> For those who are interested. Some interesting tidbits, including an update on weapon tuning, as well as changes to matchmaking and Warzone.
> Link: Golden Clouds
> > “Over time, the Warzone battlefield has changed as players have become more and more skilled at the game mode. However, not all of these changes have benefited all parties – since launch, we’ve slowly seen the Warzone “blowout rate” (how often matches end in lopsided or blowout scores) continue to rise. The Warzone team is experimenting with some significant changes to the way REQ Leveling works to facilitate more balanced Warzone matches.
> > “These changes adjust the REQ Level awarded for match actions and add a REQ Level “drip” that slowly increases everyone’s REQ Level over the course of each match. In our internal playtesting, these changes have resulted in more back-and-forth Warzone matches with considerably fewer players stuck at low REQ Levels over the course of each game.
> > “These experimental REQ Level changes do not impact Warzone Firefight or Warzone Assault. We’ll be monitoring game data closely and welcome players to share feedback regarding these changes over in the Waypoint forums.”
> It strikes me as more of a matchmaking quality issue, so I’m not sure I’m sold on this, but it will be interesting to see how it plays out.
I think you missed what might help with that, and I don’t think it is just a matchmaking issue. In Warzone the matchmaking parameters are so big, potentially 4 tiers, that lower skilled players need some type of way to fight back those high tier players. When you get bogged down, without being able to progress on your Reg level it really hinders you.
This quote from the Update is just as important for Warzone matchmaking as well:
> After monitoring match data and listening to community feedback, we have decided to make a change that will tighten matchmaking back up again, but with additional adjustments to try and make sure we don’t orphan our high-skilled Spartans:
> - Expand to only 1 tier separation (roughly since this is MMR-based).
In my opinion this is the most important part of the update. It affects all of us in every single game. I only hope that it works well. They changed it to help the higher players find matches and now they’re tightening them up. It is a little concerning, since it has change one week to the other. It makes me wonder a bit.
> I hope that they add to the list the plasma brute and the storm rifle, those weapons are so OP and they need an adjustment.
> A change in the Railgun, eh? That won’t stop me from hauling it around during Infection.
Please make sure to post all of your weapon feedback here: Weapon Tuning Update - Early Discussion Thread. We need all the feedback there we can get to help them decide on final changes and whatnot.
How could we not acknowledge our own Timmy the k1d!? Congrats brother for being in the Community Spotlight. Nice screenshot! Now I know what you’re doing when you spend so much time in Forge and Customs.
Edit: I am so happy that HCS one of the double XP playlists. Come and join in for some bare bones H5 action!