Large Hit boxes

So from the Conan video, it appears that the game has very large hit boxes,(I also actually noticed this in the first video we got in March) I see this being a very large problem and I hope it is fixed, I understand the game is still 6 months away, but surely things like Hit boxes should of been perfected? And in actual fact the game does not have 6months of production left because games usually go Gold within 1-2 months before launch, which worries me further.

Anyone else want to shed light on their opinions?

Here’s a link

http://img7.imageshack.us/img7/3750/30050843.png

We have another thread about this right below yours that links to the EXACT same screenshot that you did. Is it really necessary to post a redundant thread?

You should check out Reach’-Yoink!- boxes.

another one, really?.

Those are bigger than the hitboxes of Halo 2 and Reach together.

> We have another thread about this right below yours that links to the EXACT same screenshot that you did. Is it really necessary to post a redundant thread?

Well considering there’s a fair few people in that thread that cannot see the problem wrong with the picture (and the title of my thread and description actually gets straight to the point), no I do not think this thread is redundant.

Watch THIS at 8:50.

I wouldn’t be too worried. Have you seen the movement speed? Larger hitboxes didnt work in Reach because there was literally no strafing involved because of the low movement speeds.

> Watch THIS at 8:50.

This changes my view to what I said.

It looks like one bullet out of the three was the only one to hit when the retice wasn’t on the player. It’s not that bad I would say.

CheckThisout.
It was red in your picture just because it didn’t changed color yet,if you watched the video it was VERY fast…
Edit:This screenshot was taken AFTER your pic moment not before.