Legendary Slayer still being developed or???

Is there any new information about Legendary Slayer?

Ha.
Who knows. 343i are pretty good at being terrible developers so i would say “Legendary Slayer” has been canned and are yet to let us know.

There was a link to a tweet from BS Angel posted in another thread that said it’s slatted for release in July and that more info will be out closer to launch. I’m guessing just after the holiday.

Several weeks back they said they wouldn’t be ready to share information on it for some time. I can’t confirm the previous post about bsangel, but that sounds like a reasonable time frame.

I’m really getting antsy to know if legendary slayer is the game type that I’ve been wanting.

why does it take so long to make this playlist. you can easily make a classic playlist in customs in a couple minutes.

> why does it take so long to make this playlist. you can easily make a classic playlist in customs in a couple minutes.

I assume they are trying to get weapon spawns right, or tweaking existing maps and forging new maps to account for not having sprint.

> Several weeks back they said they wouldn’t be ready to share information on it for some time. <mark>I can’t confirm the previous post about bsangel,</mark> but that sounds like a reasonable time frame.
>
> I’m really getting antsy to know if legendary slayer is the game type that I’ve been wanting.

Just in case people didn’t see it on the other thread.

> > why does it take so long to make this playlist. you can easily make a classic playlist in customs in a couple minutes.
>
> I assume they are trying to get weapon spawns right, or tweaking existing maps and forging new maps to account for not having sprint.

why dont they just make a beta hopper like they did for reach? get feedback instantly.

> > why does it take so long to make this playlist. you can easily make a classic playlist in customs in a couple minutes.
>
> I assume they are trying to get weapon spawns right, or tweaking existing maps and forging new maps to account for not having sprint.

Or they’re playing rock, paper, scissors to decide if armor abilities should be added to ruin the playlist.

Why do they continue to keep us in the dark.

It would keep allot of peoples mind at rest if they just said each week how they were getting on.

It’s not like we’ve been impatient as many of us have kept with the game since day one.

> > > why does it take so long to make this playlist. you can easily make a classic playlist in customs in a couple minutes.
> >
> > I assume they are trying to get weapon spawns right, or tweaking existing maps and forging new maps to account for not having sprint.
>
> Or they’re playing rock, paper, scissors to decide if armor abilities should be added to ruin the playlist.

I don’t have a problem with armor abilities. Implementation of jet pack in reach was broken as hell. Don’t have a problem with it now. If invis were tweaked to run down significantly faster while stationary, that would discourage camping with it. Would make it a tool to increase your chances of getting across open spaces with it as opposed to engaging someone with an inherent advantage. I can’t imagine playing without sprint now, but I think making it baseline instead of an armor ability was a mistake. Point being, implementation is key. I can’t imagine a world where promethean vision is ok with me unless it knocked out your shields or something upon use.

> > > > why does it take so long to make this playlist. you can easily make a classic playlist in customs in a couple minutes.
> > >
> > > I assume they are trying to get weapon spawns right, or tweaking existing maps and forging new maps to account for not having sprint.
> >
> > Or they’re playing rock, paper, scissors to decide if armor abilities should be added to ruin the playlist.
>
> I don’t have a problem with armor abilities. Implementation of jet pack in reach was broken as hell. Don’t have a problem with it now. If invis were tweaked to run down significantly faster while stationary, that would discourage camping with it. Would make it a tool to increase your chances of getting across open spaces with it as opposed to engaging someone with an inherent advantage. I can’t imagine playing without sprint now, but I think making it baseline instead of an armor ability was a mistake. Point being, implementation is key. I can’t imagine a world where promethean vision is ok with me unless it knocked out your shields or something upon use.

PV is by far the least problematic AA compared to jetpack and camo. It’s useless against camo, mostly useless against anyone using Stealth. Jetpacks are still heavily abusive to manipulate map control, gain absurdly unfair height advantage and remove any semblance of map control left in Halo at this point. Camo is overly abused because it’s OP as hell for so many reasons I don’t even want to list.

Thruster pack is the only useful armor ability that is still completely balanced. PV is close behind it. Regen and hardlight are basically scrub abilities used as crutches.

> > > > > why does it take so long to make this playlist. you can easily make a classic playlist in customs in a couple minutes.
> > > >
> > > > I assume they are trying to get weapon spawns right, or tweaking existing maps and forging new maps to account for not having sprint.
> > >
> > > Or they’re playing rock, paper, scissors to decide if armor abilities should be added to ruin the playlist.
> >
> > I don’t have a problem with armor abilities. Implementation of jet pack in reach was broken as hell. Don’t have a problem with it now. If invis were tweaked to run down significantly faster while stationary, that would discourage camping with it. Would make it a tool to increase your chances of getting across open spaces with it as opposed to engaging someone with an inherent advantage. I can’t imagine playing without sprint now, but I think making it baseline instead of an armor ability was a mistake. Point being, implementation is key. I can’t imagine a world where promethean vision is ok with me unless it knocked out your shields or something upon use.
>
> PV is by far the least problematic AA compared to jetpack and camo. It’s useless against camo, mostly useless against anyone using Stealth. Jetpacks are still heavily abusive to manipulate map control, gain absurdly unfair height advantage and remove any semblance of map control left in Halo at this point. Camo is overly abused because it’s OP as hell for so many reasons I don’t even want to list.
>
> Thruster pack is the only useful armor ability that is still completely balanced. PV is close behind it. Regen and hardlight are basically scrub abilities used as crutches.

I agree with you that thruster is the least problematic armor ability, but you overstate the problems of jet pack. We aren’t talking the Reach jetpack, and the forge maps have pretty effective height caps and kill zones. Name one map aside from Haven that jet pack completely breaks.

> > > > > > why does it take so long to make this playlist. you can easily make a classic playlist in customs in a couple minutes.
> > > > >
> > > > > I assume they are trying to get weapon spawns right, or tweaking existing maps and forging new maps to account for not having sprint.
> > > >
> > > > Or they’re playing rock, paper, scissors to decide if armor abilities should be added to ruin the playlist.
> > >
> > > I don’t have a problem with armor abilities. Implementation of jet pack in reach was broken as hell. Don’t have a problem with it now. If invis were tweaked to run down significantly faster while stationary, that would discourage camping with it. Would make it a tool to increase your chances of getting across open spaces with it as opposed to engaging someone with an inherent advantage. I can’t imagine playing without sprint now, but I think making it baseline instead of an armor ability was a mistake. Point being, implementation is key. I can’t imagine a world where promethean vision is ok with me unless it knocked out your shields or something upon use.
> >
> > PV is by far the least problematic AA compared to jetpack and camo. It’s useless against camo, mostly useless against anyone using Stealth. Jetpacks are still heavily abusive to manipulate map control, gain absurdly unfair height advantage and remove any semblance of map control left in Halo at this point. Camo is overly abused because it’s OP as hell for so many reasons I don’t even want to list.
> >
> > Thruster pack is the only useful armor ability that is still completely balanced. PV is close behind it. Regen and hardlight are basically scrub abilities used as crutches.
>
> I agree with you that thruster is the least problematic armor ability, but you overstate the problems of jet pack. We aren’t talking the Reach jetpack, and the forge maps have pretty effective height caps and kill zones. Name one map aside from Haven that jet pack completely breaks.

Easy. Solace. Especially in CTF where people just fly into sniper spawn bypassing any map control. Not to mention combining jetpacks with rockets or incinerator cannons.

But I don’t have to stop at Solace. Haven, Solace, Abandon, Skyline, etc. Basically any map with multiple elevation levels that relies on control of a central location or height advantage being the focal point of the game.

> > > > > > > why does it take so long to make this playlist. you can easily make a classic playlist in customs in a couple minutes.
> > > > > >
> > > > > > I assume they are trying to get weapon spawns right, or tweaking existing maps and forging new maps to account for not having sprint.
> > > > >
> > > > > Or they’re playing rock, paper, scissors to decide if armor abilities should be added to ruin the playlist.
> > > >
> > > > I don’t have a problem with armor abilities. Implementation of jet pack in reach was broken as hell. Don’t have a problem with it now. If invis were tweaked to run down significantly faster while stationary, that would discourage camping with it. Would make it a tool to increase your chances of getting across open spaces with it as opposed to engaging someone with an inherent advantage. I can’t imagine playing without sprint now, but I think making it baseline instead of an armor ability was a mistake. Point being, implementation is key. I can’t imagine a world where promethean vision is ok with me unless it knocked out your shields or something upon use.
> > >
> > > PV is by far the least problematic AA compared to jetpack and camo. It’s useless against camo, mostly useless against anyone using Stealth. Jetpacks are still heavily abusive to manipulate map control, gain absurdly unfair height advantage and remove any semblance of map control left in Halo at this point. Camo is overly abused because it’s OP as hell for so many reasons I don’t even want to list.
> > >
> > > Thruster pack is the only useful armor ability that is still completely balanced. PV is close behind it. Regen and hardlight are basically scrub abilities used as crutches.
> >
> > I agree with you that thruster is the least problematic armor ability, but you overstate the problems of jet pack. We aren’t talking the Reach jetpack, and the forge maps have pretty effective height caps and kill zones. Name one map aside from Haven that jet pack completely breaks.
>
> Easy. Solace. Especially in CTF where people just fly into sniper spawn bypassing any map control. Not to mention combining jetpacks with rockets or incinerator cannons.
>
> But I don’t have to stop at Solace. Haven, Solace, Abandon, Skyline, etc. Basically any map with multiple elevation levels that relies on control of a central location or height advantage being the focal point of the game.

Except it DOESN’T break map control on solace. It gives you ONE extra route into what is still a very easily held area, which coincidentally has an analog on the other side of the map, so shouldn’t even be that desirable except in objective games. In order to actually push past the point you jetpack to, you have to walk down a fairly exposed hallway and risk either getting shot from behind, grenades in a confined space, or multiple people team shooting you with nowhere to go.

Abandon… yeah. it weakens that middle area, but the middle area is terrible to start with. Abandon is my least favorite map because of how many people choose to camp in the middle area with their bolt shots or power weapons that don’t require you to actually leave it because of ordinance.

Are you one of those people that also said jet pack broke map control on sword base because it let you get into the vent or the break room without coming across the bridge or up the lift/ramp?

How many maps in this game have more than two levels?

And what about Skyline? Most of the outdoor cover is relatively short walls that can be flown over.

> > > > > > > > why does it take so long to make this playlist. you can easily make a classic playlist in customs in a couple minutes.
> > > > > > >
> > > > > > > I assume they are trying to get weapon spawns right, or tweaking existing maps and forging new maps to account for not having sprint.
> > > > > >
> > > > > > Or they’re playing rock, paper, scissors to decide if armor abilities should be added to ruin the playlist.
> > > > >
> > > > > I don’t have a problem with armor abilities. Implementation of jet pack in reach was broken as hell. Don’t have a problem with it now. If invis were tweaked to run down significantly faster while stationary, that would discourage camping with it. Would make it a tool to increase your chances of getting across open spaces with it as opposed to engaging someone with an inherent advantage. I can’t imagine playing without sprint now, but I think making it baseline instead of an armor ability was a mistake. Point being, implementation is key. I can’t imagine a world where promethean vision is ok with me unless it knocked out your shields or something upon use.
> > > >
> > > > PV is by far the least problematic AA compared to jetpack and camo. It’s useless against camo, mostly useless against anyone using Stealth. Jetpacks are still heavily abusive to manipulate map control, gain absurdly unfair height advantage and remove any semblance of map control left in Halo at this point. Camo is overly abused because it’s OP as hell for so many reasons I don’t even want to list.
> > > >
> > > > Thruster pack is the only useful armor ability that is still completely balanced. PV is close behind it. Regen and hardlight are basically scrub abilities used as crutches.
> > >
> > > I agree with you that thruster is the least problematic armor ability, but you overstate the problems of jet pack. We aren’t talking the Reach jetpack, and the forge maps have pretty effective height caps and kill zones. Name one map aside from Haven that jet pack completely breaks.
> >
> > Easy. Solace. Especially in CTF where people just fly into sniper spawn bypassing any map control. Not to mention combining jetpacks with rockets or incinerator cannons.
> >
> > But I don’t have to stop at Solace. Haven, Solace, Abandon, Skyline, etc. Basically any map with multiple elevation levels that relies on control of a central location or height advantage being the focal point of the game.
>
> Except it DOESN’T break map control on solace. It gives you ONE extra route into what is still a very easily held area, which coincidentally has an analog on the other side of the map, so shouldn’t even be that desirable except in objective games. In order to actually push past the point you jetpack to, you have to walk down a fairly exposed hallway and risk either getting shot from behind, grenades in a confined space, or multiple people team shooting you with nowhere to go.
>
> Abandon… yeah. it weakens that middle area, but the middle area is terrible to start with. Abandon is my least favorite map because of how many people choose to camp in the middle area with their bolt shots or power weapons that don’t require you to actually leave it because of ordinance.
>
> Are you one of those people that also said jet pack broke map control on sword base because it let you get into the vent or the break room without coming across the bridge or up the lift/ramp?

I do not use any other armor ability in Halo 4 except jetpack, and find it to be the most fundamentally map-breaking armor abilities. I use it because of its map-breaking potential.

This cannot be discussed using a case-by-case approach. Maps are designed with certain routes, power positions, and chokepoints in mind. Jetpack, with its large range of vertical movement, can easily bypass routes and chokepoints to achieve a power position in a manner that cannot be done without it.

Putting my case-by-case statement aside for now, I turn to your example of Sword Base. The bridges in the map were placed in specific spots for a reason. Almost any area can be reached from multiple routes. The exceptions: the high and low vents, which are very susceptible to grenades. This is by design. Jetpack allows you to fly around the map, freely ignoring any semblance of map routes, breaking setups, and generally moving in ways that nobody else can unless they use it too.

…and don’t even get me started on abusing soft-kill zones.