Last Gen playability

I wasn’t too worried about this prior to the release of Cyberpunk, but seeing that game perform on Xbox One/PS4 is shocking. CDPR is facing massive backlash for deliberately hiding footage on the base consoles prior to release in a probable attempt to swindle customers into buying a broken game.

Halo Infinite is also trying to run on base consoles. While the multiplayer will have fewer assets to load, the campaign still worries me. I hope that they don’t take any shortcuts with optimization for the base consoles. At the very least, they should be transparent about the base console performance prior to release even if it means a dip in their sales.

Although the games are being produced for maximum compatibility, how can anyone expect these new games to run well on consoles that are +5 years old? Don’t get me wrong, I bought Cyberpunk to be played on my original Xbox One, and if that doesn’t work well I already installed it on a family member’s Xbox One X - but I’m not going to be shocked if I have a hard time playing.

Also, we shouldn’t be shocked about the lack of footage on base consoles. Isn’t the whole idea to promote the great improvements on new consoles?

I see how it might be frustrating since it’s tough to find these new consoles so a bunch of people are probably stuck playing on their old machines.

> 2533274823470699;2:
> Although the games are being produced for maximum compatibility, how can anyone expect these new games to run well on consoles that are +5 years old? Don’t get me wrong, I bought Cyberpunk to be played on my original Xbox One, and if that doesn’t work well I already installed it on a family member’s Xbox One X - but I’m not going to be shocked if I have a hard time playing.
>
> Also, we shouldn’t be shocked about the lack of footage on base consoles. Isn’t the whole idea to promote the great improvements on new consoles?
>
> I see how it might be frustrating since it’s tough to find these new consoles so a bunch of people are probably stuck playing on their old machines.

I agree here. At the same time it seems absolutely -Yoink–backwards that they built this game from the Xbox One and then optimized it for the new Series X/S. IMO it should have been done the other way but i am just a layman with ZERO experience in game development. My plan is to buy the Series X Exclusive Halo (fingers crossed that they release one). I know they want to be as inclusive to all Xbox’rs but if this is the new game then it should have been built off the new system and not the other way around.

> 2533274809988140;3:
> > 2533274823470699;2:
> > Although the games are being produced for maximum compatibility, how can anyone expect these new games to run well on consoles that are +5 years old? Don’t get me wrong, I bought Cyberpunk to be played on my original Xbox One, and if that doesn’t work well I already installed it on a family member’s Xbox One X - but I’m not going to be shocked if I have a hard time playing.
> >
> > Also, we shouldn’t be shocked about the lack of footage on base consoles. Isn’t the whole idea to promote the great improvements on new consoles?
> >
> > I see how it might be frustrating since it’s tough to find these new consoles so a bunch of people are probably stuck playing on their old machines.
>
> I agree here. At the same time it seems absolutely -Yoink–backwards that they built this game from the Xbox One and then optimized it for the new Series X/S. IMO it should have been done the other way but i am just a layman with ZERO experience in game development. My plan is to buy the Series X Exclusive Halo (fingers crossed that they release one). I know they want to be as inclusive to all Xbox’rs but if this is the new game then it should have been built off the new system and not the other way around.

I’ll be honest I did not follow the development/reporting of how the game was developed very closely (and I don’t have any experience either). If the game is made for the old consoles why are people having a hard time playing it on the old consoles? Isn’t that what the OP is talking about?

Side note - I’m also hoping for a Halo exclusive console. Maybe the supply will be back up later next year!

> 2533274823470699;4:
> > 2533274809988140;3:
> > > 2533274823470699;2:
> > > Although the games are being produced for maximum compatibility, how can anyone expect these new games to run well on consoles that are +5 years old? Don’t get me wrong, I bought Cyberpunk to be played on my original Xbox One, and if that doesn’t work well I already installed it on a family member’s Xbox One X - but I’m not going to be shocked if I have a hard time playing.
> > >
> > > Also, we shouldn’t be shocked about the lack of footage on base consoles. Isn’t the whole idea to promote the great improvements on new consoles?
> > >
> > > I see how it might be frustrating since it’s tough to find these new consoles so a bunch of people are probably stuck playing on their old machines.
> >
> > I agree here. At the same time it seems absolutely -Yoink–backwards that they built this game from the Xbox One and then optimized it for the new Series X/S. IMO it should have been done the other way but i am just a layman with ZERO experience in game development. My plan is to buy the Series X Exclusive Halo (fingers crossed that they release one). I know they want to be as inclusive to all Xbox’rs but if this is the new game then it should have been built off the new system and not the other way around.
>
> I’ll be honest I did not follow the development/reporting of how the game was developed very closely (and I don’t have any experience either). If the game is made for the old consoles why are people having a hard time playing it on the old consoles? Isn’t that what the OP is talking about?
>
> Side note - I’m also hoping for a Halo exclusive console. Maybe the supply will be back up later next year!

I cant really speak on Cyberpunk…from the reviews I’ve read though every version is experiencing problems. IE: Guns floating in the air, multiple calls (apparently their is a cell phone or comm link) coming in and talking over one another, etc. I hate that its acceptable to launch games in such a manner within the industry.

> 2533274823470699;2:
> Although the games are being produced for maximum compatibility, how can anyone expect these new games to run well on consoles that are +5 years old? Don’t get me wrong, I bought Cyberpunk to be played on my original Xbox One, and if that doesn’t work well I already installed it on a family member’s Xbox One X - but I’m not going to be shocked if I have a hard time playing.
>
> Also, we shouldn’t be shocked about the lack of footage on base consoles. Isn’t the whole idea to promote the great improvements on new consoles?
>
> I see how it might be frustrating since it’s tough to find these new consoles so a bunch of people are probably stuck playing on their old machines.

The problem is that both of these games were originally (at inception) built and advertised for base consoles. When all of the footage is from high end PCs or curated footage from mid-gen consoles (X1X/PS4 pro) and they don’t let reviewers have access to the base version, is that not manipulating consumers?

Cyberpunk was supposed to come out in April, months before next-gen consoles arrived. Is it fine that console players buy the game with E3 2018 in mind and discover that their car chase gunfights look slightly better than Duke Nukem?

I agree that people need to upgrade but companies need to be honest with their product and have standards for their minimum specs. From what I’ve seen, CDPR should not have released a base console version at all.

With Infinite using a similar cross-gen approach and facing similar delays, I can only hope that they take a higher road.

> 2535431933064458;6:
> > 2533274823470699;2:
> > Although the games are being produced for maximum compatibility, how can anyone expect these new games to run well on consoles that are +5 years old? Don’t get me wrong, I bought Cyberpunk to be played on my original Xbox One, and if that doesn’t work well I already installed it on a family member’s Xbox One X - but I’m not going to be shocked if I have a hard time playing.
> >
> > Also, we shouldn’t be shocked about the lack of footage on base consoles. Isn’t the whole idea to promote the great improvements on new consoles?
> >
> > I see how it might be frustrating since it’s tough to find these new consoles so a bunch of people are probably stuck playing on their old machines.
>
> _The problem is that both of these games were originally (at inception) built and advertised for base consoles. When all of the footage is from high end PCs or curated footage from mid-gen consoles (X1X/PS4 pro) and they don’t let reviewers have access to the base version, is that not manipulating consumers?_Cyberpunk was supposed to come out in April, months before next-gen consoles arrived. Is it fine that console players buy the game with E3 2018 in mind and discover that their car chase gunfights look slightly better than Duke Nukem?
>
> I agree that people need to upgrade but companies need to be honest with their product and have standards for their minimum specs. From what I’ve seen, CDPR should not have released a base console version at all.
>
> With Infinite using a similar cross-gen approach and facing similar delays, I can only hope that they take a higher road.

I can get on board with that IF the difference is noticeable. I noticed that they sell hard copies of games that can go cross generation platform or discs that are strictly for the Series X/S. That doesn’t make sense to me either…

> 2533274809988140;7:
> > 2535431933064458;6:
> > > 2533274823470699;2:
> > > Although the games are being produced for maximum compatibility, how can anyone expect these new games to run well on consoles that are +5 years old? Don’t get me wrong, I bought Cyberpunk to be played on my original Xbox One, and if that doesn’t work well I already installed it on a family member’s Xbox One X - but I’m not going to be shocked if I have a hard time playing.
> > >
> > > Also, we shouldn’t be shocked about the lack of footage on base consoles. Isn’t the whole idea to promote the great improvements on new consoles?
> > >
> > > I see how it might be frustrating since it’s tough to find these new consoles so a bunch of people are probably stuck playing on their old machines.
> >
> > _The problem is that both of these games were originally (at inception) built and advertised for base consoles. When all of the footage is from high end PCs or curated footage from mid-gen consoles (X1X/PS4 pro) and they don’t let reviewers have access to the base version, is that not manipulating consumers?_Cyberpunk was supposed to come out in April, months before next-gen consoles arrived. Is it fine that console players buy the game with E3 2018 in mind and discover that their car chase gunfights look slightly better than Duke Nukem?
> >
> > I agree that people need to upgrade but companies need to be honest with their product and have standards for their minimum specs. From what I’ve seen, CDPR should not have released a base console version at all.
> >
> > With Infinite using a similar cross-gen approach and facing similar delays, I can only hope that they take a higher road.
>
> I can get on board with that IF the difference is noticeable. I noticed that they sell hard copies of games that can go cross generation platform or discs that are strictly for the Series X/S. That doesn’t make sense to me either…

Base PS4 footageBase Xbox One footageYou likely haven’t seen footage this bad before and it is a stark contrast to their official reveals. Seriously, you’ll want to rub your eyes after seeing this.

Developers need to move on from past generations just as much as consumers do, and I really hope 343 isn’t casting this wide net only to deliver a blurry Halo Infinite for a significant portion of the population.

> 2535431933064458;8:
> > 2533274809988140;7:
> > > 2535431933064458;6:
> > > > 2533274823470699;2:
> > > > Although the games are being produced for maximum compatibility, how can anyone expect these new games to run well on consoles that are +5 years old? Don’t get me wrong, I bought Cyberpunk to be played on my original Xbox One, and if that doesn’t work well I already installed it on a family member’s Xbox One X - but I’m not going to be shocked if I have a hard time playing.
> > > >
> > > > Also, we shouldn’t be shocked about the lack of footage on base consoles. Isn’t the whole idea to promote the great improvements on new consoles?
> > > >
> > > > I see how it might be frustrating since it’s tough to find these new consoles so a bunch of people are probably stuck playing on their old machines.
> > >
> > > _The problem is that both of these games were originally (at inception) built and advertised for base consoles. When all of the footage is from high end PCs or curated footage from mid-gen consoles (X1X/PS4 pro) and they don’t let reviewers have access to the base version, is that not manipulating consumers?_Cyberpunk was supposed to come out in April, months before next-gen consoles arrived. Is it fine that console players buy the game with E3 2018 in mind and discover that their car chase gunfights look slightly better than Duke Nukem?
> > >
> > > I agree that people need to upgrade but companies need to be honest with their product and have standards for their minimum specs. From what I’ve seen, CDPR should not have released a base console version at all.
> > >
> > > With Infinite using a similar cross-gen approach and facing similar delays, I can only hope that they take a higher road.
> >
> > I can get on board with that IF the difference is noticeable. I noticed that they sell hard copies of games that can go cross generation platform or discs that are strictly for the Series X/S. That doesn’t make sense to me either…
>
> Base PS4 footageBase Xbox One footageYou likely haven’t seen footage this bad before and it is a stark contrast to their official reveals. Seriously, you’ll want to rub your eyes after seeing this.
>
> Developers need to move on from past generations just as much as consumers do, and I really hope 343 isn’t casting this wide net only to deliver a blurry Halo Infinite for a significant portion of the population.

Oh wow…I only needed to watch about a minute into the Xbox posted link. That is kind of bad…looks older than the hardware its running on TBH. I’m sure the corporate big wigs had some small fine print that gets them off the hook during these showcases (game ran off new xbox series x and may differ on older generation consoles) or something like that. But yeah that gameplay footage is yucky. If that doesnt make someone want to upgrade to the new gen console IDK what will…

> 2533274809988140;5:
> I cant really speak on Cyberpunk…from the reviews I’ve read though every version is experiencing problems. IE: Guns floating in the air, multiple calls (apparently their is a cell phone or comm link) coming in and talking over one another, etc. I hate that its acceptable to launch games in such a manner within the industry.

> 2535431933064458;6:
> The problem is that both of these games were originally (at inception) built and advertised for base consoles. When all of the footage is from high end PCs or curated footage from mid-gen consoles (X1X/PS4 pro) and they don’t let reviewers have access to the base version, is that not manipulating consumers?
>
> Cyberpunk was supposed to come out in April, months before next-gen consoles arrived. Is it fine that console players buy the game with E3 2018 in mind and discover that their car chase gunfights look slightly better than Duke Nukem?
>
> I agree that people need to upgrade but companies need to be honest with their product and have standards for their minimum specs. From what I’ve seen, CDPR should not have released a base console version at all.
>
> With Infinite using a similar cross-gen approach and facing similar delays, I can only hope that they take a higher road.

Ah, I see what you both are saying. I have witnessed the issues with Cyberpunk on some playthroughs. I think it’s a bummer the issues exist but considering the complexity of the game (many player choices/inputs that result in many unique outcomes) maybe it’s reasonable to expect some problems that can be fixed. We don’t have to accept it and I bet a lot of devs would say they think it’s unacceptable just as 343 admitted in the recent Inside Infinite post.

Regarding expectations for Infinite: yeah I think it’s reasonable to expect issues. Hopefully any issues are ironed out over the much longer runway 343 have given themselves. We can look forward to the flighting programs next year!

In general, I think the three of us agree, it would be great to get games in the most polished form possible at launch.

> 2535431933064458;8:
> Base PS4 footageBase Xbox One footageYou likely haven’t seen footage this bad before and it is a stark contrast to their official reveals. Seriously, you’ll want to rub your eyes after seeing this.
> Developers need to move on from past generations just as much as consumers do, and I really hope 343 isn’t casting this wide net only to deliver a blurry Halo Infinite for a significant portion of the population.

Geez, yeah that’s pretty rough. I’ll have to compare to what I see on my Xbox One.

I think 343 should not be afraid of lowering resolution for base consoles. Even if it means below HD. As long as it has stable fps. This way, the next gen version looks next gen, and the old console version looks good and plays good, but very blurry.

with it being built for the Xbox 1 in mind i honesty can’t see them doing anything that would seem next gen or on a scale of awe inspiring with them being hamstrung by the xbox one I’ll be getting on PC regardless and probably see the game at its best but I imagine it will have the same issues like cyberpunk 2077 with it aiming for current and last gen consoles.

Dear 343i, please do not interperet CDPR’s own screw-ups as a sign to drop Halo Infinite’s support for the Xbox One, the same platform you claimed that Base infinite was being designed around. The optimization issues on the base platforms C2077 claimed to have been build around was not the fault of the Xbox One’s or PS4’s hardware.

> 2535473223330139;13:
> Dear 343i, please do not interperet CDPR’s own screw-ups as a sign to drop Halo Infinite’s support for the Xbox One, the same platform you claimed that Base infinite was being designed around. The optimization issues on the base platforms C2077 claimed to have been build around was was not the fault of the Xbox One’s or PS4’s hardware.

How do you know that it’s not the hardware at fault? The base Xbox One is over seven years old. There’s no way it can support a game that’s supposed to be a service for ten more years.

> 2535411993815954;14:
> > 2535473223330139;13:
> > Dear 343i, please do not interperet CDPR’s own screw-ups as a sign to drop Halo Infinite’s support for the Xbox One, the same platform you claimed that Base infinite was being designed around. The optimization issues on the base platforms C2077 claimed to have been build around was was not the fault of the Xbox One’s or PS4’s hardware.
>
> How do you know that it’s not the hardware at fault? The base Xbox One is over seven years old. There’s no way it can support a game that’s supposed to be a service for ten more years.

It’s not the hardware because the game is horribly optimized all across the board, and most severely for the same consoles CDPR advertised and marketed the game around for years before the XSX devkits went out. They even sold C2077-themed Xbox One X’s for the love of god! If you’re going to release a game on those consoles, you better make sure they run beautifully well on them!

  • Sincerely, Red Dead Redemption 2, Ghosts of Tsusinma, and Assassin’s Creed Valhalla

I dont think that comparing performance to Cyberpunk is fair. Slipspace Engine was developed specifically for Xbox/Windows (no Mac compat as far as I’m aware). I would imagine that 343 kept Xbox performance in mind when making this game, where as the Red engine was created by CDPR, trying their best to perform on every platform, but will be substantially more difficult i imagine. Pure speculation of course, my logic just tells me “being owned by Microsoft, will probably perform well on all things made by Microsoft”.

Here is my unpopular opinion that makes no business sense. Drop the Xbox one versions of the game, all of them.

Why this makes no business sense: the Xbox one player base is vastly larger than what the series x or s base will be, even in a year. But companies did this with the transfer from original xbox to the 360 and the 360 was arguably Xbox’s greatest console success. Was it because you could play the new games ONLY if you had a 360? Probably not, but I am sure it was a large reason why gamers wanted to switch to the next gen - plus the ps3 didn’t launch till a year later.

IF 343 did this, they would be able to invest the next 9 months to make the greatest possible version of the game with the Xbox Series X/S.

Given that the latest CoD and now Cyberpunk are melting Ps4s and Xbox Ones I’m sort of expecting an announcement probably sometime next year that those generations aren’t getting Infinite. Unless Infinite is really just somehow very well optimized and less GPU/CPU intensive than we are all expecting, but if that’s the case then of course the main criticism the game will receive is that it’s being held back and I can’t imagine that 343 or Microsoft really want to lose any criticism points in any category at all, because I think most fans and most devs are probably aware that if this Halo doesn’t bring Halo back in a very big, near-perfect way, it’s going to slip away into B list or C list gaming for a long time.

> 2533274857642512;18:
> Given that the latest CoD and now Cyberpunk are melting Ps4s and Xbox Ones I’m sort of expecting an announcement probably sometime next year that those generations aren’t getting Infinite. Unless Infinite is really just somehow very well optimized and less GPU/CPU intensive than we are all expecting, but if that’s the case then of course the main criticism the game will receive is that it’s being held back and I can’t imagine that 343 or Microsoft really want to lose any criticism points in any category at all, because I think most fans and most devs are probably aware that if this Halo doesn’t bring Halo back in a very big, near-perfect way, it’s going to slip away into B list or C list gaming for a long time.

I think that moving away from base consoles would be more acceptable with the year delay than if they did it to meet the original release date. It also seems inevitable at some point due to their ten-year plan.

However, more power to them if they can work some magic and make the version acceptable. Just don’t hide reality from the potential consumers before launch.

With a 10-yr horizon, they may do what Destiny 1 did: dual-gen release, then later on give far-ahead warning about starting to turn off the lights on various aspects of the older-gen version, then allow full migration of player stats to the current-gen version. The F2P model would then significantly facilitate this mandatory move: removing the sunk-cost argument for older-gen players while also lowering the cost of entry to the current-gen version. I wouldn’t be surprised if this was one of the core reasons for deciding on the F2P model in the first place (along with $$$).