Let us discuss what we want maps to look like

I want to see areas which I could ambush the covenant strike fast then call in my pelicans and retreat I want maps so big I can have multiple massive battles on multiple fronts lets have areas that can land lock the battlefields main routes forcing massive struggles on side routes buying me time to gather my main forces also I want 5 allies at once I want the maps to force us to work together if I have that get out of my way attitude till cost me screw hotshots this is halo you cant work together your gonna fail I also want ship to ship combat call it boarding action just my thoughts

I just need the old Forerunner aesthetic back. Since we’re revisiting the Ark, there’s really no excuse for the “RANDOM FLOATY BITS AND LIGHTS YAY” design.

I hope we get a remake of Blood Gulch from the original.

> 2533274856495166;2:
> I just need the old Forerunner aesthetic back. Since we’re revisiting the Ark, there’s really no excuse for the “RANDOM FLOATY BITS AND LIGHTS YAY” design.

Well, that depends on whether or not Warrior-Servants had any installations on the Lesser Ark.

Well Im not buying this game, but I have agreat idea for maps, just watch planet of the Apes, that what they really are. U cant honestly disagree with that, right. I saw at least 6 maps from the newest PotA n king kong movies that fit the game to a tee.lol!

> 2533274887841772;3:
> I hope we get a remake of Blood Gulch from the original.

That just made me think about a sidewinder halo wars map, Ohhhhhhhhhh

> 2533274950478805;4:
> > 2533274856495166;2:
> > I just need the old Forerunner aesthetic back. Since we’re revisiting the Ark, there’s really no excuse for the “RANDOM FLOATY BITS AND LIGHTS YAY” design.
>
>
> Well, that depends on whether or not Warrior-Servants had any installations on the Lesser Ark.

How does the Warrior Servants fit into this? Is there something I am missing about the Forerunners?

> 2533275030819984;7:
> > 2533274950478805;4:
> > > 2533274856495166;2:
> > > I just need the old Forerunner aesthetic back. Since we’re revisiting the Ark, there’s really no excuse for the “RANDOM FLOATY BITS AND LIGHTS YAY” design.
> >
> >
> > Well, that depends on whether or not Warrior-Servants had any installations on the Lesser Ark.
>
>
> How does the Warrior Servants fit into this? Is there something I am missing about the Forerunners?

Warrior-Servants were the Prometheans (or at least the highest ranking ones were) so if they had any part in the Lesser Ark, expect the new Forerunner design.

The maps need to be more open and not discourage harassment for high level play. Having a tight corridor behind bases is stupid and promotes camping instead of Micro.

> 2533274883849234;8:
> > 2533275030819984;7:
> > > 2533274950478805;4:
> > > > 2533274856495166;2:
> > > > I just need the old Forerunner aesthetic back. Since we’re revisiting the Ark, there’s really no excuse for the “RANDOM FLOATY BITS AND LIGHTS YAY” design.
> > >
> > >
> > > Well, that depends on whether or not Warrior-Servants had any installations on the Lesser Ark.
> >
> >
> > How does the Warrior Servants fit into this? Is there something I am missing about the Forerunners?
>
>
> Warrior-Servants were the Prometheans (or at least the highest ranking ones were) so if they had any part in the Lesser Ark, expect the new Forerunner design.

There is a difference between Builder and Warrior-Servant Architecture, as well as Lifeworker and Miner. The Halos are Builder Installations, while Requiem is a Warrior-Sevant Installation. The Keyship is Lifeworker, and The Gatherer is Miner.