I was wondering, would you guys rather that Halo 6 “reboot” the franchise by ignoring the expanded universe (comics, books, shows)?
I ask because I would… The series / games are all I care about. I would rather have Halo 6 be it’s own complete package that explains everything, with all the characters, to me without having to read a novel… What about you?
I wouldn’t wanna exclude the expanded universe from the games, tho i would not object to it having less of a presence. After Halo 4 i kept wondering what happened to the Didact, till we learned of his fate in a comic… A comic? The didact was too big of a character to be dealt with in a comic
But other tie-ins such as events from novels and comic being mentioned would be okay, considering all of it plays a relevance but 343 have to make sure, that players who have no interest in the expanded universe feel as up to date with the story as well as the rest of us.
Expanded universe stuff is ok As long as it relatable and easily understandable to the game only crowd . I think tie ins are great but I don’t want to have to access a heap of outside media to understand what’s going on in the game I’m currently playing .
I wouldn’t want them to entirely act like the expanded universe doesn’t exist but I agree that a game should be easily understandable on its own. It sounds like that’s kind of what they’re trying to do so here’s hoping.
It’s the smart move. 343’s trying to shake the stigma and baggage they’ve accumulated over the past handful of years with Halo 4 and 5- both of which incorporated a lot of expanded universe elements for better or worse.
I think they want Infinite to be refreshing and fun, and having it bogged down by a bunch of lore elements that haven’t been central to the prior games (or even narrative elements established in prior games, given that they’ll probably want to bring a lot of new players in or lapsed players back) won’t serve that purpose. I think they’re calling it Infinite instead of Halo 6 because they don’t want people to associate as strongly with Halo 4 and 5- regardless of what their explanation for the naming convention is.
Depending on what halo we’re on, the expanded universe is going to be key to the story.
Yeah…That’s a no from me boss man.
I mean halo 5 pretty much shoved the expanded universe under a buss already. Everything that was built up is dashed away by the Created and the general intent and wonder of the forerunner saga is warped beyond meaning. The only thing that really ‘required’ the books was blue teams reuinion.
h5 is just riddled with plot holes and contrivances that people who haven’t read the books assume the books fix. Which they don’t, they make some of them worse.
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> I wouldn’t wanna exclude the expanded universe from the games, tho i would not object to it having less of a presence. After Halo 4 i kept wondering what happened to the Didact, till we learned of his fate in a comic… A comic? The didact was too big of a character to be dealt with in a comic.
The comic really changes nothing. He fell into a composer beam portal at the end of halo 4, even if you haven’t read the comic, him being ‘composed despite being immune’ works either way.
The comic’s real sin was having the introduction to blue team be in it rather than the game, well, and bringing black team back just to kill them as cannon fodder.
There’s nothing inherently wrong with including expanded universe aspects into the games as long as there is proper bridging between the two mediums. One of the most requested features is a codex, and I think for good reason. It adds a wealth of information that would drag on if in a cutscene, and doesn’t require outside avenues from the game to receive the needed information.
I also don’t think Infinite is going to ignore the EU. I mean, we’re on Installation 07. That ring is pretty important in the EU, so just brushing all that aside would be most unwise.
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> h5 is just riddled with plot holes and contrivances that people who haven’t read the books assume the books fix. Which they don’t, they make some of them worse.
This guy gets it.
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> I wouldn’t wanna exclude the expanded universe from the games, tho i would not object to it having less of a presence. After Halo 4 i kept wondering what happened to the Didact, till we learned of his fate in a comic… A comic? The didact was too big of a character to be dealt with in a comic
>
> But other tie-ins such as events from novels and comic being mentioned would be okay, considering all of it plays a relevance but 343 have to make sure, that players who have no interest in the expanded universe feel as up to date with the story as well as the rest of us.
Yes; The death of a main antagonist happening in a comic, the background/ introduction of blue team happening outside of Halo 5, the plot holes of Halo 5, all that to me represents why Halo: Infinite needs to stick to telling the stories in the games.
Halo: Reach to me was great because it was a prequel to Halo that introduced characters and built those characters without assuming we knew much about them, outside of them being Spartans in your squad. Halo 5 and 4 were filled with too much drama for me that I did not care for. They were also filled with too much lore that did not deal with what Halo is about: the flood, convenient and marines.
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> Yes; The death of a main antagonist happening in a comic, the background/ introduction of blue team happening outside of Halo 5, the plot holes of Halo 5, all that to me represents why Halo: Infinite needs to stick to telling the stories in the games.
>
> Halo: Reach to me was great because it was a prequel to Halo that introduced characters and built those characters without assuming we knew much about them, outside of them being Spartans in your squad. Halo 5 and 4 were filled with too much drama for me that I did not care for. They were also filled with too much lore that did not deal with what Halo is about: the flood, convenient and marines.
To be honest, I wouldn’t use Halo: Reach as a reference for not needing outside material. The entire premise of the game was based off the novel, the introduction of Spartan-IIIs was in a novel, who Doctor Halsey was required a novel, and the significance of Reach was explained in a novel.
Reach actually required a fair bit of EU to fully understand it, but I do agree that Noble team’s characters didn’t need (and truthfully weren’t in) outside material to understand them. However, the characters of Halo 5 don’t require it, either.
They shouldn’t ignore the expanded universe but they really shouldn’t make it necessary to know all the outside lore to understand what’s going on in the campaign. They should expand the outside universe in the game through terminals and a codex similar to the Phoenix logs in halo wars 2
I’m completely obsessed with Halo’s lore… but even I’ll admit that I don’t want the games to rely on expanded material. Terminals, Easter eggs, errant dialogue, data logs, and a couple other story mechanics are capable of rewarding hard core fans while still allowing the more casual fans to just enjoy the experience without being confused.
Take a look at H2’s minuscule nod to First Strike for a great example of this. The entire book is all about how the Chief and Johnson got back to Earth. But in the game all you get is “sorry guns, it’s classified” when the armorer asks how Johnson managed to make it back home. For lore fans, you get a small nod to the book and feel a sense of satisfaction at being “in the know” regarding Johnson’s comment. For casual fans, it’s just another line of dialogue and a simple way to brush over the fact that last time you saw Chief, he was stranded in a Longsword while Johnson was presumed dead.
This proves to me that a game with such an expansive universe can still be completely understood and enjoyed by even the most casual fan.
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> > 2533274808132896;10:
> > Yes; The death of a main antagonist happening in a comic, the background/ introduction of blue team happening outside of Halo 5, the plot holes of Halo 5, all that to me represents why Halo: Infinite needs to stick to telling the stories in the games.
> >
> > Halo: Reach to me was great because it was a prequel to Halo that introduced characters and built those characters without assuming we knew much about them, outside of them being Spartans in your squad. Halo 5 and 4 were filled with too much drama for me that I did not care for. They were also filled with too much lore that did not deal with what Halo is about: the flood, convenient and marines.
>
> To be honest, I wouldn’t use Halo: Reach as a reference for not needing outside material. The entire premise of the game was based off the novel, the introduction of Spartan-IIIs was in a novel, who Doctor Halsey was required a novel, and the significance of Reach was explained in a novel.
> Reach actually required a fair bit of EU to fully understand it, but I do agree that Noble team’s characters didn’t need (and truthfully weren’t in) outside material to understand them. However, the characters of Halo 5 don’t require it, either.
You see, this is where I disagree. To a Halo player, I went into Reach knowing that Reach was glassed because of the first 3 Halo games referencing it. Also, the game was simple again: The covenant are attacking your planet (again) and it’s your job to stop it. You already know who the covenant are, now you get to see how the covenant introduced themselves to Reach and how you (Master Chief) eventually ended up being passed the torch to save the universe. I just hope Infinite gets rid of the red/ orange/ silver Halo 5 enemies that look like they are from a book and back to the simplistic universe of Halo Bungie created instead of the expanded lore that I have no idea about
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> Yes; The death of a main antagonist happening in a comic, the background/ introduction of blue team happening outside of Halo 5, the plot holes of Halo 5, all that to me represents why Halo: Infinite needs to stick to telling the stories in the games.
The didact didn’t die in the comic. He’s in as much limbo as he was at the end of halo 4. The comic really changed nothing.
I do agree on blue team.
Halo 5’s plotholes aren’t the fault of the books. The game just has horrible writing.
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> I just hope Infinite gets rid of the red/ orange/ silver Halo 5 enemies that look like they are from a book and back to the simplistic universe of Halo Bungie created instead of the expanded lore that I have no idea about
I feel like you’re just blaming things you don’t like on the books. All enemy types are made to serve the game. Even if they appear in the books first, its just as a teaser for the game and is the same thing Bungie did back during its time. Every covenant species except for drones appeared in a book first.