Is anything being done to FIX THE LAG FOR SPARTAN OPS!!!. Me and 3 friends have been trying to play since Spartan Ops since Saturday and all we have encountered is lag so ATROCIOUS that we are all considering getting rid of the game. The lag has gotten so bad that yesterday when episode 5 came out we would freeze and when we unfroze we had died. This is really bad and is only getting worst and it needs to be addressed. I see updates stating that the lag issued has been resolved when it clearly hasn’t. We are unable to even complete a chapter.
Can someone please give me something about this issue. MORE IMPORTANTLY WHY WOULD I OR ANYONE WANT TO SPEND HARD EARNED MONEY ON MAP PACKS WHEN YOU CAN BARELY PLAY ONLINE AS IT IS NOW???
PS me and my friends know for a fact it is not OUR connections as 2 of us are IT Specialists and before every play session verify our connections for optimal playing.
Simple answer is the Upload Speed/Ping you or either your buddys have sucks and if you happen to live far away from eachother then it will lag like crazy. Read this info on why there tend to be lag when you play Spartan Ops/Fire Fight and Campaign they all use the same network type.
http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_100909
id dont have a crap connection but there HAS been alot of lag, could be i keep getting non U.S host games, lag switches, or the BS servers need fixing. its defiantly not my connection, ive already tested it 4 times. plus this game is the only one that is lagging so hard right now. non of the others i play lag. GEARS, ME3, NCAA 12, UNREAL 3.
its frustration to barley play because you hit a wall of lag every 5 mins in nearly every game.
Which ISPs are you and your friends with?
What networking hardware are you and your friends using?
How are you and your friends connecting your Xboxes to said networking hardware?
Some ISPs priotise data and sometimes game packets are erroneously diagnosed as p2p by packet sniffing hardware/software and given low priority.
Bridging your modems, connecting Xboxes via Ethernet and authenticating using the Xboxes would be worth a try since it removes faulty network hardware routing and wireless being possible causes.
Some modem/routers when using UPnP, manual port forwards or DMZ still interfere with packets. For this reason I use a bridged modem/router and a wireless router flashed with advanced Linux-based third party firmware so I can better monitor my network.
Most ISPs use least-cost routing so a less optimal route may be taken over a shorter but more expensive one.
I could go on but there are so many variables you’re best off trying the above.
Sadly there’s nothing you can do about sub-optimal routing without changing ISPs.
Spartan Ops/Firefight are very sensitive to latency and only work well with latency under 50ms between players, 100ms or more and it can be unplayable.
I have only had lag issues twice. Both times, just exited the current game, problem solved.