Legendary bosses should have TWO health bars

Too many times have me and my fireteam drained 99.99% of a legendary bosses health just for some guy with a DMR in the background get the kill for his team just because he shot at the right moment.

Me and tons of people I’ve met while playing Halo have all agreed that bosses, especially legendary’s, should get a red and blue health bar. Instead of one where whoever gets the final shot gets the kill , each team should have to race to lower their health bar before the other team in order to get the kills. Sure this means removing assassinating Warden at the last 5% of health but it’s much more fair and gives more incentive to try and kill bosses as a team.

Come on 343, I am sure those of you who’ve played warzone and had this happen to you can agree that this is the ONLY option that really works well.

That’s a pretty good idea.

I hope 343i moves away from bullet-sponge bosses in Halo 6’ s Warzone, and instead has VIP and escort missions.

In my opinion, that would a lot funnier than shooting Warden Eternal (and other legendary bosses) for 5 minutes…Only to have the kill stolen.