Legacy view model values

Does anyone know the view model values that match Halo CE the closest? The default standard of 0 is absolutely off.

If you’re using lowered crosshairs (which is incorrectly set as the default in MCC CE), the weapon positioning is lowered as well. With centered, it should be identical to the original release (aside from the 16:9 aspect ratio showing more of the gun).

I was just doing some testing on this. I find that at 78 FOV, every title, except Halo 2, with centered crosshairs seems to match Halo: CE’s view model placements (or at least it’s pretty close.)

I’ve been trying to figure out what view model settings are best to have Halo 2 match the other games in the collection when played with 78 FOV and centered crosshairs.

Below is what I came up with so far:

Z,X,Y = Depth, Horizontal, Vertical

  • Melee = 0, 0, 0 (I didn’t really find this needed changing as the sword angle is different in Halo 2 compared to 3, Reach, 4)
  • Pistols = 0, -11, 20
  • Rifles = 0, 10, -10
  • Heavy = 0, 0, -20
  • Dual Wield = 0, 0, 0 (like Melee I didn’t really bother to touch this one)

This could be way off and I am completely open to feedback / correction!

When Halo: Reach initially launched on PC / was updated on Xbox One, its centered view model was a little off with the weapons being raised too high, just like they are in Halo 2.

It wasn’t until (I believe) Halo 3’s addition to PC / update that their view models were updated. As Halo 3’s centered crosshair view models very closely resembled Halo: CE (comparing the ARs for example.) This continued with ODST and then Halo 4, but Halo 2 never had its view models updated to be in line with the other games.

Since Halo: Reach was updated to resemble this “standard centered view model” look, it would be great if someone at 343i could post their thoughts on what the view model values should be used for Halo 2 - rather than having to have a whole game update. :slight_smile:

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