Let us buy the req bundles again

Especially the arena req bundle. I don’t get why these were one time only bundles? No other packs have been one time only. I really would love some more arena boost. I have plenty of war zone boost, right now 69 uncommon xp and 182! Rare rp jackpot and 3 rare xp in my inventory. For arena I only have 4 xp boost and they are the lame gambit assist boost. But any ways let us purchase the bundles again if we want to.

I’ve never seen someone ask for permission to harm themselves before… How should I feel about this?

‘Pay to win… Cough…Cough’ Your basically paying to level up, why waste your money, HW2 and Halo 6 are coming out soon, the peak of halo 5 has passed with the introduction of new games.

Before you comment how it’s not pay to win, how do you think Pingy has so many legendary reqs. The drop rate on legendaries is low, I mean I’ve been playing for day one and only have 7 prophet banes, never used a single one, then with the introduction of certain req packs everyone can become a god. Explain how allowing people to buy is an advantage on those who cannot afford to splash out on reqs. Its like paying for private education.

> 2533274972430429;3:
> ‘Pay to win… Cough…Cough’ Your basically paying to level up, why waste your money, HW2 and Halo 6 are coming out soon, the peak of halo 5 has passed with the introduction of new games.
>
> Before you comment how it’s not pay to win, how do you think Pingy has so many legendary reqs. The drop rate on legendaries is low, I mean I’ve been playing for day one and only have 7 prophet banes, never used a single one, then with the introduction of certain req packs everyone can become a god. Explain how allowing people to buy is an advantage on those who cannot afford to splash out on reqs. Its like paying for private education.

Hahaha pay 2 win what ever… Also who cares about halo wars 2 really? I will buy it and play the campaign and that is it. Also H6 isn’t even on the horizon seeing how we don’t even have a release date or any thing.

> 2533274816788253;4:
> > 2533274972430429;3:
> > ‘Pay to win… Cough…Cough’ Your basically paying to level up, why waste your money, HW2 and Halo 6 are coming out soon, the peak of halo 5 has passed with the introduction of new games.
> >
> > Before you comment how it’s not pay to win, how do you think Pingy has so many legendary reqs. The drop rate on legendaries is low, I mean I’ve been playing for day one and only have 7 prophet banes, never used a single one, then with the introduction of certain req packs everyone can become a god. Explain how allowing people to buy is an advantage on those who cannot afford to splash out on reqs. Its like paying for private education.
>
> Hahaha pay 2 win what ever… Also who cares about halo wars 2 really? I will buy it and play the campaign and that is it. Also H6 isn’t even on the horizon seeing how we don’t even have a release date or any thing.

What do you mean who cares about HW2, lots of people care so much so that they released multiple betas for people to test, give feedback and improve upon. HW2 also contains micro transactions which no doubt are going to play a large role in blitz, alienating those with less money. The gaming industry has filled up with paying to win (what else would you call it) schemes, it doesn’t necessarily mean its a good thing for consumers. Halo 6 is on the horizon no doubt releasing in 2018. Next year, consider if you want to pay more for locked away content which should be given to those who put their time into games, rather than just allowing people with money to get everything day one of release.

> 2533274972430429;5:
> > 2533274816788253;4:
> > > 2533274972430429;3:
> > > ‘Pay to win… Cough…Cough’ Your basically paying to level up, why waste your money, HW2 and Halo 6 are coming out soon, the peak of halo 5 has passed with the introduction of new games.
> > >
> > > Before you comment how it’s not pay to win, how do you think Pingy has so many legendary reqs. The drop rate on legendaries is low, I mean I’ve been playing for day one and only have 7 prophet banes, never used a single one, then with the introduction of certain req packs everyone can become a god. Explain how allowing people to buy is an advantage on those who cannot afford to splash out on reqs. Its like paying for private education.
> >
> > Hahaha pay 2 win what ever… Also who cares about halo wars 2 really? I will buy it and play the campaign and that is it. Also H6 isn’t even on the horizon seeing how we don’t even have a release date or any thing.
>
> What do you mean who cares about HW2, lots of people care so much so that they released multiple betas for people to test, give feedback and improve upon. HW2 also contains micro transactions which no doubt are going to play a large role in blitz, alienating those with less money. The gaming industry has filled up with paying to win (what else would you call it) schemes, it doesn’t necessarily mean its a good thing for consumers. Halo 6 is on the horizon no doubt releasing in 2018. Next year, consider if you want to pay more for locked away content which should be given to those who put their time into games, rather than just allowing people with money to get everything day one of release.

H5 has nothing behind a pay wall. The req bundles gave no advantage to you so it’s not pay to win by any means. Also H6 has no release date so 2018 is speculative. Games are going to have stuff for sale after release regardless whether it be map packs, microtransactions or whatever.

> 2533274818737568;2:
> I’ve never seen someone ask for permission to harm themselves before… How should I feel about this?

How does getting more of what I want, arena boost/jackpots, hurt me. I am just tired of getting nothing but war zone boost/jackpots.

This is one I will have to strongly disagree with. I get that you play FFA mostly and receive very little XP boosts, and in Arena the XP gain is wanting. However, asking for a chance to pay for more boosts is a little overkill in my opinion.

Us veteran Halo 5 players don’t need to ask for more opportunities to give them money. We’ve already given them a copious amount already. We need to be asking for some XP double weekends, or more Arena XP boosts in packs, or for more packs like the Greatest Hits pack. I could get behind any of these, and I am sure many others would also.

You had to know that this would be a more than unpopular idea. I am not saying those are the only one we should be proposing, but come on, at least give us some ideas where we aren’t paying more money into this game.

> 2533274816788253;6:
> > 2533274972430429;5:
> > What do you mean who cares about HW2, lots of people care so much so that they released multiple betas for people to test, give feedback and improve upon. HW2 also contains micro transactions which no doubt are going to play a large role in blitz, alienating those with less money. The gaming industry has filled up with paying to win (what else would you call it) schemes, it doesn’t necessarily mean its a good thing for consumers. Halo 6 is on the horizon no doubt releasing in 2018. Next year, consider if you want to pay more for locked away content which should be given to those who put their time into games, rather than just allowing people with money to get everything day one of release.
>
> H5 has nothing behind a pay wall. The req bundles gave no advantage to you so it’s not pay to win by any means. Also H6 has no release date so 2018 is speculative. Games are going to have stuff for sale after release regardless whether it be map packs, microtransactions or whatever.

the announcer are behind a pay wall. and i have a disadvantage in warzone, because i haven’t got the DMR yet (or some vehicles, and of those i have, i have got just a few) and i don’t have the time for a boring grind (and thats h5. just a boring grind).
and you’re hurting yourself by buying stuff with microtransaction, because it shows devs, that people are willing to pay even after they already bought a full price game, so why don’t just implement realy aggresive pay2win elements in future titels? and thats beside that you’re willing to spend money on stuff you should allready have access to, because you payed for the game

> 2533274793122050;9:
> > 2533274816788253;6:
> > > 2533274972430429;5:
> > > What do you mean who cares about HW2, lots of people care so much so that they released multiple betas for people to test, give feedback and improve upon. HW2 also contains micro transactions which no doubt are going to play a large role in blitz, alienating those with less money. The gaming industry has filled up with paying to win (what else would you call it) schemes, it doesn’t necessarily mean its a good thing for consumers. Halo 6 is on the horizon no doubt releasing in 2018. Next year, consider if you want to pay more for locked away content which should be given to those who put their time into games, rather than just allowing people with money to get everything day one of release.
> >
> > H5 has nothing behind a pay wall. The req bundles gave no advantage to you so it’s not pay to win by any means. Also H6 has no release date so 2018 is speculative. Games are going to have stuff for sale after release regardless whether it be map packs, microtransactions or whatever.
>
> the announcer are behind a pay wall. and i have a disadvantage in warzone, because i haven’t got the DMR yet (or some vehicles, and of those i have, i have got just a few) and i don’t have the time for a boring grind (and thats h5. just a boring grind).
> and you’re hurting yourself by buying stuff with microtransaction, because it shows devs, that people are willing to pay even after they already bought a full price game, so why don’t just implement realy aggresive pay2win elements in future titels? and thats beside that you’re willing to spend money on stuff you should allready have access to, because you payed for the game

The announcers are a pure cosmetic and doesn’t effect the game. It’s not maps or missions or weapons. Getting a DMR isn’t that difficult… Also you are a sr30 so clearly you haven’t been playing that long you will get a DMR sooner or later. You can stick to arena until you unlock one if you feel you are at such a disadvantage in warzone not to play it.

> 2533274863544717;8:
> This is one I will have to strongly disagree with. I get that you play FFA mostly and receive very little XP boosts, and in Arena the XP gain is wanting. However, asking for a chance to pay for more boosts is a little overkill in my opinion.
>
> Us veteran Halo 5 players don’t need to ask for more opportunities to give them money. We’ve already given them a copious amount already. We need to be asking for some XP double weekends, or more Arena XP boosts in packs, or for more packs like the Greatest Hits pack. I could get behind any of these, and I am sure many others would also.
>
> You had to know that this would be a more than unpopular idea. I am not saying those are the only one we should be proposing, but come on, at least give us some ideas where we aren’t paying more money into this game.

How do you know how much money they have made? Why assume so many have emptied their pockets on packs. Why not give players more options on what they choose to buy?

> 2533274816788253;10:
> > 2533274793122050;9:
> > > 2533274816788253;6:
> > > > 2533274972430429;5:
> > > > What do you mean who cares about HW2, lots of people care so much so that they released multiple betas for people to test, give feedback and improve upon. HW2 also contains micro transactions which no doubt are going to play a large role in blitz, alienating those with less money. The gaming industry has filled up with paying to win (what else would you call it) schemes, it doesn’t necessarily mean its a good thing for consumers. Halo 6 is on the horizon no doubt releasing in 2018. Next year, consider if you want to pay more for locked away content which should be given to those who put their time into games, rather than just allowing people with money to get everything day one of release.
> > >
> > > H5 has nothing behind a pay wall. The req bundles gave no advantage to you so it’s not pay to win by any means. Also H6 has no release date so 2018 is speculative. Games are going to have stuff for sale after release regardless whether it be map packs, microtransactions or whatever.
> >
> > the announcer are behind a pay wall. and i have a disadvantage in warzone, because i haven’t got the DMR yet (or some vehicles, and of those i have, i have got just a few) and i don’t have the time for a boring grind (and thats h5. just a boring grind).
> > and you’re hurting yourself by buying stuff with microtransaction, because it shows devs, that people are willing to pay even after they already bought a full price game, so why don’t just implement realy aggresive pay2win elements in future titels? and thats beside that you’re willing to spend money on stuff you should allready have access to, because you payed for the game
>
> The announcers are a pure cosmetic and doesn’t effect the game. It’s not maps or missions or weapons. Getting a DMR isn’t that difficult… Also you are a sr30 so clearly you haven’t been playing that long you will get a DMR sooner or later. You can stick to arena until you unlock one if you feel you are at such a disadvantage in warzone not to play it.

yes, the announcers are purly cosmetic, but it’s a part of the game which is locked behind a pay wall. also: if i have to play a lot of arena until i have enough reqs to be able to compete in WZ, means, i’m also locked out of WZ at the moment unless i start spending money. and i’m only sr30, because i got bored by the grind and stoped playing h5. (i got the feeling h5 is designed around the grind and MTs)
yes i know i can unlock stuff without paying, but that will take forever, because 343 wants you to spend more money on the game you allready payed for. but at the moment i’m locked out of a huge part of customization and weapons in WZ. and even if it’s just customization, it’s a matter of having access to something or not. maybe not everybody cares about that, but there are people who do. a shortcut by paying for it (and than the addition of the random number generator) just makes it worse.

> 2533274793122050;12:
> > 2533274816788253;10:
> > > 2533274793122050;9:
> > > > 2533274816788253;6:
> > > > > 2533274972430429;5:
> > > > > What do you mean who cares about HW2, lots of people care so much so that they released multiple betas for people to test, give feedback and improve upon. HW2 also contains micro transactions which no doubt are going to play a large role in blitz, alienating those with less money. The gaming industry has filled up with paying to win (what else would you call it) schemes, it doesn’t necessarily mean its a good thing for consumers. Halo 6 is on the horizon no doubt releasing in 2018. Next year, consider if you want to pay more for locked away content which should be given to those who put their time into games, rather than just allowing people with money to get everything day one of release.
> > > >
> > > > H5 has nothing behind a pay wall. The req bundles gave no advantage to you so it’s not pay to win by any means. Also H6 has no release date so 2018 is speculative. Games are going to have stuff for sale after release regardless whether it be map packs, microtransactions or whatever.
> > >
> > > the announcer are behind a pay wall. and i have a disadvantage in warzone, because i haven’t got the DMR yet (or some vehicles, and of those i have, i have got just a few) and i don’t have the time for a boring grind (and thats h5. just a boring grind).
> > > and you’re hurting yourself by buying stuff with microtransaction, because it shows devs, that people are willing to pay even after they already bought a full price game, so why don’t just implement realy aggresive pay2win elements in future titels? and thats beside that you’re willing to spend money on stuff you should allready have access to, because you payed for the game
> >
> > The announcers are a pure cosmetic and doesn’t effect the game. It’s not maps or missions or weapons. Getting a DMR isn’t that difficult… Also you are a sr30 so clearly you haven’t been playing that long you will get a DMR sooner or later. You can stick to arena until you unlock one if you feel you are at such a disadvantage in warzone not to play it.
>
> yes, the announcers are purly cosmetic, but it’s a part of the game which is locked behind a pay wall. also: if i have to play a lot of arena until i have enough reqs to be able to compete in WZ, means, i’m also locked out of WZ at the moment unless i start spending money. and i’m only sr30, because i got bored by the grind and stoped playing h5. (i got the feeling h5 is designed around the grind and MTs)
> yes i know i can unlock stuff without paying, but that will take forever, because 343 wants you to spend more money on the game you allready payed for. but at the moment i’m locked out of a huge part of customization and weapons in WZ. and even if it’s just customization, it’s a matter of having access to something or not. maybe not everybody cares about that, but there are people who do. a shortcut by paying for it (and than the addition of the random number generator) just makes it worse.

Actually it doesn’t take long at all to get enough reqs to compete in warzone IMO. Play heroic firefight where you are simply up against AIs and not other players.

> 2533274816788253;13:
> > 2533274793122050;12:
> > > 2533274816788253;10:
> > > > 2533274793122050;9:
> > > > > 2533274816788253;6:
> > > > > > 2533274972430429;5:
> > > > > > What do you mean who cares about HW2, lots of people care so much so that they released multiple betas for people to test, give feedback and improve upon. HW2 also contains micro transactions which no doubt are going to play a large role in blitz, alienating those with less money. The gaming industry has filled up with paying to win (what else would you call it) schemes, it doesn’t necessarily mean its a good thing for consumers. Halo 6 is on the horizon no doubt releasing in 2018. Next year, consider if you want to pay more for locked away content which should be given to those who put their time into games, rather than just allowing people with money to get everything day one of release.
> > > > >
> > > > > H5 has nothing behind a pay wall. The req bundles gave no advantage to you so it’s not pay to win by any means. Also H6 has no release date so 2018 is speculative. Games are going to have stuff for sale after release regardless whether it be map packs, microtransactions or whatever.
> > > >
> > > > the announcer are behind a pay wall. and i have a disadvantage in warzone, because i haven’t got the DMR yet (or some vehicles, and of those i have, i have got just a few) and i don’t have the time for a boring grind (and thats h5. just a boring grind).
> > > > and you’re hurting yourself by buying stuff with microtransaction, because it shows devs, that people are willing to pay even after they already bought a full price game, so why don’t just implement realy aggresive pay2win elements in future titels? and thats beside that you’re willing to spend money on stuff you should allready have access to, because you payed for the game
> > >
> > > The announcers are a pure cosmetic and doesn’t effect the game. It’s not maps or missions or weapons. Getting a DMR isn’t that difficult… Also you are a sr30 so clearly you haven’t been playing that long you will get a DMR sooner or later. You can stick to arena until you unlock one if you feel you are at such a disadvantage in warzone not to play it.
> >
> > yes, the announcers are purly cosmetic, but it’s a part of the game which is locked behind a pay wall. also: if i have to play a lot of arena until i have enough reqs to be able to compete in WZ, means, i’m also locked out of WZ at the moment unless i start spending money. and i’m only sr30, because i got bored by the grind and stoped playing h5. (i got the feeling h5 is designed around the grind and MTs)
> > yes i know i can unlock stuff without paying, but that will take forever, because 343 wants you to spend more money on the game you allready payed for. but at the moment i’m locked out of a huge part of customization and weapons in WZ. and even if it’s just customization, it’s a matter of having access to something or not. maybe not everybody cares about that, but there are people who do. a shortcut by paying for it (and than the addition of the random number generator) just makes it worse.
>
> Actually it doesn’t take long at all to get enough reqs to compete in warzone IMO. Play heroic firefight where you are simply up against AIs and not other players.

That’s not really what we are arguing though, we all know that we can earn reqs through play time, the debate is about whether to allow people to buy them, fast tracking their way to a high level, potentially unlocking more along the way. Imagine if reach had a micro transaction system, with lots of xp boosts everyone would be mythic if they had the money.

So basically you want 343i to give us the option to buy RP or XP boost right with RP or real money?

> 2533274972430429;14:
> > 2533274816788253;13:
> > > 2533274793122050;12:
> > > > 2533274816788253;10:
> > > > > 2533274793122050;9:
> > > > > > 2533274816788253;6:
> > > > > > > 2533274972430429;5:
> > > > > > > What do you mean who cares about HW2, lots of people care so much so that they released multiple betas for people to test, give feedback and improve upon. HW2 also contains micro transactions which no doubt are going to play a large role in blitz, alienating those with less money. The gaming industry has filled up with paying to win (what else would you call it) schemes, it doesn’t necessarily mean its a good thing for consumers. Halo 6 is on the horizon no doubt releasing in 2018. Next year, consider if you want to pay more for locked away content which should be given to those who put their time into games, rather than just allowing people with money to get everything day one of release.
> > > > > >
> > > > > > H5 has nothing behind a pay wall. The req bundles gave no advantage to you so it’s not pay to win by any means. Also H6 has no release date so 2018 is speculative. Games are going to have stuff for sale after release regardless whether it be map packs, microtransactions or whatever.
> > > > >
> > > > > the announcer are behind a pay wall. and i have a disadvantage in warzone, because i haven’t got the DMR yet (or some vehicles, and of those i have, i have got just a few) and i don’t have the time for a boring grind (and thats h5. just a boring grind).
> > > > > and you’re hurting yourself by buying stuff with microtransaction, because it shows devs, that people are willing to pay even after they already bought a full price game, so why don’t just implement realy aggresive pay2win elements in future titels? and thats beside that you’re willing to spend money on stuff you should allready have access to, because you payed for the game
> > > >
> > > > The announcers are a pure cosmetic and doesn’t effect the game. It’s not maps or missions or weapons. Getting a DMR isn’t that difficult… Also you are a sr30 so clearly you haven’t been playing that long you will get a DMR sooner or later. You can stick to arena until you unlock one if you feel you are at such a disadvantage in warzone not to play it.
> > >
> > > yes, the announcers are purly cosmetic, but it’s a part of the game which is locked behind a pay wall. also: if i have to play a lot of arena until i have enough reqs to be able to compete in WZ, means, i’m also locked out of WZ at the moment unless i start spending money. and i’m only sr30, because i got bored by the grind and stoped playing h5. (i got the feeling h5 is designed around the grind and MTs)
> > > yes i know i can unlock stuff without paying, but that will take forever, because 343 wants you to spend more money on the game you allready payed for. but at the moment i’m locked out of a huge part of customization and weapons in WZ. and even if it’s just customization, it’s a matter of having access to something or not. maybe not everybody cares about that, but there are people who do. a shortcut by paying for it (and than the addition of the random number generator) just makes it worse.
> >
> > Actually it doesn’t take long at all to get enough reqs to compete in warzone IMO. Play heroic firefight where you are simply up against AIs and not other players.
>
> That’s not really what we are arguing though, we all know that we can earn reqs through play time, the debate is about whether to allow people to buy them, fast tracking their way to a high level, potentially unlocking more along the way. Imagine if reach had a micro transaction system, with lots of xp boosts everyone would be mythic if they had the money.

I wouldnt have minded that… reach is why I prefer the MT system Halo now has. I bought the last map pack they sold in reach and then those yoinks took the maps, well the playlist with the maps, away and didn’t put the maps into the other list. That was hella lame especially since I really liked one of them. Map pack system just doesn’t work. It divided the playlist and population up. Giving players an option to get some packs with content they actually want is better than offering packs and you MIGHT get what you want. Gaining xp/rp in arena gives you no advantage what so ever. XP isn’t a reflection of skill at all and all xp does is eventually give you an emblem when you reach a certain number.

> 2533274816788253;11:
> > 2533274863544717;8:
> > This is one I will have to strongly disagree with. I get that you play FFA mostly and receive very little XP boosts, and in Arena the XP gain is wanting. However, asking for a chance to pay for more boosts is a little overkill in my opinion.
> >
> > Us veteran Halo 5 players don’t need to ask for more opportunities to give them money. We’ve already given them a copious amount already. We need to be asking for some XP double weekends, or more Arena XP boosts in packs, or for more packs like the Greatest Hits pack. I could get behind any of these, and I am sure many others would also.
> >
> > You had to know that this would be a more than unpopular idea. I am not saying those are the only one we should be proposing, but come on, at least give us some ideas where we aren’t paying more money into this game.
>
> How do you know how much money they have made? Why assume so many have emptied their pockets on packs. Why not give players more options on what they choose to buy?

Come on Lethal, you and I have both been around these forums long enough to know they have made a frak-ton with the Req packs. Here is a link that shows after a month of release they earned enough to up the HCS prize money to 1.7, roughly 700,000 was added from the Req system.

I am not going to go through the math if that trend held true until now. We have also both been around for all the packs since then, seen their popularity here and in game, as well as all the threads of “how much have you spent?”, and know there are a lot of kids out there spending on these packs.

Your premise, for this thread is not for more variety, but for more Req boosts. I say ask 343 for Arena boosts to be weighted more heavily, or something to that effect. We don’t need what you are asking. Yes, we need more Arena XP boosts, but we sure as hell don’t need them only through paying for them.

> 2533274863544717;17:
> > 2533274816788253;11:
> > > 2533274863544717;8:
> > > This is one I will have to strongly disagree with. I get that you play FFA mostly and receive very little XP boosts, and in Arena the XP gain is wanting. However, asking for a chance to pay for more boosts is a little overkill in my opinion.
> > >
> > > Us veteran Halo 5 players don’t need to ask for more opportunities to give them money. We’ve already given them a copious amount already. We need to be asking for some XP double weekends, or more Arena XP boosts in packs, or for more packs like the Greatest Hits pack. I could get behind any of these, and I am sure many others would also.
> > >
> > > You had to know that this would be a more than unpopular idea. I am not saying those are the only one we should be proposing, but come on, at least give us some ideas where we aren’t paying more money into this game.
> >
> > How do you know how much money they have made? Why assume so many have emptied their pockets on packs. Why not give players more options on what they choose to buy?
>
> Come on Lethal, you and I have both been around these forums long enough to know they have made a frak-ton with the Req packs. Here is a link that shows after a month of release they earned enough to up the HCS prize money to 1.7, roughly 700,000 was added from the Req system.
>
> I am not going to go through the math if that trend held true until now. We have also both been around for all the packs since then, seen their popularity here and in game, as well as all the threads of “how much have you spent?”, and know there are a lot of kids out there spending on these packs.
>
> Your premise, for this thread is not for more variety, but for more Req boosts. I say ask 343 for Arena boosts to be weighted more heavily, or something to that effect. We don’t need what you are asking. Yes, we need more Arena XP boosts, but we sure as hell don’t need them only through paying for them.

There is no way they kept that trend with the req packs. I say the more variety of what they offer the better. Heck those mythic weapon packs everyone went ape over are actually still available in the Xbox store if you want them. I want to see packs as a whole get more stream line to where you actually get what you want in packs. Packs should be broken up into vehicles, weapons and cosmetics. To me all packs that were offered should still be available.

> 2533274816788253;18:
> > 2533274863544717;17:
> > > 2533274816788253;11:
> > > > 2533274863544717;8:
> > > > This is one I will have to strongly disagree with. I get that you play FFA mostly and receive very little XP boosts, and in Arena the XP gain is wanting. However, asking for a chance to pay for more boosts is a little overkill in my opinion.
> > > >
> > > > Us veteran Halo 5 players don’t need to ask for more opportunities to give them money. We’ve already given them a copious amount already. We need to be asking for some XP double weekends, or more Arena XP boosts in packs, or for more packs like the Greatest Hits pack. I could get behind any of these, and I am sure many others would also.
> > > >
> > > > You had to know that this would be a more than unpopular idea. I am not saying those are the only one we should be proposing, but come on, at least give us some ideas where we aren’t paying more money into this game.
> > >
> > > How do you know how much money they have made? Why assume so many have emptied their pockets on packs. Why not give players more options on what they choose to buy?
> >
> > Come on Lethal, you and I have both been around these forums long enough to know they have made a frak-ton with the Req packs. Here is a link that shows after a month of release they earned enough to up the HCS prize money to 1.7, roughly 700,000 was added from the Req system.
> >
> > I am not going to go through the math if that trend held true until now. We have also both been around for all the packs since then, seen their popularity here and in game, as well as all the threads of “how much have you spent?”, and know there are a lot of kids out there spending on these packs.
> >
> > Your premise, for this thread is not for more variety, but for more Req boosts. I say ask 343 for Arena boosts to be weighted more heavily, or something to that effect. We don’t need what you are asking. Yes, we need more Arena XP boosts, but we sure as hell don’t need them only through paying for them.
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> There is no way they kept that trend with the req packs. I say the more variety of what they offer the better. Heck those mythic weapon packs everyone went ape over are actually still available in the Xbox store if you want them. I want to see packs as a whole get more stream line to where you actually get what you want in packs. Packs should be broken up into vehicles, weapons and cosmetics. To me all packs that were offered should still be available.

In a way I agree, I think dividing the content up into different sections, vehicles, weapons, power ups, and boosts (RP and XP) allows people to get something what they ‘brought’ rather than a mix and match of different reqs. Forgot cosmetics too. I think ActMan said to divide them up. With regard to boosts, I would probably make them a req point only thing. Possibly increase the cost of points for a pack, maybe 5000-15000? Cost would vary depending if you wanted solely XP, RP or both combined. By not allowing real money to be spent it prevents people from just ranking fast, and instead rewards time spent playing.

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> There is no way they kept that trend with the req packs. I say the more variety of what they offer the better. Heck those mythic weapon packs everyone went ape over are actually still available in the Xbox store if you want them. I want to see packs as a whole get more stream line to where you actually get what you want in packs. Packs should be broken up into vehicles, weapons and cosmetics. To me all packs that were offered should still be available.

We will never be able to know exactly how much they are making with the packs. So we will have to leave that part of the discussion there I think.

As to the other part, well in terms of keeping up the packs so players can always have access to them I agree. Not all the packs though. The ones I grinded and worked my butt off for I would rather not stay in the pool always. Time exclusives should stay that way.

P.S. When I disagreed it was in the premise that all you wanted more access to was the Arena boosts.