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In Proving Ground we should be able to pick our start rifle. It should be like FFA Slayer Pro. It would be better this way. I also think they should take out Explosives and give us regular nades because that way it makes you have to place your nades better and it wouldn’t just be a huge nade fest where a nade that’s not even near you gets you one shot. I think that would make more sense because this playlist is supposed to be more competitive.
Yes this playlist is supposed to be more classic and competitive. So why would u want selectable starting weapons.Equal starting weapons is definitely more competitive. If we were to start with AR’s i would be with u, but it’s BR starts. IMO BR starts is the best way to encourage competitive playing in halo. BR is the best to play with anyways.Which starting weapon would u rather use?
However, i will agree with u on the explosives thing. IMO this shouldn’t be included in Proving Grounds, there is no reason behind it…frags are already very powerful…you’ll always have the upper hand with a good placed nade.
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I mean they should have us pick between the BR, DMR, Light Rifle, Or Carbine, just like they do in Rumble Pit when it’s Slayer Pro, That is, if this PL must exist. I actually prefer the Carbine and I don’t see why I shouldn’t be able to start with it. After all, The Carbine has a slower kill time than the BR.
Not if you use it right. I’ve had numerous occasions where I start a duel with a carbine in my hand and my opponent has a BR and although both guns start firing at the same time, with the carbine’s higher rate of fire, I’ve managed to come out alive after taking down my opponent…It’s all a matter of whether or not you can pull the trigger fast enough to get more shots in, and of course you can’t let him get the first shot off
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No, pretty sure it’s been debated enough times on here, the BR has a quicker kill time. I’m sure I’ll be corrected if I’m wrong.
The BR does have a faster kill time by about 0.05 seconds, I believe. I don’t have the chart in front of me, so that’s just based on my imperfect memory.
Short answer: If you consider Proving Ground to be a “classic” playlist, the answer is no because loadouts are not classic. If you consider Proving Ground to be a competitive playlist, the answer is no because loadouts are not as competitive as same starts. No matter what, Proving Ground should not have loadouts.
Having weapons of multiple roles in loadouts creates a Rock-Paper-Scissors element in engagements. If you choose a DMR and happen to engage in a close- to mid-range battle with a BR user, the BR user will probably win. He chose a role at spawn before he knew what was going to happen and ended up being advantageous because of it by chance. It’s just like choosing rock, paper, or scissors while not knowing what your opponent will choose: though there is some “strategy” to choosing, the end result is determined more by randomness than anything. Randomness is neither skillful nor competitive and should not be included in a competitive playlist.
If we had the choice between weapons in the same role such as the BR and Carbine, the above problems still don’t go away. There will always be instances where one weapon will happen to be more advantageous simply because the weapons are different and are thus more or less effective than the other in different situations. In the case of the BR and Carbine, one fires in bursts and has a slow rate-of-fire with high damage-per-shot, the other fires single shots and has a fast rate-of-fire with low damage-per-shot.
CC is slower by 0.03
As a CC user I honestly feel allowing CC/BR is the only way to go as a good strafe beats a BR in mid range which is what most of the maps seem to be…or make everyone CC starts as the BR has and will always take less skill.
#bleedthrough
It is kind of OP in every halo game due to bleed through.