Shutout is very broken with AR starts. One can easily camp sniper tower with the shotgun, while their teammates snipe hapless victims with the various precision weapons on the map.
The Assault Rifle can not beat the shotgun at close range, nor can it beat the precision weapons at longer ranges. It’s an almost unbeatable situation.
For these reasons, Shutout should be fixed or removed.
Also, more classic and community maps should be added to the playlist. Since items like jetpack are removed, these maps could function well whereas in gametypes like Infinity Slayer they could not.
The extreme bloom of the Magnum means it is only useful at long range if you slow your pace significantly. And in close range, it is inferior to the Assault Rifle.
Spawning players with the current Magnum will not hurt map movement, but simply give them a counter to the precision weapons in the game.
Also, many would like sprint to be disabled, and movement speed buffed up to 120% to compensate.
I feel there is room to experiment with this playlist, not just with BR starts either.
For now, perhaps an evolved version with Thruster Packs as a base Armor Ability, ordnance as ammo/loadout weapons, and other minor additions.
I’ll post more as I think of ideas and see issues arise.
Addendum1 (10 Thanks Prior)
They are already hard to counter even with precision weapons, due to the addition of flinch. With assault rifles, it’s much worse.
How about we get rid of them and replace them with Lightrifles?
Grenade spamming is horrid in this playlist. If you don’t want to lower grenade count, then faster shields are a necessity.
It’s best to just spawn us with one.