Least Favourite Campaign Mission?

Mine would probably be ‘shutdown’ from Halo 4. It’s easily the most repetitive and dull mission in the saga IMO, (asides from The Library, arguably, but even though I understand why that mission is hated I personally found it tolerable) which is a shame because it had a lot of potential. It was such a cool idea to have a pelican you could actually fly for the first time in the series, but I feel like the idea was totally wasted since you only use it to shoot down some phantoms, which are boring to fight and feel strangely weak, even on heroic difficulty. Most of your time with the pelican is spent flying through an empty sky, and it isn’t even remotely atmospheric or anything- it just feels like 343 realised the mission was too short and placed a commute between the three near-identical towers you have to fly to. The rest of the mission is awful as well, since you basically just travel down a straight line shooting the exact same enemies over and over again in an enclosed area until you reach a button, then do it again. It doesn’t help that fighting the Covenant and Prometheans in H4 wasn’t very fun IMO, so when you have a whole mission that pretty much just consists of that with no vehicles or particularly interesting level design, it just ends up being incredibly bland. But I’ve rambled about my poorly-formed opinion for long enough, what does everyone else think?

Honestly, I’d also have to give it to Halo’4s Shutdown. While flying the Pelican around was neat, as it had decked out lasers and chain guns, it lacked anywhere to go, or anything to shoot at aside from Phantoms hovering over the Spires you were told to enter. Just long, boring flights to each tower objective. Overall, it felt like a more bland version of Halo: Reach’s New Alexandria mission.

> 2533274800168045;2:
> Honestly, I’d also have to give it to Halo’4s Shutdown. While flying the Pelican around was neat, as it had decked out lasers and chain guns, it lacked anywhere to go, or anything to shoot at aside from Phantoms hovering over the Spires you were told to enter. Just long, boring flights to each tower objective. Overall, it felt like a more bland version of Halo: Reach’s New Alexandria mission.

Good opinion tbh

I would say Halo ce library.

I’m replaying some of the levels on the Master Chief Collection, and oh boy. Some of them are pretty rough. Halo 1 in particular have levels that go on and on and on. Like, I was on Assault on the Control Room (I think that’s the name) and I was starting to fall asleep by the end of the level. (T-T )

My least favorite is probably Halo 3’s Cortana. Or anything with lots of flood.

Halo CE: The Library (repetitive level)
Halo 2: Gravemind (hardest level on Legendary)
Halo 3: Floodgate (most of the level got cut out and shoved in Cortana)
Halo 3: ODST: Coastal Highway (Buck’s a terrible gunner)
Halo: Reach: Nightfall (Jun ruins everything)
Halo 4: Forerunner (bad level design)
Halo 5: Guardians: Guardians (everything about the level)

The Breaking from Halo 5 without a doubt. Used to be Cortana, but the Breaking blew that one out of the water.

I HATE H4 shutdown

> 2535463079166043;1:
> Mine would probably be ‘shutdown’ from Halo 4. It’s easily the most repetitive and dull mission in the saga IMO, (asides from The Library, arguably, but even though I understand why that mission is hated I personally found it tolerable) which is a shame because it had a lot of potential. It was such a cool idea to have a pelican you could actually fly for the first time in the series, but I feel like the idea was totally wasted since you only use it to shoot down some phantoms, which are boring to fight and feel strangely weak, even on heroic difficulty. Most of your time with the pelican is spent flying through an empty sky, and it isn’t even remotely atmospheric or anything- it just feels like 343 realised the mission was too short and placed a commute between the three near-identical towers you have to fly to. The rest of the mission is awful as well, since you basically just travel down a straight line shooting the exact same enemies over and over again in an enclosed area until you reach a button, then do it again. It doesn’t help that fighting the Covenant and Prometheans in H4 wasn’t very fun IMO, so when you have a whole mission that pretty much just consists of that with no vehicles or particularly interesting level design, it just ends up being incredibly bland. But I’ve rambled about my poorly-formed opinion for long enough, what does everyone else think?

You know you can skip most of the level right?

> 2533274830166194;10:
> > 2535463079166043;1:
> > Mine would probably be ‘shutdown’ from Halo 4. It’s easily the most repetitive and dull mission in the saga IMO, (asides from The Library, arguably, but even though I understand why that mission is hated I personally found it tolerable) which is a shame because it had a lot of potential. It was such a cool idea to have a pelican you could actually fly for the first time in the series, but I feel like the idea was totally wasted since you only use it to shoot down some phantoms, which are boring to fight and feel strangely weak, even on heroic difficulty. Most of your time with the pelican is spent flying through an empty sky, and it isn’t even remotely atmospheric or anything- it just feels like 343 realised the mission was too short and placed a commute between the three near-identical towers you have to fly to. The rest of the mission is awful as well, since you basically just travel down a straight line shooting the exact same enemies over and over again in an enclosed area until you reach a button, then do it again. It doesn’t help that fighting the Covenant and Prometheans in H4 wasn’t very fun IMO, so when you have a whole mission that pretty much just consists of that with no vehicles or particularly interesting level design, it just ends up being incredibly bland. But I’ve rambled about my poorly-formed opinion for long enough, what does everyone else think?
>
> You know you can skip most of the level right?

How does one do this?

> 2535428340799897;11:
> > 2533274830166194;10:
> > > 2535463079166043;1:
> > > Mine would probably be ‘shutdown’ from Halo 4. It’s easily the most repetitive and dull mission in the saga IMO, (asides from The Library, arguably, but even though I understand why that mission is hated I personally found it tolerable) which is a shame because it had a lot of potential. It was such a cool idea to have a pelican you could actually fly for the first time in the series, but I feel like the idea was totally wasted since you only use it to shoot down some phantoms, which are boring to fight and feel strangely weak, even on heroic difficulty. Most of your time with the pelican is spent flying through an empty sky, and it isn’t even remotely atmospheric or anything- it just feels like 343 realised the mission was too short and placed a commute between the three near-identical towers you have to fly to. The rest of the mission is awful as well, since you basically just travel down a straight line shooting the exact same enemies over and over again in an enclosed area until you reach a button, then do it again. It doesn’t help that fighting the Covenant and Prometheans in H4 wasn’t very fun IMO, so when you have a whole mission that pretty much just consists of that with no vehicles or particularly interesting level design, it just ends up being incredibly bland. But I’ve rambled about my poorly-formed opinion for long enough, what does everyone else think?
> >
> > You know you can skip most of the level right?
>
> How does one do this?

Look it up on youtube it’s pretty easy

> 2535428340799897;11:
> > 2533274830166194;10:
> > > 2535463079166043;1:
> > > Mine would probably be ‘shutdown’ from Halo 4. It’s easily the most repetitive and dull mission in the saga IMO, (asides from The Library, arguably, but even though I understand why that mission is hated I personally found it tolerable) which is a shame because it had a lot of potential. It was such a cool idea to have a pelican you could actually fly for the first time in the series, but I feel like the idea was totally wasted since you only use it to shoot down some phantoms, which are boring to fight and feel strangely weak, even on heroic difficulty. Most of your time with the pelican is spent flying through an empty sky, and it isn’t even remotely atmospheric or anything- it just feels like 343 realised the mission was too short and placed a commute between the three near-identical towers you have to fly to. The rest of the mission is awful as well, since you basically just travel down a straight line shooting the exact same enemies over and over again in an enclosed area until you reach a button, then do it again. It doesn’t help that fighting the Covenant and Prometheans in H4 wasn’t very fun IMO, so when you have a whole mission that pretty much just consists of that with no vehicles or particularly interesting level design, it just ends up being incredibly bland. But I’ve rambled about my poorly-formed opinion for long enough, what does everyone else think?
> >
> > You know you can skip most of the level right?
>
> How does one do that?
>
>
> > 2535428340799897;11:
> > > 2533274830166194;10:
> > > > 2535463079166043;1:
> > > > Mine would probably be ‘shutdown’ from Halo 4. It’s easily the most repetitive and dull mission in the saga IMO, (asides from The Library, arguably, but even though I understand why that mission is hated I personally found it tolerable) which is a shame because it had a lot of potential. It was such a cool idea to have a pelican you could actually fly for the first time in the series, but I feel like the idea was totally wasted since you only use it to shoot down some phantoms, which are boring to fight and feel strangely weak, even on heroic difficulty. Most of your time with the pelican is spent flying through an empty sky, and it isn’t even remotely atmospheric or anything- it just feels like 343 realised the mission was too short and placed a commute between the three near-identical towers you have to fly to. The rest of the mission is awful as well, since you basically just travel down a straight line shooting the exact same enemies over and over again in an enclosed area until you reach a button, then do it again. It doesn’t help that fighting the Covenant and Prometheans in H4 wasn’t very fun IMO, so when you have a whole mission that pretty much just consists of that with no vehicles or particularly interesting level design, it just ends up being incredibly bland. But I’ve rambled about my poorly-formed opinion for long enough, what does everyone else think?
> > >
> > > You know you can skip most of the level right?
> >
> > How does one do this?
>
>
>
> > 2533274830166194;12:
> > > 2535428340799897;11:
> > > > 2533274830166194;10:
> > > > > 2535463079166043;1:
> > > > > Mine would probably be ‘shutdown’ from Halo 4. It’s easily the most repetitive and dull mission in the saga IMO, (asides from The Library, arguably, but even though I understand why that mission is hated I personally found it tolerable) which is a shame because it had a lot of potential. It was such a cool idea to have a pelican you could actually fly for the first time in the series, but I feel like the idea was totally wasted since you only use it to shoot down some phantoms, which are boring to fight and feel strangely weak, even on heroic difficulty. Most of your time with the pelican is spent flying through an empty sky, and it isn’t even remotely atmospheric or anything- it just feels like 343 realised the mission was too short and placed a commute between the three near-identical towers you have to fly to. The rest of the mission is awful as well, since you basically just travel down a straight line shooting the exact same enemies over and over again in an enclosed area until you reach a button, then do it again. It doesn’t help that fighting the Covenant and Prometheans in H4 wasn’t very fun IMO, so when you have a whole mission that pretty much just consists of that with no vehicles or particularly interesting level design, it just ends up being incredibly bland. But I’ve rambled about my poorly-formed opinion for long enough, what does everyone else think?
> > > >
> > > > You know you can skip most of the level right?
> > >
> > > How does one do this?
> >
> > Look it up on youtube it’s pretty easy
>
> I’m not sure how I didn’t think of that.

Halo from halo ce, i found it dull to look for those marines. That and i got lost a few times. Most of the time i play that mission i cant wait to get it over with.

And i kinda liked the library, everyone found it too repetive but i liked it. Idk

> 2533274851211096;14:
> Halo from halo ce, i found it dull to look for those marines. That and i got lost a few times. Most of the time i play that mission i cant wait to get it over with.
>
> And i kinda liked the library, everyone found it too repetive but i liked it. Idk

Yeah, I didn’t necessarily enjoy The Library but I didn’t hate it nearly as much as I expected. It’s far from the worst flood mission in that game IMO, I remember that I hated the ‘Two Betrayals’ mission ten times more.

Oh man F*CK Cortana on Halo 3 i don’t care that mission is garbage
Basically a long af corridor with no alternate path and STILL manage to be confusing, enemy spawning everywhere with no logic letting no space for strategy beyond “shot 'em until they all dead”. It’s ridicusly difficult even on Heroic, and on Legendary it’s a sucide. I don’t complain about difficulty is games that are designed to be played even on the highest difficulty, but Cortana is so badly made that you have to play around the IA to pass it
It’s long, boring to play and even to watch, most of all it lacks of all the liberty of action that makes Halo 3 a great game

Halo CE: The Library
Halo 2: The Oracle
Halo 3: Cortana
Halo 3 ODST: there aren’t really any “bad” missions imo. They’re all at least OK.
Halo Reach: Same as ODST. Every mission is pretty good or solid
Halo 4: Reclaimer
Halo 5: The Breaking

As far as what the absolute worst mission in the series is, I have a hard time deciding between The Library and Cortana. One is way too long and repetitive. The other is just a mess of bad level design and bad ideas (hey, let’s have a Cortana Hallucination every 10 seconds), but can at least be finished quickly since it’s a pretty short mission.

Halo CE Assault on the control room

> 2533274978485853;16:
> Oh man F*CK Cortana on Halo 3 i don’t care that mission is garbage
> Basically a long af corridor with no alternate path and STILL manage to be confusing, enemy spawning everywhere with no logic letting no space for strategy beyond “shot 'em until they all dead”. It’s ridicusly difficult even on Heroic, and on Legendary it’s a sucide. I don’t complain about difficulty is games that are designed to be played even on the highest difficulty, but Cortana is so badly made that you have to play around the IA to pass it
> It’s long, boring to play and even to watch, most of all it lacks of all the liberty of action that makes Halo 3 a great game

Oh yeah, I actually kinda forgot about Cortana until I read some of the replies here. That’s definitely up there for me, easily the worst mission in Halo 3. I still find Two Betrayals and Shutdown slightly worse but Cortana does come close to giving those missions a run for their money.

Cortana from Halo 3.
The pure forms on legendary still haunt me to this day