LASO too easy? Play on "Hard Mode"

You’d think the “Hard Mode” would be doing this LASO, right? WRONG! It’s not challenging this way because of one skull. Bandanna. All you would have to do if playing LASO is infinite grenade/rocket spam in one encounter and move on. Not in this challenge…

Play through ANY level (or entire Campaign if you’re crazy) on Legendary with these specific skulls on:

-Recession (assault rifle becomes more modern with 30 bullets, and rockets are single shot before reloading. ._.)

-Famine (to make ammo conservation worse, dropped weapons have little ammo, and with recession on, make every shot count… The bandanna skull would have made these two skulls completely irrelevant due to having infinite ammo anyway, except that recession just makes you reload sooner than usual.)

-Fog (no motion-tracker, obviously)

-Eye-patch (have fun with having no auto-aim)

-Malfunction (to make trying to aim even MORE fun with the lack of auto-aim, good luck with the possibility of having your cross-hairs removed when you re-spawn. Is the Halo 1 pistol overpowered now?)

-Black Eye (this might actually be helpful, because in CEA, when you melee someone, your shields instantly come back instead of recharging like in other titles. However, don’t take cover for too long without shields. You know what could happen.)

-Mythic (Here’s another catch with the Black Eye skull. Those grunts have been drinking steroids through their food -Yoink!-…so you’ll have to melee even Grunt Minors at least three times to kill them, with the added risk of someone throwing a plasma nade at you, which leads to our next skull.)

-Boom (Have fun dodging plasma nades, Wraith mortars, Banshee and portable fuel rods, Carrier forms and even grenades dropped by Combat Forms. You’ll die.)

-Iron (Optional. This skull is for those who have nothing to live for anymore. For the sake of structural integrity of your gaming area, DO NOT use this skull. Unless you have the BALLS.)

And basically that’s it. Not everyone has Grunt Funeral so I can’t make it a requirement, and Birthday party doesn’t necessarily alter game-play in any way, so use it if you want. Pinata makes it easier to acquire grenades, so no, you can’t use it. And remember: NO BANDANNA! This is “Hard Mode”. >=)

Recession’s annoying… I used that skull on the Library on Legendary, and it didn’t work out so well.

Feasible on Silent Cartographer and Assault on the Control Room.

Freaking impossible on anything else unless you use your hog to splatter, have an army of Flood buddies to tag along with you, and glitch like crazy (infinite ammo: press reload twice, quickly drop weapon, wait, pick up).

Still, I like that you didn’t include Foreign in that set. My SC practices are crippled since I can’t bypass Shafted (not the door skip but I mean not spawning any enemies) in CEA so I’ll go with AotCR.

Some info:

shooting a Grunt = Grunt briefly stops shooting to throw grenade
shooting a Jackal = Jackal does roll dodge
shooting an Elite = Elite does evasive sidestep
Wraith arc isn’t so great = this
shooting an Elite while standing in place = this, this
plasma pistol overcharge and needler can track from behind cover = this
Wraith and Banshee pilots drop 100 battery plasma rifles though I’m not sure how bad Famine affects them, if it does
use your gun fire noises. It alters enemy alert levels
make every grenade stick count
most enemies will return to whatever they were doing if you leave long enough

on AotCR, when patrolling Jackals walk over glass, melee it and if you’re behind them, you can assassinate

on SC, you can assassinate all of the Elites in the facility. 1st Elite, easy assassination. 2nd Elite, fire your gun and jump on the comm node. You can see him but he can’t see you. He’ll either come your way or he’ll have his back turned. For the 3rd Elite, drop down to the overshield and go the other way instead of activating cartographer. For the 4th and 5th Elites (cartographer guards), throw a grenade past them and hit them both or assassinate one, stick the other. For the 6th Elite, you can skip him with camo. Just run past 7th Elite and stick him if you can. Last Elite, the Goldie. Many ways to take him out.

> You’d think the “Hard Mode” would be doing this LASO, right? WRONG! It’s not challenging this way because of one skull. Bandanna. All you would have to do if playing LASO is infinite grenade/rocket spam in one encounter and move on.

So have you completed CEA slaso then .
With it being so easy.

> > You’d think the “Hard Mode” would be doing this LASO, right? WRONG! It’s not challenging this way because of one skull. Bandanna. All you would have to do if playing LASO is infinite grenade/rocket spam in one encounter and move on.
>
> So have you completed CEA slaso then .
> With it being so easy.

Slaso for this game was a joke due to having infinite ammo/grenades. I kept myself at a distance and kept chucking frags until there were a few enough left for me to feel comfortable shooting them.

My segmented hard mode attempt on AotCR:

Part 1: http://www.youtube.com/watch?v=Ju4NqHrI96A
Part 2: http://www.youtube.com/watch?v=2wwRQll02Qs

I didn’t bother finishing it since the bridge jump is too difficult and the only reliable way to destroy the Banshee is to stick it a few times (besides doing the infinite ammo glitch and/or letting the allied AI weaken it).

And yes, CEA SLASO is a joke. It’s not worth it when 5 minutes of your time is spent trying to headshot Grunts and Jackals. In a way, CEA SLASO becomes ‘fighting against the game itself’ and completely undermines/scorns CE combat, especially with Foreign skull on.

Hence, some skulls need to be turned off. Even Eye Patch because it still nerfs the pistol. I now prefer the Mythic skull. And even Boom is better than Eye Patch.

I hate nerfed pistols. I say this not because I was one of those 3sk gods of CE’s mp but because CE’s pistol is the only close-medium headshot weapon in the campaign. Who here would appreciate a DMR or BR that was ravaged in this manner? Exactly, no one would.

I would say you sir are WRONG! legendary laso is still hard as hell. (if you aren’t playing coop) Its literally IMPOSSIBLE on Keyes.

Because of, THE BOOM SKULL: Infinite ammo does not mean a damn thing when an infinite spawning ammount of carrier forms are exploding eachother at X ammount of radius. Launching them every which way. There is just no way to get past the green lake of popcorn.

Me trying to do this…

> I would say you sir are WRONG! legendary laso is still hard as hell. (if you aren’t playing coop) Its literally IMPOSSIBLE on Keyes.
>
> Because of, THE BOOM SKULL: Infinite ammo does not mean a damn thing when an infinite spawning ammount of carrier forms are exploding eachother at X ammount of radius. Launching them every which way. There is just no way to get past the green lake of popcorn.

That is one of the only gripes of slaso, but I eventually just kept my distance as much as possible and tried to watch where each carrier form was going when I threw a nade.

> Me trying to do this…

LOL

I still have to beat it on legendary lol, and I play for fun, not to break the xbox.

I played CEA on laso with a friend. We had all skulls on, but we did not throw any grenades in the whole campaign because infinite grenades seemed cheap to us (Ok, at the beginning of “Two betrayals” we used some because with only the shotgun it was a pain in the -Yoink-.)
It was a good challenge, of course it was easier because of coop, have not tried it alone yet.

Ok, I just got to the boarding part of T&R (after making it mostly unscathed through hell).

And I quit.

Here’s why:

> On Legendary you’ll be up against 10 waves plus an initial cloaked Elite. Each wave comprises either a gold Elite plus 2 Grunts, a gold plus 2 Jackals, 2 Grunts plus 2 Jackals, or 4 Grunts. It seems quite random. On rare occasions I’ve gone though a whole battle without getting a single gold, but on other occasions it’s like they all turned up for a big gold Elite convention.

How is it fair if one guy gets no Goldies while another has to face 10 of them? With Bandanna on, it doesn’t make a difference. With Bandanna off and Mythic, Boom, Eye Patch, Black Eye, Recession, etc. turned on, it does.

The results of the battle can be so diverse that it’s impossible to measure runs against each other. Malfunction also adds to this discrepancy since one guy will lose something non-essential or the tracker which is already gone due to Fog while another guy loses his crosshair or shield/health bar.

I don’t know about you guys but I hate enemies that spawn randomly in random places. Sure it adds a seemingly refreshing element to Halo. But imo, H2 Jackal snipers were much more preferable since they always spawned in the same places, giving me greater satisfaction when completing sniper alley with no deaths. I’d much rather prefer all 10 waves having Goldies than have to adapt to some annoying minor changes. I now understand what classic mp players yearn for: dominance; better player always wins. There’s more fun in dominating than having to adapt to bs.

I loved CE enemies because they were easy to predict and manipulate. With Boom, Recession, Mythic, Eye Patch turned on, the bs factor is immense even in CE!

Edit:

If I hadn’t turned off Recession and Eye Patch, I would never have managed to fend off these Zealots. And there could have been even more Goldies…

I only managed to get here because I did the reload exploit. Otherwise, I’d have to speedrun through the first few areas.

Hence, why I suggest coming up with rules. Level specific skulls. Because the current SLASO demands too much perfection (if it weren’t for the infinite grenades).