Left stick aiming technique... question

Hey Guys,

So I’m a mid ONYX play (1650-ish) and I’ve been STRUGGLING with this aiming system since launch. I know many “left stick” aim and “small adjust with right stick”, but I can never get it down, so I just have a couple of questions.

1.) When you do move the right stick do you flick it (and let go) or apply constant pressure and try to continually maintain the aim on the person, such as moving it slightly left and right to adjust? Do you literally stop moving the right stick and let aim assist take over?

2.) Is there a video out there, that shows the controller (normal grip, not claw) and the left stick aiming technique?

Thanks in advance,

x Spades x

I will “maintain pressure” with everything but the sniper. For that I just sweep over the enemy.

I’m not sure what you mean by “left stick aim.” Are you talking about strafing?

I have always played with constant “pressure” on the sticks but my strafe is what guides my aim. I only track opponents with my right stick if they are NOT strafing in front of me, in other words, if they are running away or across map.

Players have pretty creative strafing techniques in H5 that I’m not used to yet, but practice is likely to refine all aiming habits.

> 2533274815711361;2:
> I’m not sure what you mean by “left stick aim.” Are you talking about strafing?

I believe it’s when you mainly aim using your body movement with minimal input from your arms/upper torso (right stick) which by doing so keeps the reticle more steady.

Following this thread, as I’d like to learn new ways to improve my aiming. I’ve heard about this thing trying to not use the right stick so much, but haven’t really tried to go down that road yet.
Probably should.

> 2533274815711361;2:
> I will “maintain pressure” with everything but the sniper. For that I just sweep over the enemy.
>
> I’m not sure what you mean by “left stick aim.” Are you talking about strafing?

Yes, as in strafing. I try and strafe for the majority of the my, and I keep constant pressure on the right… however, when someone jumps and thrusts, my aim flies off to the side. The issue is, when one is on target and aiming, the aiming is slowed down (aim assist). Once the enemy thrust off of the reticule (even a split second), the auto aim goes with the enemy’s body.

Example: So I’m aiming and battling with someone. I’m using the 85% left stick and constant right stick pressure (15%)… the right stick pressure is 15% because there is auto aim which slows down the reticule (if there were no auto aim, you would probably use 5% right stick). the player jumps up and to the right, then thrusts hard to the left. Right when the left thrust happens, the sticks zooms off right because the enemy’s auto aim went with his body and now instead of 15% right stick (with auto aim), you are now zooming to the right like your input is 30% (because there is no auto aim to keep it to 15%).

Am I explaining this to everyone correctly?

why are you asking how to aim when you’re Onyx

Just keep doing what you’re doing brud. You’re good.

I understand what you are talking about with the enemy strafe and if you are fairly close to the enemy whenever they jump to one side and thrust to the other, there is almost nothing you can do except have good reflexes and adjust quickly, at least what I know. To answer the first question of yours, I typically strafe side to side with the left stick and adjust to stay focused on the enemy with my right stick since I understand where they should be while I move. I don’t know what you are Onyx in but I would think a good gamemode to help with reflexes and general map spawning would be swat but you don’t get a natural fight since shields are gone and its purely head shots that matter.
Not sure if I helped much but hope you get what you need.

> 2695457991278531;6:
> > 2533274815711361;2:
> > I will “maintain pressure” with everything but the sniper. For that I just sweep over the enemy.
> >
> > I’m not sure what you mean by “left stick aim.” Are you talking about strafing?
>
> Yes, as in strafing. I try and strafe for the majority of the my, and I keep constant pressure on the right… however, when someone jumps and thrusts, my aim flies off to the side. The issue is, when one is on target and aiming, the aiming is slowed down (aim assist). Once the enemy thrust off of the reticule (even a split second), the auto aim goes with the enemy’s body.
>
> Example: So I’m aiming and battling with someone. I’m using the 85% left stick and constant right stick pressure (15%)… the right stick pressure is 15% because there is auto aim which slows down the reticule (if there were no auto aim, you would probably use 5% right stick). the player jumps up and to the right, then thrusts hard to the left. Right when the left thrust happens, the sticks zooms off right because the enemy’s auto aim went with his body and now instead of 15% right stick (with auto aim), you are now zooming to the right like your input is 30% (because there is no auto aim to keep it to 15%).
>
> Am I explaining this to everyone correctly?

Yeah I think I get it. I’ve never heard it broken down like that before but I see what you mean. I’ll be more conscious of this happening to me as I play and see if I notice anything.

I’m not sure what advice to offer other than if you can figure out how to not lose your aim during an enemy’s thrust, you’ll have an advantage as for that brief second they are not shooting you, and if the fight was so far a tie, you’ll gain the lead in damage output. The same goes for me, as I don’t have perfect 100% accuracy in these cases either.

Constant pressure is what works better with burst-fire weapons like the BR and suppressor, but pistol is all about flicking & stopping. If you hold your stick at only 15% for that last little bit, the server just doesn’t seem to register shots properly no matter where your aimer is.

Even if your aim ends up being slightly off-target, the server will register the shots much better if you go full-stop. Try it out and you will find that suddenly you are being rewarded with head-shots when it was clearly a body shot, whereas aiming “more accurately” with the “slow adjustment” style will often get you no registration at all, even when your aimer is directly on someone’s head.

It’s actually quite frustrating because the network logic actually forces you to aim worse in order to hit your shots :confused:

> 2533274823470699;3:
> I have always played with constant “pressure” on the sticks but my strafe is what guides my aim. I only track opponents with my right stick if they are NOT strafing in front of me, in other words, if they are running away or across map.
>
> Players have pretty creative strafing techniques in H5 that I’m not used to yet, but practice is likely to refine all aiming habits.

The thing is that many of the “creative strafing” stuff just doesn’t work over the network. If someone is doing a “short strafe” really quickly, or crouching too quickly, the game will just decide to count any shots that are somewhat close to them as long as you don’t react to it. It’s only when people adjust their aiming to the spam nonesense that the strafe actually works, whereas simply ignoring it and continuing to not touch your right stick at all will easily get you a headshot even if it’s not over their head on your screen. It’s a mental game, the best thing you can do is just stay calm and play your game instead of reacting and playing into theirs. Once you get the hang of that, you just start to laugh anytime you see those spam strafes because it’s a joke that only throws off their own aiming. There’s still some things like Z-strafing that work pretty well, and mixing up short & long strafes, but battles are so short in H5 that they become much more situational. Positioning & getting the first shot start to matter more when both players can end the fight quickly.

> 2533274947298273;7:
> why are you asking how to aim when you’re Onyx
>
> Just keep doing what you’re doing brud. You’re good.

What do you mean? Onyx is when differences in aiming mechanics begin, not end. I’ve been Onyx since the game came out but it’s night & day compared to where I used to be. I’ve been at 60% with the pistol after 100 games this slayer season, but my first onyx was barely 50%. And anyway, it’s head shot percentage that is the main differentiator for aim once you hit Onyx, and you need to use halotracker to see that properly. Looking at this stat, you quickly understand why many pros end games with only 45% accuracy despite being miles better than anyone else – because harder opponents are harder to hit, it’s imperative to understand how the game handles aiming mechanics once the game starts matching you against champions, otherwise you just drown as the game bouncers you back and forth between winning easily & then losing 50-20. The higher you get, the more every bit counts, and the more difficult it is to get a match that is balanced & fun. At higher ranks, minor advantages translate to significant differences in the scoreline.

> 2533274834881503;10:
> > 2533274823470699;3:
> > I have always played with constant “pressure” on the sticks but my strafe is what guides my aim. I only track opponents with my right stick if they are NOT strafing in front of me, in other words, if they are running away or across map.
> >
> > Players have pretty creative strafing techniques in H5 that I’m not used to yet, but practice is likely to refine all aiming habits.
>
> The thing is that many of the “creative strafing” stuff just doesn’t work over the network. If someone is doing a “short strafe” really quickly, or crouching too quickly, the game will just decide to count any shots that are somewhat close to them as long as you don’t react to it. It’s only when people adjust their aiming to the spam nonesense that the strafe actually works, whereas simply ignoring it and continuing to not touch your right stick at all will easily get you a headshot even if it’s not over their head on your screen. It’s a mental game, the best thing you can do is just stay calm and play your game instead of reacting and playing into theirs. Once you get the hang of that, you just start to laugh anytime you see those spam strafes because it’s a joke that only throws off their own aiming. There’s still some things like Z-strafing that work pretty well, and mixing up short & long strafes, but battles are so short in H5 that they become much more situational. Positioning & getting the first shot start to matter more when both players can end the fight quickly.

I have been practicing staying calm and patiently placing shots.

What is “Z-Strafing”?

> 2533274834881503;10:
> Constant pressure is what works better with burst-fire weapons like the BR and suppressor, but pistol is all about flicking & stopping. If you hold your stick at only 15% for that last little bit, the server just doesn’t seem to register shots properly no matter where your aimer is.
>
> Even if your aim ends up being slightly off-target, the server will register the shots much better if you go full-stop. Try it out and you will find that suddenly you are being rewarded with head-shots when it was clearly a body shot, whereas aiming “more accurately” with the “slow adjustment” style will often get you no registration at all, even when your aimer is directly on someone’s head.
>
> It’s actually quite frustrating because the network logic actually forces you to aim worse in order to hit your shots :confused:
>
>
>
>
> > 2533274823470699;3:
> > I have always played with constant “pressure” on the sticks but my strafe is what guides my aim. I only track opponents with my right stick if they are NOT strafing in front of me, in other words, if they are running away or across map.
> >
> > Players have pretty creative strafing techniques in H5 that I’m not used to yet, but practice is likely to refine all aiming habits.
>
> The thing is that many of the “creative strafing” stuff just doesn’t work over the network. If someone is doing a “short strafe” really quickly, or crouching too quickly, the game will just decide to count any shots that are somewhat close to them as long as you don’t react to it. It’s only when people adjust their aiming to the spam nonesense that the strafe actually works, whereas simply ignoring it and continuing to not touch your right stick at all will easily get you a headshot even if it’s not over their head on your screen. It’s a mental game, the best thing you can do is just stay calm and play your game instead of reacting and playing into theirs. Once you get the hang of that, you just start to laugh anytime you see those spam strafes because it’s a joke that only throws off their own aiming. There’s still some things like Z-strafing that work pretty well, and mixing up short & long strafes, but battles are so short in H5 that they become much more situational. Positioning & getting the first shot start to matter more when both players can end the fight quickly.
>
>
>
>
> > 2533274947298273;7:
> > why are you asking how to aim when you’re Onyx
> >
> > Just keep doing what you’re doing brud. You’re good.
>
> What do you mean? Onyx is when differences in aiming mechanics begin, not end. I’ve been Onyx since the game came out but it’s night & day compared to where I used to be. I’ve been at 60% with the pistol after 100 games this slayer season, but my first onyx was barely 50%. And anyway, it’s head shot percentage that is the main differentiator for aim once you hit Onyx, and you need to use halotracker to see that properly. Looking at this stat, you quickly understand why many pros end games with only 45% accuracy despite being miles better than anyone else – because harder opponents are harder to hit, it’s imperative to understand how the game handles aiming mechanics once the game starts matching you against champions, otherwise you just drown as the game bouncers you back and forth between winning easily & then losing 50-20. The higher you get, the more every bit counts, and the more difficult it is to get a match that is balanced & fun. At higher ranks, minor advantages translate to significant differences in the scoreline.

Interesting reply. It almost seems like you’re saying strafing isn’t that important in the big scheme of things. So do you even strafe? What’s an example of creative but ineffective strafing and what constitutes an effective strafe?

> 2533274823470699;11:
> > 2533274834881503;10:
> > > 2533274823470699;3:
> > >
>
> I have been practicing staying calm and patiently placing shots.
>
> What is “Z-Strafing”?

Moving forward & backward in addition to left & right. It depends on the range & positioning, but it can force your opponent to have to move their right joystick in addition to the left stick. This becomes even more useful at higher ranks because more people are primarily relying on their left stick, which is significantly easier for them to do. There’s some decent youtube videos out there that might explain it a bit more.

> 2533274947298273;12:
> > 2533274834881503;10:
> > Constant pressure is what works better with burst-fire weapons like the BR and suppressor, but pistol is all about flicking & stopping. If you hold your stick at only 15% for that last little bit, the server just doesn’t seem to register shots properly no matter where your aimer is.
> >
> > Even if your aim ends up being slightly off-target, the server will register the shots much better if you go full-stop. Try it out and you will find that suddenly you are being rewarded with head-shots when it was clearly a body shot, whereas aiming “more accurately” with the “slow adjustment” style will often get you no registration at all, even when your aimer is directly on someone’s head.
> >
> > It’s actually quite frustrating because the network logic actually forces you to aim worse in order to hit your shots :confused:
> >
> >
> >
> >
> > > 2533274823470699;3:
> > > I have always played with constant “pressure” on the sticks but my strafe is what guides my aim. I only track opponents with my right stick if they are NOT strafing in front of me, in other words, if they are running away or across map.
> > >
> > > Players have pretty creative strafing techniques in H5 that I’m not used to yet, but practice is likely to refine all aiming habits.
> >
> > The thing is that many of the “creative strafing” stuff just doesn’t work over the network. If someone is doing a “short strafe” really quickly, or crouching too quickly, the game will just decide to count any shots that are somewhat close to them as long as you don’t react to it. It’s only when people adjust their aiming to the spam nonesense that the strafe actually works, whereas simply ignoring it and continuing to not touch your right stick at all will easily get you a headshot even if it’s not over their head on your screen. It’s a mental game, the best thing you can do is just stay calm and play your game instead of reacting and playing into theirs. Once you get the hang of that, you just start to laugh anytime you see those spam strafes because it’s a joke that only throws off their own aiming. There’s still some things like Z-strafing that work pretty well, and mixing up short & long strafes, but battles are so short in H5 that they become much more situational. Positioning & getting the first shot start to matter more when both players can end the fight quickly.
> >
> >
> >
> >
> > > 2533274947298273;7:
> > > why are you asking how to aim when you’re Onyx
> > >
> > > Just keep doing what you’re doing brud. You’re good.
> >
> > What do you mean? Onyx is when differences in aiming mechanics begin, not end. I’ve been Onyx since the game came out but it’s night & day compared to where I used to be. I’ve been at 60% with the pistol after 100 games this slayer season, but my first onyx was barely 50%. And anyway, it’s head shot percentage that is the main differentiator for aim once you hit Onyx, and you need to use halotracker to see that properly. Looking at this stat, you quickly understand why many pros end games with only 45% accuracy despite being miles better than anyone else – because harder opponents are harder to hit, it’s imperative to understand how the game handles aiming mechanics once the game starts matching you against champions, otherwise you just drown as the game bouncers you back and forth between winning easily & then losing 50-20. The higher you get, the more every bit counts, and the more difficult it is to get a match that is balanced & fun. At higher ranks, minor advantages translate to significant differences in the scoreline.
>
> Interesting reply. It almost seems like you’re saying strafing isn’t that important in the big scheme of things. So do you even strafe? What’s an example of creative but ineffective strafing and what constitutes an effective strafe?

It’s not that I don’t strafe, but rather that better movement means that you don’t need to as often. If you can predict the spawns, where your opponent will go and where you need to position yourself in order to land the first shot – then your only priority is to make sure you don’t choke and start missing – so any “strafing” at that point should be focused on the goal of aiming with the left stick (offensive) rather than to make the opponent miss (defensive). (Incidentally, “offensive strafing” tends to throw people off more than trying to be overly clever anyway, since you start to appear like a “mirror image” from their point of view, so they panic and move in a way that messes up their own accuracy). If your goal in a battle is to make the opponent miss then you’re already at a disadvantage – either through a lack of confidence in your shot or already being down a shot.

And even if you’re already down a shot, defensive strafing alone is more of a “last ditch effort” to regain the balance. A more effective way to regain a shot when you’re down in a battle is by using the geometry to peak shoot. And if you understand the sight-lines, you can make sure to traverse the map in a way that obscures your view from the opponents, so that they don’t see you coming until it’s too late & you already have an “escape path” set up in case things go badly. Seriously, just watch Frosty play to really see this in action – he pretty much invented the “aggressive but elusive” playstyle that dominated the pro scene for the past 3 years.

In a perfect world where everyone is around the same skill and on a good server or LAN, then strafing matters more – especially in objective games where you are forced to put yourself in bad positions… but most of the time, matchmaking degenerates into a game of “punish the weakest link.” So often, even if someone has the first shot on you, it’s more reliable to simply dip out & either find an easier target or approach from a different angle. With the geometry of the maps and movement of H5, it’s very easy to position yourself so that it’s difficult for your opponent to finish the fight, so they just end up waiting around & wasting time while wondering if you’ll ever come back – and that’s important when there’s a range of skill in a match, because you’re essentially racing to see who can kill the most noobs.

Inefffective is anything “spammy,” like the people who just bob up & down as fast as possible or flick left/right as fast as possible – the network delay just makes everything count as a headshot on them. In order for “spammy” tactics to work, they need to be mixed in with a regular/longer strafe, intermittently rather than exclusively… but again, with how short gun battles are in H5, there’s only so many things you can actually do in a single battle anyway, so it’s pretty situational anyway depending on the range & nearby geometry – again, positioning & movement takes precedent in most practical cases. Even when I face parties of champs, there’s usually 1 or 2 that have a pretty bad aim and can be abused by using movement to cut them off from the pack & serve as easy kills while their friends are wasting time huddling together and playing scared :stuck_out_tongue:

> 2695457991278531;1:
> Hey Guys,
>
> So I’m a mid ONYX play (1650-ish) and I’ve been STRUGGLING with this aiming system since launch. I know many “left stick” aim and “small adjust with right stick”, but I can never get it down, so I just have a couple of questions.
>
> 1.) When you do move the right stick do you flick it (and let go) or apply constant pressure and try to continually maintain the aim on the person, such as moving it slightly left and right to adjust? Do you literally stop moving the right stick and let aim assist take over?
>
> 2.) Is there a video out there, that shows the controller (normal grip, not claw) and the left stick aiming technique?
>
> Thanks in advance,
>
> x Spades x

honestly, id try switching control settings, or if you have an elite controller, change the ads to another button

Thanks for all of the detailed comments and feedback!!

The rank has nothing to do with it, as stated… the higher you are, the smallest things will come to light VERY quickly. Just because I can get to ONYX shooting the “wrong way” does mean I’m good at this game… it just means my hand eye coordination and talent is pushing me past certain people. It’s almost like a really athletic basketball player beating all of his competition within the state (mainly because of his athleticism) and then running into someone just as athletic as him in a national tournament. In order for him to win, he needs to be better skill wise, as his athletic ability won’t be enough.

I tried the “flick and shoot” approach last night and it’s def a strange way to shoot. I noticed my shots registered better and I was more reactive to sudden movement. I think tried the “pressure” approach and I can see right away the action on screen faster faster, then what I was able to react to. I almost felt like a static tank, while everyone else flew around me. Anyone here commenting an ONYX player in Slayer or Arena? I would love to practice this in an octagon, and see how well I’m doing it.

> 2695457991278531;1:
> Hey Guys,
>
> So I’m a mid ONYX play (1650-ish) and I’ve been STRUGGLING with this aiming system since launch. I know many “left stick” aim and “small adjust with right stick”, but I can never get it down, so I just have a couple of questions.
>
> 1.) When you do move the right stick do you flick it (and let go) or apply constant pressure and try to continually maintain the aim on the person, such as moving it slightly left and right to adjust? Do you literally stop moving the right stick and let aim assist take over?
>
> 2.) Is there a video out there, that shows the controller (normal grip, not claw) and the left stick aiming technique?
>
> Thanks in advance,
>
> x Spades x

Hey! Onyx level player here, was Champion 20 in FFA at my highest. So the second part of your post interested me and I thought I’d record a short video showing how I aim with my sticks. Downloaded an overlay that shows controller movement and played a short round Halo 5 PC with Controller Tracking - YouTube

It’s not perfect. The overlay isn’t 100% accurate (early in the video I stop and show how different the deadzone is on the overlay compared to in game). This was also on the PC version of Halo 5 so the lobby wasn’t full and my PC had some trouble playing and recording (I think this also appears in video as flickering). If there’s interest I can try to fix the flickering and get a friend to octagon instead of joining a random custom.

I found I use the right stick to correct my mistakes, line up my shot, and make small differences in my aim rather than relying on it. I use my right stick much more. I play on Bumper Jumper, 3 sens 2 accel with a Razer controller with extra buttons. This means I can strafe and thrust while keeping my aim on target without much issue. I saw you play on a default controller, so I can try recording a new video with a default or whatever settings you want if it helps.

> 2533274811387438;16:
> > 2695457991278531;1:
> > Hey Guys,
> >
> > So I’m a mid ONYX play (1650-ish) and I’ve been STRUGGLING with this aiming system since launch. I know many “left stick” aim and “small adjust with right stick”, but I can never get it down, so I just have a couple of questions.
> >
> > 1.) When you do move the right stick do you flick it (and let go) or apply constant pressure and try to continually maintain the aim on the person, such as moving it slightly left and right to adjust? Do you literally stop moving the right stick and let aim assist take over?
> >
> > 2.) Is there a video out there, that shows the controller (normal grip, not claw) and the left stick aiming technique?
> >
> > Thanks in advance,
> >
> > x Spades x
>
> Hey! Onyx level player here, was Champion 20 in FFA at my highest. So the second part of your post interested me and I thought I’d record a short video showing how I aim with my sticks. Downloaded an overlay that shows controller movement and played a short round Halo 5 PC with Controller Tracking - YouTube
>
> It’s not perfect. The overlay isn’t 100% accurate (early in the video I stop and show how different the deadzone is on the overlay compared to in game). This was also on the PC version of Halo 5 so the lobby wasn’t full and my PC had some trouble playing and recording (I think this also appears in video as flickering). If there’s interest I can try to fix the flickering and get a friend to octagon instead of joining a random custom.
>
> I found I use the right stick to correct my mistakes, line up my shot, and make small differences in my aim rather than relying on it. I use my right stick much more. I play on Bumper Jumper, 3 sens 2 accel with a Razer controller with extra buttons. This means I can strafe and thrust while keeping my aim on target without much issue. I saw you play on a default controller, so I can try recording a new video with a default or whatever settings you want if it helps.

BRO OMG this is PERFECT!!!

Was this hard to do? Can you make one more video (maybe two matches long) in Ranked games? This is EXACTLY what I’m talking about. This was AWESOME to see and I totally appreciate you sharing!!!
I see you flick the right stick a lot, versus turning and being smooth. I’m trying to look as close as I can to see if you have pressure on the stick at the same time as when you pull the right trigger. There is DEF something going on as I played 2 games this morning (Slayer 1638 and I lost two and went down to 1585). Blank shots everywhere and I’m like WTF??? It sucks because if I lose a couple more, I’ll be D6 and that’s when the competition is at a level where I can shoot the wrong way and not get punished for it. Then I climb back up, play one game with the correct level of competition and get pushed back. I just don’t get enough practice to see what I’m doing wrong and correct it, :-(.

regarding the default statement, I play with buttons on the back (Battle Beaver Customs controller)… but I play with a default grip (as in I don’t play claw). Do you claw?

> 2695457991278531;17:
> > 2533274811387438;16:
> > > 2695457991278531;1:
> > > Hey Guys,
> > >
> > > So I’m a mid ONYX play (1650-ish) and I’ve been STRUGGLING with this aiming system since launch. I know many “left stick” aim and “small adjust with right stick”, but I can never get it down, so I just have a couple of questions.
> > >
> > > 1.) When you do move the right stick do you flick it (and let go) or apply constant pressure and try to continually maintain the aim on the person, such as moving it slightly left and right to adjust? Do you literally stop moving the right stick and let aim assist take over?
> > >
> > > 2.) Is there a video out there, that shows the controller (normal grip, not claw) and the left stick aiming technique?
> > >
> > > Thanks in advance,
> > >
> > > x Spades x
> >
> > Hey! Onyx level player here, was Champion 20 in FFA at my highest. So the second part of your post interested me and I thought I’d record a short video showing how I aim with my sticks. Downloaded an overlay that shows controller movement and played a short round Halo 5 PC with Controller Tracking - YouTube
> >
> > It’s not perfect. The overlay isn’t 100% accurate (early in the video I stop and show how different the deadzone is on the overlay compared to in game). This was also on the PC version of Halo 5 so the lobby wasn’t full and my PC had some trouble playing and recording (I think this also appears in video as flickering). If there’s interest I can try to fix the flickering and get a friend to octagon instead of joining a random custom.
> >
> > I found I use the right stick to correct my mistakes, line up my shot, and make small differences in my aim rather than relying on it. I use my right stick much more. I play on Bumper Jumper, 3 sens 2 accel with a Razer controller with extra buttons. This means I can strafe and thrust while keeping my aim on target without much issue. I saw you play on a default controller, so I can try recording a new video with a default or whatever settings you want if it helps.
>
> BRO OMG this is PERFECT!!!
>
> Was this hard to do? Can you make one more video (maybe two matches long) in Ranked games? This is EXACTLY what I’m talking about. This was AWESOME to see and I totally appreciate you sharing!!!
> I see you flick the right stick a lot, versus turning and being smooth. I’m trying to look as close as I can to see if you have pressure on the stick at the same time as when you pull the right trigger. There is DEF something going on as I played 2 games this morning (Slayer 1638 and I lost two and went down to 1585). Blank shots everywhere and I’m like WTF??? It sucks because if I lose a couple more, I’ll be D6 and that’s when the competition is at a level where I can shoot the wrong way and not get punished for it. Then I climb back up, play one game with the correct level of competition and get pushed back. I just don’t get enough practice to see what I’m doing wrong and correct it, :-(.
>
> regarding the default statement, I play with buttons on the back (Battle Beaver Customs controller)… but I play with a default grip (as in I don’t play claw). Do you claw?

I do not claw. I use the extra buttons instead. Unfortunately, I can’t do this in ranked games. The software only works if I have the controller plugged into a PC and H5PC has few lobbies that even use “normal” settings. Mostly Fiesta and the like. I can try to find some other H5PC players and play some rounds using more normal settings and record that way.

As far as keeping pressure on the stick when I shoot, I sort of do? When I aim I tend to flick in a direction and shoot as soon as my cursor lines up. So an engagement would go something like: Enemy strafes -> Flick stick -> Cursor is lined up -> Pull trigger immediately -> repeat. If I notice my aim is a bit off I take a bit more time to line up before I shoot. Generally, I don’t think it’s a great habit to pick up but it seems to work for me.

One thing that could help a bit if you’re focusing more on your accuracy is to use your thrust more tactically. In a fight keep in mind when your opponent shoots your pistol and thrust in between shots. A thing I don’t do often but see many high level players do is strafe, jump in a direction, and thrust in the opposite direction in between pistol shots. This forces your opponent to waste a shot firing where you would be, or be forced to flick and potentially miss their shot. This is difficult to do because it requires a lot of focus during a fight but it can be done even without taking into account things like fire rate. Another problem is that at higher levels of play, players tend to recognize when you do this. I tend to take note of who does this kind of strafe and do a predictive thrust in the same direction so my cursor stays lined up with them.

The whole effort of thrusting specifically between shots is a bit too much effort for what it’s worth imo. I don’t tend to think about it that much. Just something to consider though.

I rarely use left stick to aim and I do just fine. The very few times I do use it is with the Sniper Rifle or when I’m strafing. For example: I have a sniper and someone descopes me while they are across the map. With my reticle still perfectly lined up I just move my entire spartan so the reticle is over their body. Don’t worry if you don’t kill them they’ll be one-shot and if they’re smart they’ll back down. In strafing I use left stick like you would in Halo 3 and even that is only occaisionally. All most friends say my strafe is good and I don’t move side to side with left stick that much so. I maintain constant pressure and even in the middle of gunfights I’ll move my reticle around with my right stick where I think they’ll strafe or thrust to and aim assist keeps my reticle from windmilling.

> 2533274834881503;10:
> Constant pressure is what works better with burst-fire weapons like the BR and suppressor, but pistol is all about flicking & stopping. If you hold your stick at only 15% for that last little bit, the server just doesn’t seem to register shots properly no matter where your aimer is.
>
> Even if your aim ends up being slightly off-target, the server will register the shots much better if you go full-stop. Try it out and you will find that suddenly you are being rewarded with head-shots when it was clearly a body shot, whereas aiming “more accurately” with the “slow adjustment” style will often get you no registration at all, even when your aimer is directly on someone’s head.
>
> It’s actually quite frustrating because the network logic actually forces you to aim worse in order to hit your shots :confused:

Is this seriously a thing? I aim with the whole “more accurately with slow adjustments” and for the life of me I feel like my Magnum never picks up headshots. I can hit with a BR consistently, and even high 60/70% accuracy with the Magnum but everyone swears that the Magnum is fine and hits headshots, although most of mine seem to get bodied even when I’m clearly aiming at the forehead even. I’ve watched people’s clips where their aim is literally everywhere and get awarded headshots for chestshots that aren’t even close or even shots that should’ve missed altogether but got counted.

I had a feeling someone somewhere would experience the same feeling as I do when I say it just doesn’t hit when you’re dead accurate and it seemingly rewards wild aiming for some stupid reason.