I’ve seen post after post from gamers asking for magnum to be nerfed, BR nerfed,AR nerfed. Storm rifle etc. There’s been a post calling on almost every weapon in the sandbox to be altered.
I really hope 343 isn’t considering acting on these.
One of of the biggest wins in halo 5 is the weapon balancing. I can pick up any weapon and have a chance. Ya storm rifle and smg are crazy good close range, that’s allright.
The magnum is the weapon of choice for most situations in halo5, or “utility” weapon, good.
I like the way slayer plays in this game with the way weapons currently are. Br starts make things a little campy causing long distant firefights that dominate the majority of the gameplay.
Pistol/ar starts are perfect. Pick up weapons all serve a purpose and none are useless.
My 2 complaints are promethian nades ( I get destroyed by these constantly) and suppressor ( I just can’t use this weapon more effectively than an AR, so I never pick it up). But iMO this is just an issue with my personal playstyle that may need tweaking for these to be less/more effective. I don’t see a reason for a developer to change them.
I say leave the weapons alone. They’re fine just the way they are. Changing a pistol to a 4 or 6 shot kill would just throw the whole system out of balance.
Just my 2 cents. If we want something altered I think we should be talking about that damn Spartan charge
I’d love to see the Spartan charge nerfed as well, since with the cruddy radar makes it hard to tell when people are moving quickly in close quarters, so you can’t really avoid it.
SC is easily avoidable. also listening helps a lot. there are a few times idk who is behind me but i hear them so i will jump behind them, half the time its and enemy but half the time is just a comrade. non the less using sight and sound will help you a lot
Sorry we need to make this game not casual friendly… Spartan charge is a crutch and the AR caters to spray and pray. The pistol promotes skill and accuracy. Just make the pistol the only spawn weapon in normal. Make the Ar a pickup or nerf it’s range
So, you like that what weapon you’re holding is often a bigger factor than your actual shooting skill in this game? That’s nice. Welcome to modern shooter balance, where everyone can feel like they’re good.
Weapons are well balanced. Pickups are better than starts, but starts can contend. Each weapon serves a purpose rather than just a placeholder. No one weapon dominates in every role.
This doesn’t make it more noob friendly. It actually adds to the competitiveness because you can’t use one weapon and dominate in all areas of a map. You need to know how and when to use what weapon.
> 2533274890584596;5:
> So, you like that what weapon you’re holding is often a bigger factor than your actual shooting skill in this game? That’s nice. Welcome to modern shooter balance, where everyone can feel like they’re good.
Ummm, if weapons are balanced that leaves skill as the determining factor of who is winning a gun fight. I Want balanced weapons. Halo 5 has balanced weapons and skill wins.
> 2533274886531207;10:
> I disagree on the spartan charge but I do agree with the rest of your post. This game is insanely balanced. No need to nerf/buff anything imo.
Ya.
I just cant adapt to that charge. Some guys can get that quick melee in first. Some get out of the way.
I agree with everything you said OP. This game has amazing weapon balance, and I despise the spartan change (that doesn’t stop me from using it though…).
> 2533274809541057;6:
> Weapons are well balanced. Pickups are better than starts, but starts can contend. Each weapon serves a purpose rather than just a placeholder. No one weapon dominates in every role.
>
> This doesn’t make it more noob friendly. It actually adds to the competitiveness because you can’t use one weapon and dominate in all areas of a map. You need to know how and when to use what weapon.
That makes no sense at all. The “purpose” of most of the on-map weapons is to be a clear upgrade to your spawn weapons and otherwise do exactly the same thing. No weapon dominates? You mean like the way in which the DMR is literally a Magnum with better range, more damage, more aim assist, and more bullet magnetism? The other precision rifles are a similarly obvious straight upgrades, while all filling extremely minor variations of the same “role.” There is no clear dominant (aside from the fact that the spawn weapons are the worst, despite requiring the most skill for their respective roles), because the sandbox is full of extremely, extremely redundant weapons. You have no real notion of what makes the game noob-friendly or not, but I assure you that redundant easier weapons on the map is not it. Power weapons? Yes. Niche weapons? Yes. Straight upgrades, tons of redundancy, and ridiculously powerful automatics like the storm rifle? Uh. No. Not at all.
> 2535473635314008;7:
> > 2533274890584596;5:
> > So, you like that what weapon you’re holding is often a bigger factor than your actual shooting skill in this game? That’s nice. Welcome to modern shooter balance, where everyone can feel like they’re good.
>
>
> Ummm, if weapons are balanced that leaves skill as the determining factor of who is winning a gun fight. I Want balanced weapons. Halo 5 has balanced weapons and skill wins.
>
> Not sure what you mean here.
Then I will try to explain it for you. If one player has their Magnum out and the other a storm rifle at even remotely close range, the Storm Rifle wins, unless the SR-user is god-awful at the game. The same would happen if you have your AR out as well. This is an extreme example among many, many others of the rock-paper-scissors combat that the redundant upgrade approach to weapon balance creates. Most of the on-map weapons simply provide easier ways to do what the spawn weapons do and that is it. That has nothing to do with skill. Rarely are two players legitimately on equal footing and it is not the result of real power weapons you actually fight to control. It is the result of redundant, easier, better on-map upgrades that otherwise do exactly the same thing as your spawn weapons. BR vs Magnum? The BR user has inherent advantages that they did not have to work for at all. BR vs Storm Rifle? You have better hope that you’re far enough away that they can’t melt you by aiming center mass and holding down the trigger (skill?). Even assuming equality of upgrades—like, say, BR vs BR—you’re still dealing with an easier weapon, which reduces the impact that player skill has on the engagement. There is less of a skill gap (because the BR is not at all difficult to use), which means that players of lesser skill can hold their own against a player that would win if both players were using the harder weapon (in this game, the Magnum).
To be honest most of the Gameplay mechanics and the weapons work perfectly !
343 Industries has created a gamespace where EVERY weapon is useable and can kill, unlike games like Halo 3 where a needler was useless. It is nice what they have done I don’t believe they would even consider changing the damage output on any of the core weapons, it would reck the core values of the game.
> 2533274843127097;19:
> To be honest most of the Gameplay mechanics and the weapons work perfectly !
>
> 343 Industries has created a gamespace where EVERY weapon is useable and can kill, unlike games like Halo 3 where a needler was useless. It is nice what they have done I don’t believe they would even consider changing the damage output on any of the core weapons, it would reck the core values of the game.
Bruh, the needler in Halo 3 was awesome.
But yeah, Halo 5’s weapons are great. Whenever I die, I always feel like I was beaten by sound tactical choices or superior aim.