So, here we are, after all this and having been wanting to write I have decided to create this post. So, I ask you, HOW would you make the necessary changes to fix the main problems in Halo Infinite? I do NOT mean what, but how you would do it.
In my case, with my grain of sand, I would like to focus on the challenge system. Everyone knows that it needs to be completely fixed and changed, but few people comment on how to do it. This is my vision:
- A challenge system is always welcome when it is ADDITIONAL to a main progression system, it should never have been the main focus of the multiplayer experience.
- Weekly challenges should be permanent, and related to the current season. In this way you can develop groups of challenges that share a main theme. For example: Sniper Challenges.
- Being themed challenge packs, the final prize will be something related to that theme, but it would be an object of remarkable value.
A system of weekly challenges that were related to the battle pass would add extra value to it. Having this PERMANENT system of challenges that are unlocked week after week allows players to complete these challenges whenever they want, eliminating any existing FOMO system in it.
In addition, being permanent causes an accumulation of content to be done that allows the player to return whenever they want and have something to do without having to turn each game session into an experience focused on them. One day you may want to play a few games with your friends, the next day you can advance a little with the challenges of the first pack of seasonal challenges.
It could be possible to discuss the possibility that these permanent challenge packs were only available when buying the battle pass. Or maybe you can only get the final prize after completing everything if you buy that pass. This is already something to debate.
An example of this would be Fortnite, who has these challenge packs that by completing them whenever we want throughout the season allows us to acquire the final object. Of course, in the case of Fortnite, these packs are not permanent, but it is a very clear example of what I mean.
Having a main progression system based on ranks that we get for our profile, along with a system of complementary challenges and a battle pass, I see it as a good base to be able to expand the development of Halo Infinite. And even not only enclosing the challenges for PVP, but also for PVE modes, campaign, Forge, etc…
What do you think? What else would you do to change the challenge system? Or any other negative aspect of Halo Infinite.