Legendary Slayer = Awful. Needs major work

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Ok. So, Legendary Slayer, what the hell? I mean seriously. Who honestly thought that this playlist was good to go. It’s a complete joke. Especially when you’re put with complete an utter morons like I seem to be put with every game which only succeeds in making the playlist even worse. I get they have made this so it resembles old classic Halo, which it does do quite well in some aspects, but overall, the playlist as it is is really poor.

Here are the main issues with the playlist. Obviously these are just my opinion. Feel free to agree or disagree. But at least try and logically backup your argument as to why you agree or disagree:

  • AR ONLY Starts. This was such simple and stupid mistake by 343. The maps are far too big. Especially ones like Shutout and Haven. Abandoned and Adrift are just about bearable but they promote fairly heavy camping at times. Which is sad in a Halo game. If the enemy team get control of the power and precision weapons there is pretty much no way you can fight back. This happens to me a lot because of the complete penguins that are my teammates which I get put with. It needs to go to BR starts and fast. I feel this will solve a lot of the problems with this playlist.

  • Hardly any precision weapons on the map along with an awful respawn rate. Seriously this one is another comically basic error by 343. This ties in with my first point as well. There needs to be at least two or three more precision weapons placed on the maps. There just seems to be so much wasted space where a BR, CC, DMR or LR could have been placed. And the respawn rate for the very few precision weapons which are on the maps is a joke. It’s far too long. They need to respawn every 20 or 30 seconds. Maybe even 15 (think that might be too quick though). I think that this would be far more reasonable. Anything over is just way too long. This also means that, if things don’t necessarily go your way earlier on in the match, you can easily find weapons which would at least give you a fighting chance and maybe even turn the game around.

  • Stupid power weapon choices. Spartan Lasers on Adrift? LOL! Seriously? Who thought that was a good idea? Rockets on Haven is fine. But with 6 rockets!? LOL! No. Just…No. Drop it down to 2. Take your pick on what you would replace the Spartan Lasers on Adrift with. Maybe a Railgun each?

  • Playlist settings. Shield recharge rate seems to be awfully long (this might be just me). Sprint should’ve never been put in. Another unbelievably stupid choice. Movement speed should’ve been 110% or 115% so sprint was not needed. JIP is still inconsistent and stupid at times. It doesn’t really seem to resolve the issue of quitters enough. Might as well just not have it in at all. It’s pretty useless.

I mean come on 343. This was so basic. Are you really this clueless? It, yet again, begs the question that is: “Did you even playtest this?” There are so many flaws which should’ve been highlighted WAY before you even put this playlist out. This is just another example of 343 rushing out, what seems to be, an untested playlist in a desperate attempt to try and get people back playing this game. They should’ve never released this playlist like this. It needed way more work put into it. Far more polishing and variety.

Let me know what you people think. Hopefully they sort the playlist out soon. Otherwise I feel that it will die out pretty quickly.

I gotta disagree with you.

Even though the game could use some tweaks, like magnum secondaries, br variant, and disable sprint, I wouldn’t call it awful.

Overall, I think it’s a pretty good gametype. Gives the game a classic Halo feel, which is always good.

I think you need to put this in the “Legendary Slayer Feedback” thread that’s in the War Games Feedback forum so that it can actually be looked at.

But I do agree with you on power weapons choices. They are idiotic at times.

Have you played legendary slayer?

> I gotta disagree with you.
>
> Even though the game could use some tweaks, like magnum secondaries, br variant, and disable sprint, I wouldn’t call it awful.
>
> Overall, I think it’s a pretty good gametype. Gives the game a classic Halo feel, which is always good.

Yeah I agree that it gives the game the classic Halo feel. Which is a good thing. But there are so many basic errors here which could’ve easily been avoided and overall just make the playlist boring and unfun to play. It’s definitely not a good playlist at the moment. Although it does have great potential, if they do the right things, to be the best one.

> I think you need to put this in the “Legendary Slayer Feedback” thread that’s in the War Games Feedback forum so that it can actually be looked at.
>
>
> But I do agree with you on power weapons choices. They are idiotic at times.

Ahh didn’t realize that was up. Thank you sir. I shall do that right away.

> - AR ONLY Starts. This was such simple and stupid mistake by 343. The maps are far too big. Especially ones like Shutout and Haven. Abandoned and Adrift are just about bearable but they promote fairly heavy camping at times. Which is sad in a Halo game. If the enemy team get control of the power and precision weapons there is pretty much no way you can fight back. This happens to me a lot because of the complete penguins that are my teammates which I get put with. It needs to go to BR starts and fast. I feel this will solve a lot of the problems with this playlist.

Ummm…do you even halo.

Don’t blame the gametype for who you get paired up with, even with BR’s if your team cant control the other power weapons or use superior positioning you’ll still get stomped on.

Yes, sprint needs to go and personally the explosives armor mod also (spawning with 1 grenade would be nice)

And we need AR/Magnum starts

other than that the playlist is fine.

due to how powerful the precision weapons are in this game, I don’t think spawning with them is a good idea… that’s why I support AR only starts… considering how powerful the BR and DMR are right now, there isn’t really a point in picking up weapons on the map if you already have 1 that can stand by itself… also what are you talking about? ARs are great on shutout and Adrift… fits the close range theme of those maps… I do agree on the power weapon argument… we need MORE and BETTER weapons to fight for… I don’t like how random and far off most power weapons are from the action… also we need more variety in normal weapon map spawns… all I really ever see is BR… Magnum, and covenant carbine… also where the hell is the DMR?

> Ok. So, Legendary Slayer, what the hell? I mean seriously. Who honestly thought that this playlist was good to go. It’s a complete joke. Especially when you’re put with complete an utter morons like I seem to be put with every game which only succeeds in making the playlist even worse. I get they have made this so it resembles old classic Halo, which it does do quite well in some aspects, but overall, the playlist as it is is really poor.

If you’re getting paired with morons, maybe you should wait until your friends are online to play team games. EVERY team playlist has the potential to match you up with idiots. When you’re alone, maybe you should stick to Rumble Pit, Regicide, and Flood.

> - AR ONLY Starts. This was such simple and stupid mistake by 343. The maps are far too big. Especially ones like Shutout and Haven. Abandoned and Adrift are just about bearable but they promote fairly heavy camping at times. Which is sad in a Halo game. If the enemy team get control of the power and precision weapons there is pretty much no way you can fight back. This happens to me a lot because of the complete penguins that are my teammates which I get put with. It needs to go to BR starts and fast. I feel this will solve a lot of the problems with this playlist.

I don’t have a problem dealing with enemy BRs, Carbines, or Snipers with my AR. Using sprint and cover to get in close before they have line of sight is very easy on nearly all the maps. And the Halo 4 AR with Weapon Tuning has extremely underrated accuracy and stopping power at medium range. Firing in 3-4 bursts of 4-5 will drop your enemy before he get’s his 4th BR burst out. It takes a lot of practice to pull off, but if you do, the AR is an unbelievably flexible weapon, especially compared to the laughable iterations of it in Halo CE, 3, and Reach.

BR starts as a gametype should be featured. But it shouldn’t replace AR starts completely.

Not to mention, there are more than enough precision weapons and Magnums littering the map. Haven has 2 BRs, 2 Magnums, and a Carbine within walking distance of any Spawn point on the map. With very fast respawns. Solace has a BR in each base, and 2 Carbines near the right and left doors of each base. And there are likely some other ones I don’t know about yet. But as I said above, if you actually take the time to learn how to use the AR, instead of dismissing it, you can actually cross map someone from Concussion Spawn on Solace in a matter of seconds. The thing has incredible accuracy and stopping power.

I’ve also found that the skill gap on the AR is for the first time ever, higher than that of the BR. the BR’s aim assist is insane for a weapon that kills in four easy shots, the AR actually has less sticky reticle range, AND less bullet magnetism than the BR does. I’ve noticed a running theme of unpracticed players sucking really, really bad with the AR. While in games where the BR is dominant, who wins and loses almost always falls to whoever shot first. Which is not a contest of skill at all. I’d hate to say it, but Halo 4 broke off from the norm this way.

> - Stupid power weapon choices. Spartan Lasers on Adrift? LOL! Seriously? Who thought that was a good idea? Rockets on Haven is fine. But with 6 rockets!? LOL! No. Just…No. Drop it down to 2. Take your pick on what you would replace the Spartan Lasers on Adrift with. Maybe a Railgun each?

Adrift has very long, straight, narrow passageways. The AR would actually have a legitimate disadvantage against the Sniper on that map because of the simple lack of cover in a lot of lenthy straight hallways on the map. In BR starts maybe it would work. But in AR starts, the Laser is a great substitute. Besides, there aren’t enough Lasers in the game as it stands. It’s by far the slowest UNSC commendatioo to unlock. I don’t mind the Rockets on Haven either, there are a lot of ways to get height advantage on someone with Rockets, due to Haven’s theme of having elevated platforms and ramps over a relatively flat surface. Being in the air long enough for your AR to kill the Rocket guy is really easy to do.

> - Playlist settings. Shield recharge rate seems to be awfully long (this might be just me). Sprint should’ve never been put in. Another unbelievably stupid choice. Movement speed should’ve been 110% or 115% so sprint was not needed. JIP is still inconsistent and stupid at times. It doesn’t really seem to resolve the issue of quitters enough. Might as well just not have it in at all. It’s pretty useless.

I’d like JiP to disappear, but only if quitting is a serious punishment. If you quit a game, you should not be able to rejoin matchmaking until the duration of that game is over, otherwise it should just rejoin you into the match you just left.

> > - AR ONLY Starts. This was such simple and stupid mistake by 343. The maps are far too big. Especially ones like Shutout and Haven. Abandoned and Adrift are just about bearable but they promote fairly heavy camping at times. Which is sad in a Halo game. If the enemy team get control of the power and precision weapons there is pretty much no way you can fight back. This happens to me a lot because of the complete penguins that are my teammates which I get put with. It needs to go to BR starts and fast. I feel this will solve a lot of the problems with this playlist.
>
> Ummm…do you even halo.
>
> Don’t blame the gametype for who you get paired up with, even with BR’s if your team cant control the other power weapons or use superior positioning you’ll still get stomped on.
>
> Yes, sprint needs to go and personally the explosives armor mod also (spawning with 1 grenade would be nice)
>
> And we need AR/Magnum starts
>
> other than that the playlist is fine.

Yes I can quite easily blame the gametype. Because even if my team did suck they would at least be more effective if they all started with BR’s. They would at least be able to do SOMETHING on maps such as Haven or Shutout. They literally can’t do anything with an AR on these maps when the enemy gets the main control. Even good players struggle. At least with the BR they could pot shot at range and wouldn’t have to run in so much and pointlessly die because they are almost forced to due to the AR obviously having limited range.

I’d rather have a noob who can sit back, hit some shots from a range and stay alive longer than have a noob who is pretty much forced to get within a required range to be able to do something only to get raped over and over. The BR is not exactly tough to use in this game either.

> due to how powerful the precision weapons are in this game, I don’t think spawning with them is a good idea… that’s why I support AR only starts… considering how powerful the BR and DMR are right now, there isn’t really a point in picking up weapons on the map if you already have 1 that can stand by itself… also what are you talking about? <mark>ARs are great on shutout</mark> and Adrift… fits the close range theme of those maps… I do agree on the power weapon argument… we need MORE and BETTER weapons to fight for… I don’t like how random and far off most power weapons are from the action… also we need more variety in normal weapon map spawns… all I really ever see is BR… Magnum, and covenant carbine… also where the hell is the DMR?

Not going to lie that made me laugh. I’m sorry but you’re so wrong. AR starts on Shutout is painful. Adrift is relatively fine. But it does promote too much camping from my experiences.

> I’d like JiP to disappear, but only if quitting is a serious punishment. If you quit a game, you should not be able to rejoin matchmaking until the duration of that game is over, otherwise it should just rejoin you into the match you just left.

JiP is pretty much non-existent anyways. I’ve had two or three games (out of about five today) where we went the whole game down a person or two. Quitting should have a penalty, though. There are WAY too many quitters in this game!

> > Ok. So, Legendary Slayer, what the hell? I mean seriously. Who honestly thought that this playlist was good to go. It’s a complete joke. Especially when you’re put with complete an utter morons like I seem to be put with every game which only succeeds in making the playlist even worse. I get they have made this so it resembles old classic Halo, which it does do quite well in some aspects, but overall, the playlist as it is is really poor.
>
>
>
> > If you’re getting paired with morons, maybe you should wait until your friends are online to play team games. EVERY team playlist has the potential to match you up with idiots. When you’re alone, maybe you should stick to Rumble Pit, Regicide, and Flood.
>
>
>
> > - AR ONLY Starts. This was such simple and stupid mistake by 343. The maps are far too big. Especially ones like Shutout and Haven. Abandoned and Adrift are just about bearable but they promote fairly heavy camping at times. Which is sad in a Halo game. If the enemy team get control of the power and precision weapons there is pretty much no way you can fight back. This happens to me a lot because of the complete penguins that are my teammates which I get put with. It needs to go to BR starts and fast. I feel this will solve a lot of the problems with this playlist.
>
>
>
> > <mark>I don’t have a problem dealing with enemy BRs, Carbines, or Snipers with my AR. Using sprint and cover to get in close before they have line of sight is very easy on nearly all the maps. And the Halo 4 AR with Weapon Tuning has extremely underrated accuracy and stopping power at medium range. Firing in 3-4 bursts of 4-5 will drop your enemy before he get’s his 4th BR burst out. It takes a lot of practice to pull off, but if you do, the AR is an unbelievably flexible weapon, especially compared to the laughable iterations of it in Halo CE, 3, and Reach.</mark>
>
>
>
> > BR starts as a gametype should be featured. But it shouldn’t replace AR starts completely.
>
>
>
> > <mark>Not to mention, there are more than enough precision weapons and Magnums littering the map. Haven has 2 BRs, 2 Magnums, and a Carbine within walking distance of any Spawn point on the map. With very fast respawns. Solace has a BR in each base, and 2 Carbines near the right and left doors of each base. And there are likely some other ones I don’t know about yet. But as I said above, if you actually take the time to learn how to use the AR, instead of dismissing it, you can actually cross map someone from Concussion Spawn on Solace in a matter of seconds. The thing has incredible accuracy and stopping power.</mark>
>
>
>
> > I’ve also found that the skill gap on the AR is for the first time ever, higher than that of the BR. the BR’s aim assist is insane for a weapon that kills in four easy shots, the AR actually has less sticky reticle range, AND less bullet magnetism than the BR does. I’ve noticed a running theme of unpracticed players sucking really, really bad with the AR. While in games where the BR is dominant, who wins and loses almost always falls to whoever shot first. Which is not a contest of skill at all. I’d hate to say it, but Halo 4 broke off from the norm this way.
>
>
>
> > - Stupid power weapon choices. Spartan Lasers on Adrift? LOL! Seriously? Who thought that was a good idea? Rockets on Haven is fine. But with 6 rockets!? LOL! No. Just…No. Drop it down to 2. Take your pick on what you would replace the Spartan Lasers on Adrift with. Maybe a Railgun each?
>
> Adrift has very long, straight, narrow passageways. The AR would actually have a legitimate disadvantage against the Sniper on that map because of the simple lack of cover in a lot of lenthy straight hallways on the map. In BR starts maybe it would work. But in AR starts, the Laser is a great substitute. Besides, there aren’t enough Lasers in the game as it stands. It’s by far the slowest UNSC commendatioo to unlock. I don’t mind the Rockets on Haven either, there are a lot of ways to get height advantage on someone with Rockets, due to Haven’s theme of having elevated platforms and ramps over a relatively flat surface. Being in the air long enough for your AR to kill the Rocket guy is really easy to do.

I can understand your point with the Spartan Lasers on Adrift. It’s just at times they feel so out of place on that map. I have no problem with the Rockets on Haven. However they do need their ammo count reduced down to 2. 6 is far too much.

> - Playlist settings. Shield recharge rate seems to be awfully long (this might be just me). Sprint should’ve never been put in. Another unbelievably stupid choice. Movement speed should’ve been 110% or 115% so sprint was not needed. JIP is still inconsistent and stupid at times. It doesn’t really seem to resolve the issue of quitters enough. Might as well just not have it in at all. It’s pretty useless.

I’d like JiP to disappear, but only if quitting is a serious punishment. If you quit a game, you should not be able to rejoin matchmaking until the duration of that game is over, otherwise it should just rejoin you into the match you just left.
[/quote]
I agree with your JIP solution fully.

The AR at times is random. I’m not really sure what to make of it. Sometimes it kills and other times it doesn’t. Feels like it bases itself off of randomness and luck too much. I think the BR could do with a slight reduction in aim assist. It is very easy to kill with that weapon. Especially if you’re host.I don’t want AR starts to be completely replaced with BR starts. But there needs to be tweaks done to it to make the playlist less broken.

Definitely not enough precision weapons on the maps. There is so much unused space where they could have placed more and the respawn rate isn’t fast from what I can tell.

“But as I said above, if you actually take the time to learn how to use the AR, instead of dismissing it, you can actually cross map someone from Concussion Spawn on Solace in a matter of seconds. The thing has incredible accuracy and stopping power.”

Do you not think that’s pretty stupid? Cross map someone with a weapon that is meant to be for close range battles.

Also you must be playing against some pretty poor players if they can’t kill you with weapons such as the BR, CC or Sniper when you’re using your AR. If I had either of those three weapons and you had your AR you would more than likely lose 8 times out of 10. All it takes is good shots and smart positioning and there’s literally nothing you could do. You’d be dead before you could get within a decent enough range to kill me quick enough.

“If you’re getting paired with morons, maybe you should wait until your friends are online to play team games. EVERY team playlist has the potential to match you up with idiots. When you’re alone, maybe you should stick to Rumble Pit, Regicide, and Flood.”

I lost most of my friends to that POS known as COD. One of the many reason why I hate that game so much. They used to all be avid Halo fans. But then that God awful monstrosity came out and showed them how to be skilless and do well which they took to nicely. God I hate that game LOL!

I absolutely agree with the OP. However, even with all of its obvious flaws and balance issues, I’d still pick it over Infinity settings any day.

I don’t think it’s fair to bash the OP for not liking it–all of the flaws listed in the OP are flaws that we’ve already discussed in pro-LS threads. They are flaws, and they do break the gametype. 343i is taking their sweet time, but they’ve slowly been making the game better. I’m sure these issues will be worked out within the next few months.

> I absolutely agree with the OP. However, even with all of its obvious flaws and balance issues, I’d still pick it over Infinity settings any day.
>
> I don’t think it’s fair to bash the OP for not liking it–all of the flaws listed in the OP are flaws that we’ve already discussed in pro-LS threads. They are flaws, and they do break the gametype. 343i is taking their sweet time, but they’ve slowly been making the game better. I’m sure these issues will be worked out within the next few months.

Agreed. Infinity Slayer is absolutely woeful.

> > > - AR ONLY Starts. This was such simple and stupid mistake by 343. The maps are far too big. Especially ones like Shutout and Haven. Abandoned and Adrift are just about bearable but they promote fairly heavy camping at times. Which is sad in a Halo game. If the enemy team get control of the power and precision weapons there is pretty much no way you can fight back. This happens to me a lot because of the complete penguins that are my teammates which I get put with. It needs to go to BR starts and fast. I feel this will solve a lot of the problems with this playlist.
> >
> > Ummm…do you even halo.
> >
> > Don’t blame the gametype for who you get paired up with, even with BR’s if your team cant control the other power weapons or use superior positioning you’ll still get stomped on.
> >
> > Yes, sprint needs to go and personally the explosives armor mod also (spawning with 1 grenade would be nice)
> >
> > And we need AR/Magnum starts
> >
> > Isnt that dependent on CSR , I’ve been having really great games.
> >
> > Magnum secondaries are needed
> >
> > im ok with them leaving or taking out sprint.
> >
> > other than that the playlist is fine.
>
> Yes I can quite easily blame the gametype. Because even if my team did suck they would at least be more effective if they all started with BR’s. They would at least be able to do SOMETHING on maps such as Haven or Shutout. They literally can’t do anything with an AR on these maps when the enemy gets the main control. Even good players struggle. At least with the BR they could pot shot at range and wouldn’t have to run in so much and pointlessly die because they are almost forced to due to the AR obviously having limited range.
>
> I’d rather have a noob who can sit back, hit some shots from a range and stay alive longer than have a noob who is pretty much forced to get within a required range to be able to do something only to get raped over and over. The BR is not exactly tough to use in this game either.

Magnums are needed that’s a fact.

I wouldn’t call it “awful”, that’s a bit harsh. But it does need a little work, not too much though.

First simply by giving players a Magnum would help this playlist a lot. Precision rifles are too dominate without it, not to mention Snipers.

For me personally I’d like to see Resupply go to cut down on the nade spamming.

> > due to how powerful the precision weapons are in this game, I don’t think spawning with them is a good idea… that’s why I support AR only starts… considering how powerful the BR and DMR are right now, there isn’t really a point in picking up weapons on the map if you already have 1 that can stand by itself… also what are you talking about? <mark>ARs are great on shutout</mark> and Adrift… fits the close range theme of those maps… I do agree on the power weapon argument… we need MORE and BETTER weapons to fight for… I don’t like how random and far off most power weapons are from the action… also we need more variety in normal weapon map spawns… all I really ever see is BR… Magnum, and covenant carbine… also where the hell is the DMR?
>
> Not going to lie that made me laugh. I’m sorry but you’re so wrong. AR starts on Shutout is painful. Adrift is relatively fine. But it does promote too much camping from my experiences.
>
> your kidding… there are a lot of cqc areas in this map that are great with the AR… you just don’t know when and how to use it… hell ive ousted BR’s and even needlers on this map with the Ar… more then any of the others choices… I don’t know what your thinking man…
> Here play this song http://www.youtube.com/watch?v=AHtQ4-WBkis and eat a snickers bar… your not you when your hungry…

Not sure if this makes sense, but LS feels a little “too classic.” I understand that this is what the Halo purists want. But I was thinking that 343 could add a different gametype within the playlist that allows you to choose your primary weapon, and that has armor ability pickups on the map.

> Not sure if this makes sense, but LS feels a little “too classic.” I understand that this is what the Halo purists want. But I was thinking that 343 could add a different gametype within the playlist that allows you to choose your primary weapon, and that has armor ability pickups on the map.

I hope not. Bungie made a huge mistake by adding that stuff in Halo: Reach. That’s why Halo’s population peaked at Halo 3 and declined after Halo: Reach.

Halo 4 was built upon the broken foundation that is Halo: Reach. Halo Xbox One can only be at its best if it backtracks and builds upon Halo 3 instead.