> > I honestly think the only good thing that came from halo reach was assassinations.
>
> So the radically-improved Forge, the largest canvas map in the entire series, the brand-new gametype scripting engine that allows bugfixes to be released without Title Updates, the drop-out Campaign, the Firefight customizations, and the improved netcode… all mean absolutely nothing?
>
> Reach is very, very far from being the best game in the series, but calling it a “fail” is hardly warranted.
Sir, you do bring up good points, and while I won’t necessarily call Reach a fail, it is too far away from the basic formula of previous Halo titles.
The Netcode is glorious. Love it. It is my hope that they continue improving the netcode so that campaign and firefight isn’t laggy when you have friends playing with you. I applaud Bungie for their efforts on that front.
Forge on the other hand, is okay. I’m not a forger, but I have been on some pretty amazing maps. However, the overall bland color scheme, the screen-lag, and the lack of diverse environments to forge on (rather then just one massive map), take away from the experience as voiced by members of this gaming community. Forge World was a great concept-on paper. And what I mean by that is yes, it is cool to have a map that is big enough to offer some kind of diversity in scenery, and allows you to have large constructions such as race tracks, but from what I’ve read by people, more diverse environments would have been better. Rather then one MASSIVE map, it probably would have been cooler to have five smaller maps, each diverse in their own way, with different forge pieces and colors, and then maybe have a big map (a quarter to half the size of Forge world). There was so much work put into Forge World, and the community does acknowledge that fact, but it seems like the resources that were poured into Forge World could have been put to better use, especially in the suggestions that I made which are simply reiterations of what I’ve read on multiple forums by many gamers, not just on B.Net or on waypoint.
Assassinations are pretty cool, and I hope that they carry this forward. I think they need to work on it though, I don’t want to get caught up in an assassination every time I go to backsmack another player, and while I realise that the game provides for a regular one hit kill from behind, the times I have completed such a manuever are few and far between. But it is a really cool feature, and I love hearing people’s reactions when I do it, especially when it’s from a “ninja”.
As far as glitch fixing and what-not, I can assure you that the process of fixing some of the biggest glitches that I know is not being implemented. Case in point: PRESSURE PUSHING. And there are tons more of these types of glitches, and I will say this: the attempts by software companies to patch glitches only leads to more glitches, so why even bother trying to implement that sort of thing, unless it is something that is absolutely cheating. I don’t think the aforementioned glitch is cheating btw.
Now that my post is crossing over into the other aspect of the game’s mechanics, I don’t think I have to point out the obvious flaws of the game, because they have been beaten to death in the forums with posts like:
"OMG teh DMR suks so baaaaaaaaaaaad"
or
"AMOR LOCK MAKES ME RAAAAAAAAAAAAGE!!! I’M GONNA GO PLAY COD!!!"
or
"I HATE BLOOM, BUNGIE YOU RUINED HALO!!"
But what I will bring up is the theatre system and the saved gametype/files/footage feature. I don’t need to save thousands of clips, or maps, or gametypes. I have good game footage, and I do use it, by capturing it and uploading it to youtube. But I don’t need THAT much file space. It’s cool that it was thought of, and implemented, but they sacrificed theatre mode features such as bringing multiple people into theatre to showcase your gameplays, funny moments, etc etc. And it is my belief that they dropped the ball with recommending messages to friends. If you want to send a file to just ONE person, you have to send it to everyone on your friends list. I think a quick select and deselect feature for your friends list would have been better. I’m not going to argue the points of theatre mode not being something that is or isn’t necessary for a Halo title, but it’s become a standard feature, much like windshield wipers are on a car, and even though dealerships still itemize the wipers, it’s not a feature that the car comes without, so that same concept can apply to Theatre mode and Halo.
You had a very well thought out reply, and I agree that Reach isn’t an abismal failure, I wouldn’t necessarily say it’s a success either.