Legendary AI should be smarter, not Boosted

I’m a big fan of Spartan Ops, Campaign, and Firefight. I really like fightin’ them there aliens.

However, playing Spartan Ops legendary by yourself is rediculous. I feel like the enemy AI don’t get smarter, they just get 4x Oversheilds and permanant Damage Boost. Hopefully for Halo 5, the updated system will allow for smarter AI that aren’t big dumb bullet sponges with guns that are hopped up on steroids.

Back to Normal/Heroic I go until my friends are done with exams and can help me beat these past few episodes on Legendary.

TL;DR Spartan Ops solo legendary feels like LASO.

That and they should scale the enemies to the amount of people. It’s no fun in solo when you get attacked by like 5 generals at once, and 3 of them probably have fuel rods.

There shouldn’t be 5 generals anyway. That doesn’t make sense as a military group.

Pretty much.

By Heroic, Extra health and shields should only come from skulls.

I don’t really mind, it isn’t as if you have to go back to a checkpoint if you die. This is coming from someone who has done every single spartan ops solo legendary, and is pretty terrible at the game. Sure it’s frustrating, but it’s fun for me.

I prefer it if enemies were

3x shields
weapons do 2.4x damage
Ai are smarter
Quantity increased by twofold.

IMO I think difficulty settings should indeed focus more on improving enemy intelligence, aggression, and accuracy (but keep the ROF to within the weapon’s actual parameters) over stacking on the health and damage buffs.

Also scaling enemy numbers based on how many players in the game would be great as well.

Hmm, want it to be like Gears… get a bunch of suicidal Grunts to flank you out of nowhere… so you can be like WTF was that -Yoink-… while the Elites are shooting from front nonetheless.

Granted, it would be intruiging… to see what it would be like.

Yes.

Anyone who actually embraces this damage sponge, high damage bs surely has not played the stellar combat of CE. Surely people want something better, or in-between.

Btw, I only play Halo games on 3 difficulties: Easy, Legendary, L#SO (any amount of skulls)

I’m not too aggravated about the immense amount of false difficulty in Halo games (my Halo 2 strategies for LASO: High Charity, Regret, Oracle, Gravemind), but I really want smarter enemies, not mindless grenade spammers.

Just one decent challenge.

> There shouldn’t be 5 generals anyway. That doesn’t make sense as a military group.

Spartan Ops doesn’t make any sense, period. The Covenant unload an abnormal amount of enemies just to be massacred by you, the invincible Spartan.

I wonder by now have we killed more enemies in Spartan Ops than Master Chief did in the first trilogy? It really is ridiculous. The levels aren’t crafted well. They’re just like Firefight. Phantoms come in periodically to drop off another load of grunts after the first 500 grunts failed.

It. makes. no. sense.

> I’m a big fan of Spartan Ops, Campaign, and Firefight. I really like fightin’ them there aliens.
>
> However, playing Spartan Ops legendary by yourself is rediculous. I feel like the enemy AI don’t get smarter, they just get 4x Oversheilds and permanant Damage Boost. Hopefully for Halo 5, the updated system will allow for smarter AI that aren’t big dumb bullet sponges with guns that are hopped up on steroids.
>
> Back to Normal/Heroic I go until my friends are done with exams and can help me beat these past few episodes on Legendary.
>
> TL;DR Spartan Ops solo legendary feels like LASO.

Ahh yes, someone else who also struggles solo when playing Legendary

Add the skulls to get the XP challenges, and you might as well be shooting the enemy with nerf bullets

Only four parts (The Gateway in Level 2, the Covenant-held Power Cores in level 3, Defend the Hilltop in Level 4, and the Banshee room in Shutdown) were frustrating on Legendary. I don’t see your point.

I have played and won CE several times, the AI are no smarter than in H4, though they are admittedly more lifelike with their fair share of quirky behavior.

In H4, sure, they turn into powerhouses. But I like that. It’s not something to complain about, Legendary’s the only difficulty that’s challenging enough to be fun. Dumb AI is a problem, though.

I did notice the AI being smarter than usual, though. They hunt you down when you get too close, rage when their shields are popped, (Knight Swords…argh.) and flank you constantly.

I can see you guys want genius AI, which this isn’t, but don’t deny that they’re smarter than usual.

Spartan Ops’ problem isn’t any of the listed things, it’s the lack of scaling and checkpoint reverting. Add those two (Or even just checkpoint reverting, the challenge is still fun either way) and I’d love it.

> > There shouldn’t be 5 generals anyway. That doesn’t make sense as a military group.
>
> Spartan Ops doesn’t make any sense, period. The Covenant unload an abnormal amount of enemies just to be massacred by you, the invincible Spartan.
>
> I wonder by now have we killed more enemies in Spartan Ops than Master Chief did in the first trilogy? It really is ridiculous. The levels aren’t crafted well. They’re just like Firefight. Phantoms come in periodically to drop off another load of grunts after the first 500 grunts failed.
>
> It. makes. no. sense.

Multiplayer doesn’t make sense either. You’ve got spartans running around and killing each other with Promethean/Covenant weapons.

I hear ya OP.
Legendary Spartan Ops is just irritating instead of more challenging.

Yea, I’ve done every mission solo legendary and it is a real -Yoink- sometimes. I especially love it when i’m getting spawn killed by Grunts and Elites with snot slingers.

Not to mention that I love using UNSC weapons and on most of the new missions there are no supply caches to re up on ammo.

> Only four parts (The Gateway in Level 2, the Covenant-held Power Cores in level 3, Defend the Hilltop in Level 4, and the Banshee room in Shutdown) were frustrating on Legendary. I don’t see your point.

You forgot the entirety of Spartan Miller.

> In H4, sure, they turn into powerhouses. But I like that. It’s not something to complain about, Legendary’s the only difficulty that’s challenging enough to be fun. Dumb AI is a problem, though.

The issue isn’t that they’re overpowered, it’s that the rarer enemies are unusually plentiful.

Battlewagon spam, General spam. These 2 are extremely annoying (though I enjoy the Battlewagon spam. Lots of holy -Yoink- moments) when I’m trying to do the level without dying.

There’s also other annoyances, like Hunter spam and Watcher spam.

> I did notice the AI being smarter than usual, though. They hunt you down when you get too close, rage when their shields are popped, (Knight Swords…argh.) and flank you constantly.
>
> I can see you guys want genius AI, which this isn’t, but don’t deny that they’re smarter than usual.

They ought to be hunting longer. The only enemies in Halo 4 that come close to freeroaming are sword Elites.

Nothing special about raging when their shields pop. It’s just as bad as CE Elites berserking when they were low health. Except those Elites actually attempted to take cover when they lost their shield.

The flanking is about the same as Reach’s, it just feels more natural due to the frenetic chaos. You don’t have much opportunity to observe them flanking.

Yeah they’re much more fiercer than Campaign enemies.

> Spartan Ops’ problem isn’t any of the listed things, it’s the lack of scaling and checkpoint reverting. Add those two (Or even just checkpoint reverting, the challenge is still fun either way) and I’d love it.

I agree.

Tactical enemies would be more of a challenge then mindless easy to predict enemies.

I love SpOps, but, (assuming it stays), it could stand to have some improvements.

  • Scaled Enemy Number: I find there are too many enemies playing alone, and too few enemies when I play with 4 people. The number of enemies you face should be based on how many people are playing.

  • Less Enemy Variety: WHAT?! BUT I LOVE VARIETY!!! Yes, it’s true, but when I fight against a group of elites, I don’t expect to see 12 Generals, 16 Officers, and 3 normal infantry. I don’t expect squads of Imperial Grunts with a few interspersed Grunt minors. The number of a particular enemy type should be based on their rank. Lots of lower ranks, fewer higher ranks, to make it seem a bit more realistic.

  • Improved AI: As someone mentioned, enemies on higher difficulties don’t seem to get smarter, just exponentially tougher. On higher difficulties enemies should become ore intelligent. They should be tougher also, but right now an elite general on Legendary is a tank, but he’ll just stand there an get shot. Tough + Stupid isn’t very fun. That’s why Brutes from Halo 2 were changed in Halo 3. People don’t like to fight bullet sponges.

All I want is for the enemies to be smarter like they used to be and actually have to reload and take cover.

Im sick of these elites with there bottomless fuel rod cannons