So lately I’ve been hearing a lot from people that want the Halo 5 campaign to be long, just like with Halo 2. But in my opinion, Halo 2 was too long, and was filled with filler. While well-designed, it was filler nonetheless. I’d say 4-5 levels in Halo 2 were useless, and just there to pad out the game. Why couldn’t Bungie just take out the filler, tighten up the story, and add the levels they wanted to do what would add to the story before their deadline? The few levels I know of that were filler are as follows.
Outskirts: I understand wanting to show off Earth, and this level is well-done, but it is useless. It adds no story to the game, and is just there to be there. It is very easily done to have the Pelican crash on the bridge, and use a tank then. You could just do Metropolis and in my opinion, this would give enough Earth and enough epicness, and it wouldn’t affect the story.
The Arbiter: Why? I also understand wanting to show off the Arbiter, but you could easily drop him off before they get to the door leading to the Flood and still have all the proper story. Was a whole level worth the lead up to the flood?
Note: I would say Delta Halo, but the exploration of a Halo ring is so deep-rooted in the franchise, just having one level mostly underwater would be ludicrous. But, I do think Delta Halo was too long.
Quarantine Zone: This level is one of the best in the game. No doubt about that. The problem is that it is utterly useless. Why can’t we change some things up and put the end of the previous level extended slightly right before they get to the Library? It would be tighter, and not be so tedious and long to get to one place. There is absolutely no story until the end of the level, which again, could be put right after the end of the past one.
Note: Oh Gravemind, What will I do with you? Honestly, this level does seem pretty necessary, but it really isn’t at the same time. To be honest, if it took out the marines, took out some of the padding, and put less time on The Great Schism, this level would be great. If it was ALL about the fighting between the Covenant and was half the length, this would be a winner. So, for now, I guess this is needed? High Charity is definitely needed though, because after he talks to Cortana, he needs to get to the Forerunner Dreadnought before the Flood infest the city.
Uprising: This level is my least favorite in the game, the most useless, and the reason why I think this game is too long. It has no story, barely any dialogue, and really is just there for more Arby (I love him though). Why can’t The Arbiter just be transported a little bit before he meets Rtas and extend The Great Journey slightly? What is gained from this level, more stuff about The Great Schism? Didn’t we hear about that enough?
Now what does all this Halo 2 stuff have to do with Halo 5? What I’m trying to point out is that longer doesn’t always mean better. I believe IF Halo 5 has enough story, then a Halo 2 length is great IF the levels are all there for a reason, a place in the story. Halo 4 might have been short, but at least it had every level play a part in the plot, so that’s why I think it is much better than Halo 2’s campaign. I just don’t think that Halo 5’s campaign should be overly long for the sake of being overly long. I think it should be overly long if the story demands it to be. Halo 2’s story demanded for a shorter campaign, and the story suffered because Bungie decided by the deadline that instead of focusing more on the story, they instead focused more on the number of levels. If they decided NOT to have those filler levels, then before they developed them, they could have added more story missions that were in Halo 3. Because of Halo 2’s filler, it suffered in its campaign in my opinion. It was long with filler, when it could have been long with story. Halo 5 NEEDS to be long with story in every level in order to be great, as with the basics like a good plot, characters, and level design. What do you think? Am I crazy, or am I being logical?
