Less Twitch, More Halo

Less Twitch and More Strategy.
This can be achieved through numerous changes:
1. Increased Time to Kill On All Weapons (especially BR)
-Battle Rifle: Lower fire rate, more spread, less bullet magnetism (to mimic Halo 2/3)

-Assault Rifle: Effective range to be nerfed to encourage more CQC. This can be done through nerfing smart-scope on the AR to uselessness, and increasing AR spread. An AR with a higher TTK would encourage more close-mid range grenade usage, and benefit the Plasma Grenade. (in which sticking enemies have become more difficult than ever)
Kills might become incredibly difficult given the Spartan’s new evasive abilities. Thus, it would be necessary to nerf Thruster Pack to about an 8 second cooldown. This would encourage tactical, strategic use of the Thruster Pack, since you would on average be only able to use it once per encounter. You would have to decide whether to use it offensively or defensively; or whether to save your evade for an encounter, or to use it as a quick way to traverse the map. Such a design would encourage strategy and thinking.
Additionally, Spartan Abilities such as Hover and Ground Pound should include some form of cooldown.
One suggestion is for Ground Pound to share a cooldown with Thruster.
(nerfed thruster /might/ benefit big-team-battle)

2. Smaller Maps
To compensate for higher kill times, map size should be reduced and sight-lines shortened so that encounters can occur more frequently.
Frequent encounters on smaller maps, and tighter spaces would also discourage sprinting, (as it would be more difficult to get away/return fire) as a bonus for those who dislike that mechanic. Sprint can then be designed as a tactical option for players, rather than a mechanic which they are obliged to use to traverse efficiently across a large map.
Large maps have also reduced the effectiveness of certain power weapons, such as the Energy Sword and the Rocket Launcher.

3. Gameplay Variety
This is stated to be a beta for Arena Multiplayer, which I take to mean a watered-down, ‘MLG’ like vanilla Halo experience.
Personally, however, I feel that gameplay at the moment lacks sandbox variety as per previous Halos which had made Halo so thoroughly enjoyable and unique.
For instance, the existence of mid-tier and utility weapons. The current metagame largely involves BR and DMR duels, which is only one element of the Halo game. We need our Plasma Pistols, Needlers and Brute-Shots back into the game. Inclusion of such ‘mid-tier/utility’ weapons would be an added dimension to map-control, now made obvious with Power Weapon indicators. We need moments where players encounter each other in tight corners in a fight over a…plasma pistol, while the rest of their team fights over the Prophet’s Bane in the distance.
The SMG and Light-Rifle are currently two weapons which sort of fill the role of mid-tier weapons. If the AR is nerfed, (as mentioned above), the SMG’s role would be elevated in comparison, being able to be versatile in range through smart-scope.
Light-Rifle could be stronger to make it more distinct from the other precision weapons, but ammo count should be reduced.
Fusion Coils. Road Cones. Camping Stools. Energy Shields like those in Snowbound where players can camp behind. Overshield spawn as a place for dominion. The Banshee on Ascension which was designed as a way to fit vehicles into small-maps…the gate on High Ground.
Halo is so much more than 4v4 Arena Multiplayer, and as of now there are many of these elements missing from the game, which I hope to see in future gameplay.
Our experience of the game is far from complete, and I think if 343 could implement traditional elements well-enough, in the vein and philosophy of traditional Halo, Halo 5: Guardians could be a pretty great game.
The point is to blow our minds. Evolve the game, but please the fans at the same time. Evolve it right.

Smaller maps with shorter sightlines, as well as a generally weaker BR would make BR starts more enjoyable in this game.

No. Just no.

Less aim assist and bullet magnetism is the answer. Why? It lengthens the average kill time, while keeping the optimal kill time short. This allows for my interesting gunplay as it empowers the individual to be able to challenge an opposing player despite being down a shot or two at the beginning of the confrontation.

As it stands, Halo CE was the only title in the franchise that had this right. Funny enough, CE had the quickest kill time in the entire franchise with the 0.68 seconds 3SK Magnum.

Reduce aim assist, bullet magnetism and bullet spread. Increase rate of fire. Faster optimal kill time, long average kill time. Much better.

Also, the beta lacks weapon variety much in part to half the sandbox not even being in the game!

I just stopped as soon as I read “Increased Time to Kill On All Weapons”. What kind of meds are you on, mate? Seriously? TTK is already way too fast. Its already getting way too close to the CoD TTK as it is. If anything it needs to be DECREASED. Its already like 1/2-2/3 the time of previous Halos.

> 2533274814855881;4:
> I just stopped as soon as I read “Increased Time to Kill On All Weapons”. What kind of meds are you on, mate? Seriously? TTK is already way too fast. Its already getting way too close to the CoD TTK as it is. If anything it needs to be DECREASED. Its already like 1/2-2/3 the time of previous Halos.

By ‘Increased TTK’, I meant that it should take longer to kill your opponents.

> 2533274851697025;3:
> No. Just no.
>
> Less aim assist and bullet magnetism is the answer. Why? It lengthens the average kill time, while keeping the optimal kill time short. This allows for my interesting gunplay as it empowers the individual to be able to challenge an opposing player despite being down a shot or two at the beginning of the confrontation.
>
> As it stands, Halo CE was the only title in the franchise that had this right. Funny enough, CE had the quickest kill time in the entire franchise with the 0.68 seconds 3SK Magnum.
>
> Reduce aim assist, bullet magnetism and bullet spread. Increase rate of fire. Faster optimal kill time, long average kill time. Much better.
>
> Also, the beta lacks weapon variety much in part to half the sandbox not even being in the game!

The Halo 5 BR already possess a quicker fire-rate and optimal kill time. Halo 5 has less aim-assist than usual too.
Kill times are too short however, that’s the general complaint. Reducing the BR’s ROF to that of Halo2/3 might mitigate the issue. The main issue is that it’s too accurate. I wonder if that’s a problem with hit-scan, or reduced bullet spread.

> 2533274814855881;4:
> I just stopped as soon as I read “Increased Time to Kill On All Weapons”. What kind of meds are you on, mate? Seriously? TTK is already way too fast. Its already getting way too close to the CoD TTK as it is. If anything it needs to be DECREASED. Its already like 1/2-2/3 the time of previous Halos.

you do realize increase TTK means to make take longer to kill someone right?

> 2533274843849887;5:
> > 2533274814855881;4:
> > I just stopped as soon as I read “Increased Time to Kill On All Weapons”. What kind of meds are you on, mate? Seriously? TTK is already way too fast. Its already getting way too close to the CoD TTK as it is. If anything it needs to be DECREASED. Its already like 1/2-2/3 the time of previous Halos.
>
>
>
>
> By ‘Increased TTK’, I meant that it should take longer to kill your opponents.
>
>
>
> > 2533274851697025;3:
> > No. Just no.
> >
> > Less aim assist and bullet magnetism is the answer. Why? It lengthens the average kill time, while keeping the optimal kill time short. This allows for my interesting gunplay as it empowers the individual to be able to challenge an opposing player despite being down a shot or two at the beginning of the confrontation.
> >
> > As it stands, Halo CE was the only title in the franchise that had this right. Funny enough, CE had the quickest kill time in the entire franchise with the 0.68 seconds 3SK Magnum.
> >
> > Reduce aim assist, bullet magnetism and bullet spread. Increase rate of fire. Faster optimal kill time, long average kill time. Much better.
> >
> > Also, the beta lacks weapon variety much in part to half the sandbox not even being in the game!
>
>
> The Halo 5 BR already possess a quicker fire-rate and optimal kill time. Halo 5 has less aim-assist than usual too.
> Kill times are too short however, that’s the general complaint. Reducing the BR’s ROF to that of Halo2/3 might mitigate the issue. The main issue is that it’s too accurate. I wonder if that’s a problem with hit-scan, or reduced bullet spread.

it probably has more to do with the high bullet magnetism and big hit boxes.

Lower the fire rate. Decrease the damage, even.

But do not give us the Halo 3 BR.

Slowing the fire rate a little is fine, but I liked the new AR range, and I Def don’t want increased spread. The TTKs were fine by me in the beta.