I’ve used mouse and controller, and I can tell you with 100 percent certainty that the most difficult part of aiming in Infinite with both inputs is due to player strafe speed, or rather, lack of momentum when you strafe from side to side which makes yourself an extremely difficult target while also making it harder for yourself to land shots in strafe battles. This makes Infinite feel a tiny bit more like fast paced shooters like Overwatch and Doom, because other Halo games have always had strafing momentum.
This isn’t really a good or bad thing, just thought I’d point this out. The responsive movement may feel nice, but is probably the main cause of why so many people are having a hard time aiming, myself included.
I’m on MKB I really haven’t sat down to play to much yet but I was messing around with the gun training and I was using the 87 sniper and I had such a hard time hitting stuff because of that lack of momentum. I’m so use to Modern Warfare b hoppin around corners.
I’d definitely like 343 to see this. I already commented on your other post, but I’ve noticed the same thing. No movement inertia is awkward to anticipate when aiming.
The new movement has honestly grown on me. Simply spending 30 minutes in training mode against spartan-level bots (they strafe like CRAZY) has done wonders for aim consistency despite the increased skill gap. I encourage people to try this out.