Let us build our own firefights and "missions"

The idea is really simple; add the basic forge volumes from Reach’s invasion game mode to H5 and allow us to drop in bots/NPCs at will.

The XB1 has far greater processing power than it’s predecessors so I’m fairly certain this is doable, just sample the AI selection for specific units on you’re preexisting AI. You may not need to make anything new, just have different accessible “Brains” a la Project Spark (existing AI taken from campaign) and let us pick their load outs and set them to either offensive, defensive or patrol (custom path nodes) “Brains” for all bots,

TL;DR add bots to Halo, we promise to do cool stuff and the team wont have to design more than a couple example Firefights and you get another feature you can put on the box.
I don’t feel like making another thread for this but if you could also let us forge in campaign spaces that would be great; Halo 2 was ripe with campaign spaces that could have been converted to multiplayer dreams. if you let us go into a level select and select a play region, once the region is set an algorithm like the one coming with H2A forge could figure out if we’re creating a buggy mess and prevent horrible maps from being made or just tell us to reduce the size of the play region. I’m not asking for anything but map data here leaving existing campaign AI would make the maps cumbersome but I’m not awfully experienced with how this sort of data would be packaged so it might be impossible or require a duplicate empty map file and that would be bothersome for plenty of reasons. If this is possible the amount of content players could work with would be staggering, assuming you add the proper forge volumes and took my first suggestion we would be able to make our own missions, make a massive amount of unique race tracks, develop large multiplayer maps ourselves and obviously build Firefights with much greater variety. If you do use this suggestion and it saves dev time or money a great touch would be setting up volumes that can trigger audio files, notification text and screen filters allowing us to make more immersive “missions”, races, Firefights and even objective games like Invasion from Reach.
p.s. We would need to set drop ships on path nodes to maintain immersion.

p.s.s. I still want to fly a pelican.

p.s.s.s. If H2A is on a similar enough engine to H5 could you port all of those maps to H5 and let us access our forge data from H2A in H5 so that we can have an existing forge repertoire on launch?

As much as I would love for this to be an actual feature, my realist thinking as me saying that it’s just about impossible, considering how player scripting would just be a total mess and frustration.

I think a simplified version could be possible but I doubt that all of that could be done.