“Steep learning curve that threw a lot of players off”
Who is “a lot of players”?
I am 22 years old. I started playing Halo multiplayer as a child. A CHILD!
I don’t know how you can’t be offended by 343 saying statements like this. Sure Halo prior to Halo 4 has some sort of learning curve but it is an M rated game targeted towards adults, yet somehow I managed to be drawn towards the game as a 12-year-old. Players don’t just want “to be the hero” they want to WIN. They want to get better at something and ACHIEVE. I understood this as a child. It was the same when I started beating my dad at Super Smash Brothers as a kid. I knew I wasn’t as good so I got better, and that made me feel so much more ACCOMPLISHED when I finally beat him. And that also only made my dad play more, because he realized that he now had a competitive opponent.
What Halo 4 has done, is take away achievement and accomplishment, and even worse it was done intentionally. Why continue to play something if you never accomplish anything? I’m not an MLG player. I barely played ranked playlists in Halo 3, but that doesn’t mean I want to be handed power weapons, and it certainly doesn’t mean I wasn’t competitive.
I’m going to stop here, otherwise I might break my father-in-laws computer. I hope you get the message 343.
Well the community has been destroying the curve with its focus on one-gun gameplay for the last 10 years.
> Well the community has been destroying the curve with its focus on one-gun gameplay for the last 10 years.
I don’t believe so. Contrary to memory, there was a surprising amount of weapon diversity when I played Halo 3 last week.
I understood what he meant by a learning curve i mean when you first played Halo and you picked up any covie weapon weren’t confused for at least a bit on what the hell it was and did and what was going on or what is this ring thing and stuff like that when you first played CE?
Halo has never had a steep learning curve, ever. A learning curve has existed, and it has slowly been getting shallower over the last 4 years, but it has never been intimidating.
Gears of War has a steep learning curve that throws off players, and provides and example of what 343 are claiming Halo did. Clearly, popularity and the massive casual community the original trilogy had contradicts that.
You can bring casual players in, without having to sacrifice competitive play. 343 seems to show their inexperience when handling this dynamic.
Steep learning curve? That’s what they said?
Everyone, EVERYONE. I’d like you to read this. And think of what was said and Halo 4 and the future of Halo while doing so. It fits, and it is rather disconcerting.
Halo 3 was my first online game ever. Did I suck at it? Yeah. God, I was garbage. I had a .14 k/d ratio. But I worked on it. I practiced and practiced, and made my own randomized target range of fusion coils flying at me, and watched professional gameplay and all that, and got that k/d up to 1.00 after MONTHS of that .14-.16 range. I was even on a professional team for a couple months.
And it felt GREAT. I worked towards my skill.
I put the effort in.
and I reaped the benefits.
Please, everyone, read that interview. It sheds a lot of light on this industry.
> I understood what he meant by a learning curve i mean when you first played Halo and you picked up any covie weapon weren’t confused for at least a bit on what the hell it was and did and what was going on or what is this ring thing and stuff like that when you first played CE?
Having never played a metroid game before playing SSB, i wasn’t really sure what samus was all about, but that did’t make me give up on the game. I Learned the character and she ended up being my favorite one.
I figured out covie weapons when i was 12. Yet 343 thinks a 18-year-old might be turned off from a game because he doesn’t immediately recognize a needler. That is insulting. This only shows what little 343 thinks of the gaming community as a whole.
:lol at one gun gameplay, the DMR in H4 is ruining that argument. why use any of the “choices” in the loadouts when one is clearly and unarguably better then the rest?
if they just took out the POD and make the global drops spawn like they did in the other halo games, i would care less about the loadout system. i would still care but it would go a long way in making the game play like a true halo game.
and i think that is the learning curve that i think that they are talking about, simply learning the weapon spawn and timings is too much for your average player these days apparently…
The learning curve comment bothered me too.
I don’t like this notion that everyone should be able to beat everyone else. If I meet a player in game I want him to beat me. I want to reflect on how he beat me. I want to understand what makes him better than me and improve my own ability based on that understanding.
When it started to sink in that the skill gap had been narrowed to the extent that I wasn’t going to learn anything other than morally dubious tactics I put the game down and haven’t played since.
Alot of you guys are being to over dramatic over what was said I garuntee you that when you first played Halo you got a little confused over what was going on
I remember playing Halo CE with my lil brother and cousins they learned in 3-5 minutes if you cant learn Halo you might as well not be able to learn how to play Angry birds its not easy but it sure as hell dosent take a GED to learn. You need a learning curve and you need in game ranks.
> Well the community has been destroying the curve with its focus on one-gun gameplay for the last 10 years.
Now we have multiple starting weapons accessed through custom loadouts.
Has it “fixed” Halo?
> Alot of you guys are being to over dramatic over what was said I garuntee you that when you first played Halo you got a little confused over what was going on
That doesn’t mean a steep learning curve, however. Every game takes time to get a hang of, even the easiest games require learning. What 343 are claiming however, is that the skill difference between experienced players and new players was so great, that it intimidated people away from playing. This of course is not true. For GoW and Dota, this is reality, not Halo.
> Halo has never had a steep learning curve, ever. A learning curve has existed, and it has slowly been getting shallower over the last 4 years, but it has never been intimidating.
>
> Gears of War has a steep learning curve that throws off players, and provides and example of what 343 are claiming Halo did. Clearly, popularity and the massive casual community the original trilogy had contradicts that.
>
> You can bring casual players in, without having to sacrifice competitive play. 343 seems to show their inexperience when handling this dynamic.
you are completely correct about gears of war having a steep learning curve. 343 should play this game and see what steep is. But at the same time I enjoyed learning in gears of war I would be excited to get a kill on somebody with the gnasher it felt achieving. But now in halo 4 kills are just handed out and it has lost its sense if fu
> Alot of you guys are being to over dramatic over what was said I garuntee you that when you first played Halo you got a little confused over what was going on
And you’re right. No matter the game whether it be a new IP or a sequel to your favorite game you’re going to seem a bit overwhelmed at first but you don’t fix it by adding in even more variables to make the gameplay unbearable to play and watch.
I’ve played Halo since I was 6 or 7. When I first played Halo 3 online and realized I sucked, I didn’t quit the game, I worked at improving until I became an ok player. I never had to work at my k/d, win/loss, or (mostly because it doesn’t exist) my rank in Halo 4. This makes me want to quit. The fact that I can play 4 games and get 57 kills and only 4 deaths is beyond aggravating.
It’s funny how 343 claimed they acted to make Halo more accessible but it is obvious that Halo 3 had a much larger population and much more longevity.
Dumbing down a game, which has a main draw of competition, ruins anyone’s reason for playing it, and doesn’t make it more accessible.
If you’ve finding it difficult to get to grips with Halo then, to be honest, you should have a word with your parents and tell them to get you something a little easier to understand. I recommend Tetris… or Call of Duty.
> If you’ve finding it difficult to get to grips with Halo then, to be honest, you should have a word with your parents and tell them to get you something a little easier to understand. I recommend Tetris… or Call of Duty.
Woah, Tetris is a little intense don’t you think? Have you seen the difference in difficulty between levels 3 & 4?
How about Angry Birds instead?
> Alot of you guys are being to over dramatic over what was said I garuntee you that when you first played Halo you got a little confused over what was going on
Yup and we learned and now are much better at it and it is rewarding.