Halo Reach and Halo 4 are polarizing, but here’s the lessons they should take from them.
1: Everyone wants to be able to pick up grenades. You want to make a perk like system like Call of Duty that’s fine, but picking the grenades off your fallen foes should be automatic every time.
2: People like flying vehicles, and they want more of them.
3: Elites are a huge part of multiplayer identity, people want them.
4: People like the hand cannon pistol.
5: People want more available gametypes, not just new ones.
> Halo Reach and Halo 4 are polarizing, but here’s the lessons they should take from them.
>
> 1: Everyone wants to be able to pick up grenades. You want to make a perk like system like Call of Duty that’s fine, but picking the grenades off your fallen foes should be automatic every time.
>
> 2: People like flying vehicles, and they want more of them.
>
> 3: Elites are a huge part of multiplayer identity, people want them.
>
> <mark>4: People like the hand cannon pistol.</mark>
>
> 5: People want more available gametypes, not just new ones.
Dear god, no. We need more pistols that act like pistols, and less OP weapons.
Points one and five are the only two that I agree with. Flying vehicles is contentious. People want them, but the lesson I think can be pulled from previous games is that actual implementation is poorly received.
> Points one and five are the only two that I agree with. Flying vehicles is contentious. People want them, but the lesson I think can be pulled from previous games is that actual implementation is poorly received.
Explain please.
Hornet traded maneuverability for more power, and the Falcon required teamwork to operate. While the latter is hard to do in Halo, especially when the Banshee in Reach was so OP, I never had any real issues.
i certainly saw more people complaining about the falcon in Reach than applauding it. Was the hornet even available? The space levels were sources of endless complaint/derision.
It seems like for most people the concept far exceeds the reality. i may have a wrong impression though.
> i certainly saw more people complaining about the falcon in Reach than applauding it. Was the hornet even available? The space levels were sources of endless complaint/derision.
>
> It seems like for most people the concept far exceeds the reality. i may have a wrong impression though.
In Reach it was meh because of OP Banshee, lock on Rocket Launcher, and the fact that teammates in Halo can never coordinate. The Hornet was common in BTB Heavies and on Avalanche, although I only ever get Avalanche in H3 MM nowadays. What space levels?
Halo can pull off flying vehicles if they keep it simple. Maps on Reach paradiso mountain balanced out by flying vehicles and carved out tunnels, the map remained one-sided, but that battle tested concept remains. Hornet in Halo 3 avalanche played similar, but was treated like an assault and transport, the pilot controlled the guns the falcon should be follow suit.
Chopper comeback and Jet Ski mini gun anyone?
> Halo can pull off flying vehicles if they keep it simple. Maps on Reach paradiso mountain balanced out by flying vehicles and carved out tunnels, the map remained one-sided, but that battle tested concept remains. Hornet in Halo 3 avalanche played similar, but was treated like an assault and transport, the pilot controlled the guns the falcon should be follow suit.
>
> Chopper comeback and Jet Ski mini gun anyone?
Falcon shouldn’t change aside from maybe the gunner turrets becoming more powerful. It’s supposed to be the Warthog of the skies, unfortunately the Banshee was OP as hell and ruined its experience.
As for the Chopper, yes. Boat, only if we get the Longshore dingy with a turret in the back.