Legendary Weapon Idea - Halo: CE Magnum

So, I was thinking that with the SPNKr RL coming back as a Legendary weapon, I figured it was time to shine down on a much older, but crazy power weapon. The Combat Evolved Magnum, the Legendary 3-shot machine. This was a heavily feared, but used weapon in both CE’s campaign, and multiplayer. So, how could this be a Legendary weapon?

  1. This weapon is quite powerful all it’s own, it’s got a 3 headshot kill rate, the thing was a friggin’ beast back in the day!

  2. With the power the Magnum has, it could be balanced by giving it a high recoil, so if you place one headshot it would take some time to line it back up. Or maybe a slower reload speed…?

  3. Every Legendary weapon has its own style, the classic pistol whip animation for the melee attack would probably give a rush of nostalgia.

  4. Who wouldn’t want to see the old style pistol again…? Much like how the SPNKr was made a Legendary weapon, the old double tubed monster was missed.

Write any ideas below. Sorry if I’m not good with this, as this is my first Legendary weapon idea, ever. Thanks -

Completely on board with the pistol as a legendary weapon.

Would also like to see (as other have suggested) Tartarus’ gravity hammer.

That, truly would be a Legendary weapon. I like the idea, let me think…

Tartarus’ gravity hammer should possess the ability to have a higher, but faster jump rate, or to do things such as a ground pound but only using the hammer… Hmm… This could be looked into! :smiley:

hahaha what about Petra Janecek’s revolver?

The Fist of Rukt would be amazing as a legendary weapon.

Or better yet, Pre-Halo’s UNSC Machete to counter the Energy Sword?!

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> Or better yet, Pre-Halo’s UNSC Machete to counter the Energy Sword?!

Yeah, because we desperately need to have a 3rd melee weapon…

Halo CE pistol would be more then amazing!!

Keyes’ Magnum… yes please.

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> Keyes’ Magnum… yes please.

That would be the best name ever. Theron… You just made history. If it’s Keyes’ Magnum, it’s no doubt Legendary… The Magnum that started it all. :smiley:

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> Or better yet, Pre-Halo’s UNSC Machete to counter the Energy Sword?!

Yeah!! It would be very crazy

Bump!

This a post from this same topic I posted on my main forum domain. This guy is the Site Moderator, and he is one creative chap! Tell me what you guys think!

Captain Keyes’ M6D

This is the first weapon that the player ever gets to use in the series (and therefore, quite possibly the first weapon a lot of players ever used in a shooter!) and therefore it would do very nicely for a ‘Legendary’ version of the classic pistol.

Weapon Name - Keyes’ Pistol
What Makes it a Legendary - 3 shot kill and ability for damage to bleed through shields, fast firing speed, and large magazine
Specialties in Animation - Complete classic set, including pistol whip and idles
How to balance this weapon out - Suffers from surprisingly poor accuracy
Appearance - Original M6D model with increased polygon and textures levels

Sergeant Johnson’s M6 G/GNR

The Spartan Laser has unfortunately gone through a bit of a decay since it was introduced in Halo 3, first having its charge time increased in a title update, then having its battery reduced in Reach, and by the time of Halo 4 it wasn’t even a particularly useful weapon for destroying vehicles, even when it was available at all. As the weapon that destroyed 343 Guilty Spark, Johnson’s laser needs no such nerfs!

Weapon Name - Orion Laser
What Makes it a Legendary - Faster charge time, larger battery, increased damage, and ability to penetrate vehicles
Specialties in Animation - Complete classic set, plus any Spartan holding the laser acquires a cigar complete with puffs of smoke on kills
How to balance this weapon out - Don’t, the standard laser actually needs a buff as it is
Appearance - Halo 3 model with improved polygon count and textures, plus an elite skull and kill count scratches on the side

Infection Shotgun

Only essentially a semi-canon weapon, the survivor’s Shotgun has been a staple of the Infection gametype ever since Halo 2, and was eventually given its own variant in Halo 2: Anniversary. There have been plenty of famous shotgun rampages throughout Halo, particularly on Flood levels, and so simply branding it as a shotgun that saved its owner’s life many times against the swarm would do nicely as backstory.

Weapon Name - Survivor’s Shotgun
What Makes it a Legendary - Longer range and increased damage combined with faster reload speed
Specialties in Animation - Faster reload animations and unique assassinations
How to balance this weapon out - Larger pellet spread and no ability to replenish ammunition
Appearance - CE:A/Reach model with weathering and flecks of blood and biomass over it, particularly so nearer to the front

Noble Six’s Assault Rifle

Noble Six wielded an Assault Rifle to great effect during the last battle on planet Reach, its fire still capable of downing multiple Elites despite taking enough plasma damage that even Six’s Mjolnir armour had begun to fail. Though lacklustre in gameplay, during the cutscene of Six’s final stand this particular rifle proved the equal of those encountered in Combat Evolved, and along with Six’s helmet, may have survived Reach’s glassing.

Weapon Name - The Last Stand
What Makes it a Legendary - 60 round magazine, increased accuracy and fire rate
Specialties in Animation - Similar animations, but firing and reload sounds are scratchier and clankier to represent damage
How to balance this weapon out - No ability to use smart scope, plus the ammunition counter/compass is cracked and inert
Appearance - Same model as Reach, but weathered and rusted to reflect damage taken in Six’s final stand and the subsequent years of exposure to the elements without care