Learn from Warframe, A great F2P game

For those who haven’t heard of, or played Warframe, it is a F2P action role-playing third-person shooter multiplayer online game that has to be the most perfect example of what an F2P game should be, especially with customization.

In warframe, there are a variety of colors to choose from, with more unique color palettes that you can purchase. Warframe also provides a variety of customization, with some that you grind for and some that you can purchase from their store. Warframe is a very grindy game from personal experience, but from my 450 hours of experience, I was able to progress pretty far and obtain many cosmetics from playing merely playing the game, and rarely ever spent money on the game. If anything, Halo should follow suit and embrace the true F2P nature, with little monetization in their game. Warframe has stood out among F2P games for 8 Years, and still has an extremely active player base. If Halo Infinite wants to do the same for 10 years, they need to learn how to treat their game and their player base right. Excessive Monetization is not the way, locking colors, armors, emblems, and whatever is to come to Halo, will slowly kill this game. I have enjoyed Halo ever since I first played Halo 3 when i was 6 or 7. I do not want to see it die, nor do the rest of us, so please, dont let this game die merely from this absurd monetization.

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