Lack of new is killing Halo

A lot of people, on this forum, are constantly saying Halo 4’s population is dropping because it is missing some features that were present in the previous Halo games and that some of the new additions are ruining the game. Some of those things probably did have an effect on the game’s population but, there is no way for us tell how much of an impact those missing features could have had on Halo 4.
IMO, Halo 4 plays just like the previous Halo games and is suffering due to the lack of new features and gameplay elements to keep the game feeling new and fresh. Here are a ton of articles I’ve found that support my opinion :

Creative Stagnation – Halo 4

> This is more than a bit frustrating. We’ve seen this with Halo’s enemy types, and we’ve seen this with its sandbox, like weapons here. Bungie, and now 343 Industries, has had this sense of “game balance” that hasn’t changed since Halo 2, and they’re clearly afraid of mucking with it and/or -Yoink!- off the hardcore multiplayer fans. As a result, we’ve been stuck with the same enemies, the same weapons, and the same, bloody game engine for close to a decade now. And our first look of new Forerunner weapons are carbon copies of human ones. These are the Forerunners we’re talking about! With technology so advanced it may as well be magic. They can build entire planets, ring worlds, multidimensional rooms, and micro-Dyson spheres in slipspace! They can teleport; they can force stars to collapse, and destroy galaxies. They can preserve people by saving copies of their personality or consciousness onto computers and AIs; they can build armor that sustains the body so that it doesn’t age (or significantly prolong aging at least), need sleep, or food or water–plus other stuff. These are the guys who build technological wonders (and have light bulbs for crying out loud) that last for hundreds of thousands of years… and ammo is somehow still an issue? The Sentinel Beam was limited, but that made sense: it was the broken piece of a combat drone you blew up, I can believe it giving out. There was a wonderful opportunity to do fun, whacky, and interesting things with these weapons.

After Reach, Halo Needs a Revolution

> But Halo’s ability to revolutionize gaming has clearly diminished. From what I’ve read and played so far, Halo: Reach relies on tropes that other first-person shooters already established, such as customizable special abilities and gruesome stealth kills, while the main ingredients — running in circles while shooting, finishing off foes with rifle butts and being really accurate with ranged weapons — haven’t changed at all.

Halo really needs to adapt and innovate in order truly to thrive

> The existence of Halo 4 is one that has worried me since Halo 3, not only am I iffy about whether or not Bungie ever intended for this to exist is one thing, but the other worry is whether or not it will be just another “Halo style” game with a few new weapons and the same exact combat model that we have been using for ten years.

E3 2012 Game Impressions

> After one chapter of the campaign and a few rounds of multiplayer, you would assume that Bungie is onto another money-spinner. Nothing about it even hinted new developer. It plays great, but I can’t help but feel 343 missed the golden opportunity to inject some much needed fresh life into the tiring series.
> The campaign was more of the same and while the multiplayer benefits from some nifty tweaks, it’s like going from one year’s Call of Duty to the next. It will probably be a great game, but it’s going to suffer from a classic case of being the 4th game in a trilogy. Finish the Fight…then keep going.

Four Things Halo 4 Must Have to Not Suck

> If you ask me, the Halo games have some the best multiplayer around, and it could be argued that online gaming wouldn’t be where it is today without Halo. That being said, Halo 4 can’t succeed by just playing it safe. With Modern Warfare 3 and Uncharted 3 innovating with new, cinematic oriented multiplayer, 343 is going to have to step it up to stay relevant. Depending on what new enemies Halo 4 has, the multiplayer has the chance of being an entirely different beast. - See more at: http://www.vgchartz.com/article/86648/four-things-halo-4-must-have-to-not-suck/#sthash.5dzyaZRW.dpuf

> I’m not saying that Halo shouldn’t remain a First-Person Shooter, but the series has essentially had the same run and gun gameplay since the first installment, dual-wielding and vehicle jacking notwithstanding. The core mechanics are starting to show their age, so I think it’s time for change. Recent shooters like Bulletstorm and Crysis 2 have shown that there is still innovation to be had in the genre, and I don’t see a reason why Halo 4 can’t innovate as well. - See more at: http://www.vgchartz.com/article/86648/four-things-halo-4-must-have-to-not-suck/#sthash.5dzyaZRW.dpuf

Classic Gameplay Or An Outdated Formula?

> Despite each iteration adding new weapons, modes, and abilities, the core of Halo has remained the same throughout the years: No iron sights, floaty physics, a two weapon limit, and a recharging shield.
> When the original Halo was released, a lot of developers were quick to copy it. But over the years those copycats continued to evolve (if only by copying other innovators), while Halo stayed the same.

Halo: Reach Review

> Pros
> + Hearty and addictive multiplayer remains one of the best on any console
> + Surprisingly captivating story
> + Nice graphical improvements and sound design
> + Excellent setpieces and battle sequences return to the classic Halo formula
> Cons
> - No serious evolution to the gameplay
> - Shoehorned extraneous missions feel out of place
> - Classic Halo formula can feel too familiar

“Halo 4”: More of the same with a sprinkle of change

EGM Review:
Halo 4

> An ancient formula lumbers along
>
> The first 15 minutes of Halo 4 almost fooled me. Taking the fondly familiarized formula of a recently awakened Master Chief under siege and standing it on its ear, the opening moments of 343i’s first flight in the captain’s chair looked a lot like a revolution. Halo 4 comes out flexing like the Hulkster, showing off a drastically improved lighting engine, a pair of perilous interactive sequences, and a white-knuckle grasp of the elements that made the Xbox family’s flagship title what it is today. In fact, Halo 4 looked an awful lot like the future of sci-fi shooters.
>
> But after the thrill of better visuals wore off and the eager anticipation for more non-shooting thrills went mysteriously unfulfilled, I was left with a frustratingly similar Halo experience that other top-tier shooters have long since blasted into the oblivion of dog-tired gaming conventions. And while many of the Forge faithful will breathe a resounding sigh of relief at the sameness of it all, I can’t help but wonder if yet another by-the-book romp was what we needed.

Wow. Pretty much ever article wanted to turn Halo into Battlefield/COD/every shooter other there.

I love Halo because it’s so different from modern military shooters, and I hope it never goes down that route. It and Gears of War are probably the most unique shooters on the mainstream market, today.

That’s what they say. I don’t play Halo 4 because they are trying to let it become something it’s not.

Because God forbid you make a sequel to a game even remotely similar to the previous ones…

> Wow. Pretty much ever article wanted to turn Halo into Battlefield/COD/every shooter other there.
>
> I love Halo because it’s so different from modern military shooters, and I hope it never goes down that route. It and Gears of War are probably the most unique shooters on the mainstream market, today.

i agree with this

> Because God forbid you make a sequel to a game even remotely similar to the previous ones…

This.

Change can be good, but not all change is good. People need to learn to comprehend that.

Lack of content isn’t a good change.
More aim assist and magnetism isn’t a good change.
The removal of weapons and vehicles people loved aren’t good changes.

More unique forerunner weapons? Good change.
More unique gamemodes? Good change.

As for “Halo is stale, make it more like modern games so it becomes fresh”, that doesn’t work. I’ve played the -Yoink- out of Call of Duty. New changes that resemble call of duty aren’t anything new to me, you aren’t giving me any refreshment, you are giving me the same thing I’ve had for years but in a different form.

I love innovation. But borrowing popular features isn’t innovation, nor is it anything new, as I said above.

This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.

I like how this guy starts a thread and can’t use any of his own words to make his point. Then everyone disagrees with him and he says nothing.

Ok then what would be good additions to Halo that would be considered innovative?

I tend to agree that Halo has stagnated – my personal preference would be for Halo to introduce Mirror’s Edge-type elements. The ability to run up walls, grab ledges, ect. Things that a super soldier trained for athleticism as much as gunplay can do. Maybe they should even add some stealth mechanics to the gameplay.

Basically, they should approach new gameplay from “what is it that people expect a super soldier to be capable of, and how can we give them tools that meet those expectations?”

IF they had succesfully implemnted them well and if it actully had complamentedthe 3 bascic’s of Halo ( which it could have if done right) It would be a better or even great experience but it didnt. Even i it were new or innovative it would still have to work and fit withing the 3 bascic pillars of Halo. Things like AA’s implemented by Reach were kind of innovative to Halo BUT tey were poorly implemented and wer not balanced. 343 balanced them perfectly but when they brought in Loadouts, and ordinance it kind of went all to hell. Ordinance would have been perfect for a delivary system ONLY for AA’s. While AA’s could be balanced by having a set number of uses that are increased by getting kills. Example : Jimmy and timmy are playing my version of infinity slayer. Jimmy and timmy both spawn equally AR/magnum no AA’s. Jimmy is more skillful and ggets ordiannce first He can call down from 3 specific AA’s (thruster pack, hardlight, and hologram) he picks it up and has 3 uses for each of the 3 AA’s. He uses 2 of his uses evading attacks but ends up getting a kill. With that kill he gains an extra use and so on. This would be an ok system for me all the other AA’s can get buffs respectivly and can return to being equipment pickups, same goes for AA’s in ordinance as well. I was also thinking of a sort of bonus systm for those who use the 3 AA’s skill fully where by the tim your getting kill streaks your AA starts to become semi unlimited and you have the timer to use them decreased until they become unlimated for lie 5 seconds.

> I tend to agree that Halo has stagnated – my personal preference would be for Halo to introduce Mirror’s Edge-type elements. The ability to run up walls, grab ledges, ect. Things that a super soldier trained for athleticism as much as gunplay can do. Maybe they should even add some stealth mechanics to the gameplay.
>
> Basically, they should approach new gameplay from “what is it that people expect a super soldier to be capable of, and how can we give them tools that meet those expectations?”

Yea i posted an Idea like that a while ago, bascially tweaing sprint to just be a short burst short to mid range burst of speed that leads up to parkour elements. Would be really awesome and something that would require sill to apply to battle.

It would be cool to shake things up a little with the weapons. I think that’s what made Halo 2 stand out against CE in many respects. Gone was the Assault Rifle. We welcomed both the SMG and the Battle Rifle.

The only mechanic I didn’t like from Halo 2 was the absence of falling damage. That didn’t stop me from throwing hours of my life into the campaign and the multiplayer.

Since then, it’s been like Halo has been stuck with, “Let’s remake Halo 2,” schtick which leads to a fractal pattern of more problems. This is because the future installments are trying to pick very surgically what to keep and what to modify.

The result so far has been three titles (Halo 3, Halo: Reach and now Halo 4) that have tried to add to the experience, but it instantly offends fans of Halo 2.

This is also a trend that I do not see going away anytime soon.

Earlier when I came to this board, some one had posted a video of a CoD player that was really enjoying his time on Halo 4 because it was comparatively fresh when compared to CoD. He was still figuring out that multiple hits were necessary to finish a target, and he was excited that ordinance still required him to use the new weapon effectively rather than let a kill streak do the fighting for him. The people who were commenting on his video were excited by the concept. However, the comments on the thread here that linked it couldn’t help but attack the video maker for being so ignorant of what arena shooters were.

> Wow. Pretty much ever article wanted to turn Halo into Battlefield/COD/every shooter other there.
>
> I love Halo because it’s so different from modern military shooters, and I hope it never goes down that route. It and Gears of War are probably the most unique shooters on the mainstream market, today.

I’d say you are looking at it the wrong way.

None of the articles want halo to be another CoD/Battlefield/whatever

They are saying this: Halo 4 had a chance to break the mould for FPS’s once again; to innovate again; to introduce fresh ideas and gameplay mechanics. Because it didn’t have the baggage of a jaded developer who were looking towards a different challenge and future. But it didn’t do any of this.

You hope that Halo never goes down the route of modern military shooters. That’s fine. Except in some ways it IS following similar paths to other games. But the bigger issue is if Halo remains too similar to previous games without innovating

And no - what Halo 4 did with AA’s is not innovative.

Did anyone ever read that Wall Street Journal article about how Borderlands 2 needed to be more like CoD?

…that was a good lol too.

> Yea i posted an Idea like that a while ago, bascially tweaing sprint to just be a short burst short to mid range burst of speed that leads up to parkour elements. Would be really awesome and something that would require sill to apply to battle.

Ehn, for sprint I think I’d prefer the way Mirror’s Edge did it, where you simply started sprinting if you kept moving in a straight-ish line for a long enough period.

But this is pretty lofty hopes. Have you ever seen videos people put up of playing Mirror’s Edge in third-person? Looks terrible. They made animations look good only for the first-person aspect, since that’s all they needed. Halo games, being a multiplayer experience, would need to make climbing, running up walls, jumping off walls, and all variations therein look seamless both in first person and out of it.

But my latter sentiment is more important to what I’m thinking about. It doesn’t have to be parkour. Whatever they add to the gameplay should be an aspect of being a super soldier – something that feels right for spartans to be capable of.

> Wow. Pretty much ever article wanted to turn Halo into Battlefield/COD/every shooter other there.

And that is exactly why Halo needed to change and why Halo 4 is amazing and a blast to play. By far the most fun I ever had playing Halo online, ever.

If Halo did not change then it would feel like a 10 year old game and be dead with no one wanting to play it. It would feel like the online equivalent of an Atari 2600.

343i did an amazing job with this game. They should be proud of everything and stop listening to the whiners about this game.

> > Wow. Pretty much ever article wanted to turn Halo into Battlefield/COD/every shooter other there.
>
> And that is exactly why Halo needed to change and why Halo 4 is amazing and a blast to play. By far the most fun I ever had playing Halo online, ever.
>
> If Halo did not change then it would feel like a 10 year old game and be dead with no one wanting to play it. It would feel like the online equivalent of an Atari 2600.
>
> 343i did an amazing job with this game. They should be proud of everything and stop listening to the whiners about this game.

I lol’d and lol’d and lol’d and proceeded to LMAO while ROFL @ what you typed that I bolded. You want to know what is super funny about whats in bold, No? Well that’s your fault, I’m going to tell you anyways. You said if Halo did not change it would feel like a 10 year old game and be dead with no one wanting to play it, well Halo did change (for the worst) and now no one wants to play it and it’s pretty much dead.

> > Wow. Pretty much ever article wanted to turn Halo into Battlefield/COD/every shooter other there.
>
> And that is exactly why Halo needed to change and why Halo 4 is amazing and a blast to play. By far the most fun I ever had playing Halo online, ever.
>
> If Halo did not change then it would feel like a 10 year old game and be dead with no one wanting to play it. It would feel like the online equivalent of an Atari 2600.
>
> 343i did an amazing job with this game. They should be proud of everything and stop listening to the whiners about this game.

Really all a game needs to keep fresh is new maps, new gametypes, and a bit of new content. Several other games have proven what I just said already, including but not limited to the original titles. Call of Duty hasn’t undergone any massive changes since World at War, and it’s doing fine.

Halo 3 had the right idea with allowing people to make their own maps, and Reach had the right idea of expanding upon both forge and custom games, and featuring both in matchmaking. Halo 4 nerfed both aspects and tried to cram a bunch of “original” ideas down everyone’s throat.

Not everyone enjoys “modern” games either.

Am I the only one that finds the new trend of video games to be alarming? All video games are doing anymore are slowly trying to make the game appeal the broadest audience possible and taking away any variety or challenge that games once posed.

After 10 years you do not go and change a successful formula, you refine that formula add on to it and make it better. What is currently happening in the industry is too destroy that formula and make the game easy and appealing the most people possible.