We don’t have a confirmed list of playlists yet, but it seems like from what Josh Holmes said about having a weekend social playlist to appease people that want to play something beyond a “core set of activities”, we are going to have a very limited number of playlists to choose from.
Here’s what we know from earlier information revealed in other interviews about playlists available at launch:
- No Big Team Battle at launch for at least several weeks - Confirmed launch playlists thus far include team slayer, breakout, warzone, and capture the flag or a team objective mode with CTF included-likely the latter (their quote, not mine) - No invasion (though Warzone assault mode might substitute?) - No firefightThis leaves us to wonder, will there be team doubles, grifball (especially since we still are yet to see any sign of the gravity hammer in Halo 5), SWAT, Infection, snipers, action sack, etc. etc? And we can almost certainly expect that multi-team has been completely killed, due to the total lack of it in any 343 game ever created for God knows what reason.
I understand the importance of not fragmenting the community and keeping high populations of dedicated playlists in order for skill rank to work properly and match people with others of their skill, but I honestly don’t see how they can’t understand how a lack of playlists at launch drives people away and appears like you’re shipping an unfinished product? If you want people to play Warzone, then make it worth playing. If you’re afraid that BTB is going to draw people away from it, how does launching BTB weeks after prevent that from occurring? Furthermore, if that’s really a concern you have, maybe make warzone better so people want to play it over BTB?
Personally, if I can’t play what I want when I want to and I have to wait for the 343 gods to grant me a wish over the weekend once every blue moon to play something different, I’m probably walking away from Halo 5 prematurely just as I did with Halo 4 and MCC.