I did some research on the REQ system rarity of cards and found that not only are Legendary cards not the rarest, commons are the most rare.
Rare Emblems are the most common card. The REQ rarity system is whack and doesn’t seem very random.
While gathering this data I have also found that many of the REQ cards are not in the right group of rarity. I’ve found Ultra Rares in the Legendary group, Rares, in the Ultra Rare group, etc…
Do you mean that there are more individual Legendary cards than Commons? Because that makes perfect sense. The Commons are common because they are weighed so that you get many duplicates of them.
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> Do you mean that there are more individual Legendary cards than Commons? Because that makes perfect sense. The Commons are common because they are weighed so that you get many duplicates of them.
I’m not sure how the randomizer works, but let’s say all the cards were physical. Throw them all in a pile, pick one out. You have a better chance of getting a Legendary than Common because more exist.
Being few in number and being rare is different. I have like 60 pieces of common armor. 1 legendary.
You’re gonna find common REQ cards in bronze and silver packs. If you’re buying only gold, you won’t get em
The reason rare emblems are the most prevalent is because more than a third of them are unlocked by completing commendations. As for everything else the number of possible cards has very little to do with its rarity. The rarity is determined by how many numbers are assigned to it in the RNG system. An item with say 5 numbers in much rarer than say an item with 30 numbers.
By nothing but bronze packs. Get nothing but commons there. In fact I pretty much have them all now
The only reason I don’t have 100% for vehicles is thanks to the Mongoose (not Gungoose) variants, I literally have everything else unlocked.
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> Being few in number and being rare is different. I have like 60 pieces of common armor. 1 legendary.
This. Don’t take the amount of any classification of card into account. Its all about the weight each has. I’m not saying this is the weighting they use but go with me here. Lets say that a common card has a 1:2 chance of being pulled, that is for every 2 packs you open, you would expect at least one of them to have a common. However a Legendary card may only be 1:100. Even if you have 50 legendary cards vs 1 common card, the weights still hold.
Yeah that is a good point, but i would Stiller like To get more legendary items…
Show me some legendaries you can get with bronze packs and I’ll agree
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> > 2533274953123640;2:
> > Do you mean that there are more individual Legendary cards than Commons? Because that makes perfect sense. The Commons are common because they are weighed so that you get many duplicates of them.
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> I’m not sure how the randomizer works, but let’s say all the cards were physical. Throw them all in a pile, pick one out. You have a better chance of getting a Legendary than Common because more exist.
You’re only looking at the system from the prize pool and none of the influencing factors;
Gold allows me access to Legendary and Ultra Rare unlocks before having to unlock everything else. It also replenishes Ultra Rare and Legendary burnables (but at a lower rate than Rare but seemingly higher than Common)
If I buy Silver, I do indeed have a larger pool of Rare than any other card type… And there are a LOT of Rares to consume on Silver before you start to see an increase in Ultra Rare and Legendary pop-ups, plus Commons are now part of the entire choice-pool.
If I buy Bronze, there’s a random chance to unlock any permanent but not gain any burnable/useable card above Common. And there’s little weight to Rare and above unlocks.
And that’s just how the prize pool is accessed.
Now the prize pool is only decided by choosing a door which is opened by one of the prize pack underlying attributes. I haven’t mentioned Commendation, Promotional, Warzone or Rank-Up packs yet, which each have their own attributes themselves, which do eat up a lot of Common and Uncommon unlocks, so let’s leave them behind just to keep it a little more simple.
(Though I can confirm, I got a Legendary Sentinel Bayonet DMR just now in my 1 Warzone pack!)
Gold has a random chance of Common, Rare, Ultra Rare and Legendary unlocks. Have never gotten a Common permanent here. That’s only 4 possible choices the system can randomize before randomizing the prize-drop from said pool.
Silver may have access to Ultra Rare and Legendary unlocks at all times but the weight of those unlocks is very low until all Common and Uncommon permanents are unlocked. Even then, you may have to go through all the Rares before getting access to more weight on the upper 2 card tiers. So really, Silver is 3 possible choices of Uncommon, Common and Rare, and there’s not a lot of weight on the Rares but Commons can unlock quickly. Really, there’s only 3 choices until you unlock everything in the first 3 tiers. You may have a chance at Ultra Rares and Legendaries, however, you’re are indeed more likely to land on the “low” Rare. Certainly more likely to unlock all the Commons before you get a 1/4 of the Legendaries (if that).
Bronze is a randomizer times a randomzer times a randomizer before you even get to randomly get an unlock! There may be 5 choices to choose from and you may get a lucky roll on a Legendary unlock, but that’s LOW! I mean, I wish I had real #'s to work with to even guess at the odds 
So, while Rare certainly has more choices, it isn’t the most chosen option unless you’re buying Silvers and have all of the Common and many Uncommons unlocked. And it doesn’t factor in the useable cards you wish to stock up on.
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> > 2533274953123640;2:
> > Do you mean that there are more individual Legendary cards than Commons? Because that makes perfect sense. The Commons are common because they are weighed so that you get many duplicates of them.
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> I’m not sure how the randomizer works, but let’s say all the cards were physical. Throw them all in a pile, pick one out. You have a better chance of getting a Legendary than Common because more exist.
That’s not how it works though. In a software video game, each card has a numerical value of probability applied to it. Uncommon and Rare cards are the most accumulated because a vast majority of the player base is opening up Silver and Gold Packs - The common characteristics being Uncommon and Rare grade cards. Gold Packs, which are the only packs to unlock Ultra Rare and Legendary cards, have such a low probability of unlocking them compared to Common to Rare that even if there are more Legendary cards than Common in variety, actually receiving a Legendary card is less probable because of the low value to get them.