not imply proof. We know there is the new slipspace engine and we saw the game demo. The demo seemed to hint at open world style game play, as many people have pointed out. I am only making the assumption here to talk about Halo like it is open world and what we want to see from 343 that goes along with that. We do have evidence, we don’t have proof.

How does It imply open world though? It was a look through the world of halo made by the new engine as a cinematic (at least I saw it that way and assumed everyone else did)