According the Xbox Magazine, Frank O’Connor said, “There’s a lot of stuff that COD does beautifully that we should do better, and that should always be everyone’s stance when they see a new game.”
NO.
This is Halo.
Halo isn’t a ‘student’ of FPS, it’s the teacher!
This is not a rant thread, I would just like to know what the community thinks about this, and why/why not they should take things from COD, and try to “remaster” them for Halo 4.
Halo should just do its own thing. Let the kids that like COD play COD I will never have business playing a COD game that they make annually since the first couple.
Iron sights are seen in every FPS to date, so thats something i wouldn’t mind if added, just COD’s general GP is horrific. (The sheep that follow the game wouldn’t recognise this because they have been blinded by the COD band-wagon.)
Halo definitely has some things to learn about how to make epic moments in its campaign. I think the only really memorable campaign moments are the vistas, the Hog runs, and the Longsword mission (I heard Halo 2 had some cool moments too but it was the only game in the Halo FPS franchise I have yet to play). Everything else… needs to catch up campaign-wise. Sometimes the devs need to just say “Screw it, let’s make this completely bad -Yoink-.”
The multiplayer, if it used Halo 3 as a base, is probably fine though. As long as there is a good competitive atmosphere but still fun for signing on and just playing a few laid back games, it will be win.
dont be blind CoD is a good game and all but HALO IS BETTER that being said Halo does have its bugs (Halo Reach) mainly and Im not saying CoD dosnt. But games companys always take good ideas from other games which make there games even better if done correcly and thats the thing it has to be done correctly meaning it has to be Halo
Halo took hord from gears but made it something differnt, they made it suit Halo
> dont be blind CoD is a good game and all but HALO IS BETTER that being said Halo does have its bugs (Halo Reach) mainly and Im not saying CoD dosnt. But games companys always take good ideas from other games which make there games even better if done correcly and thats the thing it has to be done correctly meaning it has to be Halo
>
> Halo took hord from gears but made it something differnt, they made it suit Halo
I’m not being blind. Halo is Halo. CoD is CoD.
It should stay that way.
Contrary to popular belief, simply because Call of Duty does something doesn’t make it inherently bad. Plus you don’t know the context in which Frankie is referring to CoD. He could be just simply saying that they could learn from there leading threat not that you will be seeing kill streaks in Halo 4.
The point is CoD the number one FPS on the market in term of sales. Why does it sell so well? Because it does a lot of things in terms of game design Right. While not necessarily in the game play(In my opinion of course).
Game Designers learn from each other, While Call of Duty Learned from Halo, Halo learned from Quake and Doom, And so on and so on.
The main point is that all Video games stole from Pong.
> > dont be blind CoD is a good game and all but HALO IS BETTER that being said Halo does have its bugs (Halo Reach) mainly and Im not saying CoD dosnt. But games companys always take good ideas from other games which make there games even better if done correcly and thats the thing it has to be done correctly meaning it has to be Halo
> >
> > Halo took hord from gears but made it something differnt, they made it suit Halo
>
> I’m not being blind. Halo is Halo. CoD is CoD.
> It should stay that way.
>
> They are two completely opposite games.
No kidding.
Im not saying putting killstreaks and such.
Im just saying it is posable to keep a game the same while having something in it being aspired from a differant game.
> Contrary to popular belief, <mark>simply because Call of Duty does something doesn’t make it inherently bad</mark>. Plus you don’t know the context in which Frankie is referring to CoD. He could be just simply saying that they could learn from there leading threat not that you will be seeing kill streaks in Halo 4.
>
> The point is CoD the number one FPS on the market in term of sales. Why does it sell so well? Because it does a lot of things in terms of game design Right. While not necessarily in the game play(In my opinion of course).
>
> Game Designers learn from each other, While Call of Duty Learned from Halo, Halo learned from Quake and Doom, And so on and so on.
>
> The main point is that all Video games stole from Pong.
This couldn’t be any truer(is that a word?). So many Halo fans just flame ideas because it is associated with COD, which is a very stubborn way of looking at things.
they need to bring halo back 2 the way it was like halo 2 and 3 with no armor abilities they shouldnt take -Yoink- from cod…halo was the -Yoink- back then because it was halo not cod and halo reach ruined the name of halo itself
He could have been refering to anything: Theater mode, server setup, sound design (though I like Halo the way it already sounds), texture/graphical design to allow Halo to have maybe 40-50fps, ranking system(I hope not), weapon skins for default weapons,
survival mode/Firefight, etc.
> > Contrary to popular belief, <mark>simply because Call of Duty does something doesn’t make it inherently bad</mark>. Plus you don’t know the context in which Frankie is referring to CoD. He could be just simply saying that they could learn from there leading threat not that you will be seeing kill streaks in Halo 4.
> >
> > The point is CoD the number one FPS on the market in term of sales. Why does it sell so well? Because it does a lot of things in terms of game design Right. While not necessarily in the game play(In my opinion of course).
> >
> > Game Designers learn from each other, While Call of Duty Learned from Halo, Halo learned from Quake and Doom, And so on and so on.
> >
> > The main point is that all Video games stole from Pong.
>
> This couldn’t be any truer(is that a word?). So many Halo fans just flame ideas because it is associated with COD, which is a very stubborn way of looking at things.
Agreed. Now I’m not saying that Halo 4 should be just like CoD or anything. I like my Call of Duty on the side not on my Halo.
P.S. “truer” should be a word by the rules of the English language. But it might be an exception to the rule.
> This is Halo.
> Halo isn’t a ‘student’ of FPS, it’s the teacher!
The Irony of that statement is that Reach performs the most fundamental FPS game play mechanic point-and-shoot very poorly. Reach has excessive auto-aim / stick-aim, large hitboxes, and time-to-kill is drastically different across weapons & game situations. The wrong weapon in the wrong situation cannot be overcome via core point-and-shoot skills.
Love or hate COD game content – the one thing that game does extremely well is reward the foundational FPS game play mechanic of point-and-shoot. You don’t have to know the map, know which perk or kill streak is best, or know which weapon is the most powerful. All you need in COD is the basic ability to point-and-shoot. COD has instantly rewarding and predictable game play. I point and shoot at you, you die. You point and shoot at me, I die. The game appears to have a “lot of content”, but in reality all weapons are extremely lethal, and the time-to-kill has only small variances.
In COD, any player can achieve success via the basics of aiming well. The same can not be said for Halo.
Don’t get me wrong… I don’t want Halo to become COD. I like that Halo requires teamwork, strategy, map knowledge, weapon knowledge…. But I do feel that Halo could learn from CODs success.
You are interpreting this the wrong way.
They aren’t talking about any gameplay elements COD offers.
He is referring to the nature of the game.
The ability for anyone to pick up a controller and the gameplay feels natural.
He is talking about the fast paced action, the addictive nature.