So far I am enjoying the Beta quite a bit. No, it’s not Halo 2 with better graphics. It’s not Halo 3 with better graphics. Some people apparently want that. Oh well, luckily they just released that with Halo: MCC. I’m going into the Beta with the understanding that 343 is making a new Halo game, quite simply for a new generation.
I enjoy most of the maps and the gun play is frantic.
One gripe:
Why Dear God do we have to look at this huge, blocky scope that takes up half of the screen with the DMR when scoped in? I’ve seen quite a few complaints from people stating that the BR simply outclasses the DMR. I think the DMR scope may have at least a portion of the blame for this imbalance.
Question: How is this new pseudo-ADS system BETTER than the previous system? I would really like someone from 343 to explain how this zoom is BETTER or IMPROVES gameplay in comparison to the old system.
Also, if all these scopes are “cybernetically linked” to our helmets, as I’ve heard 343 claim, why don’t you see the scope when zoomed using the sniper rifle? Well, because it makes no sense, that’s the reason. So why do we see this huge scope with the DMR? Is it not “linked”? There is no logical consistency or with game lore. The BR scope is OK as it doesn’t impede as much real estate in the middle of the screen, though I frankly still prefer the old BR scope as well.
So, can we get an answer. I understand the obvious marketing/business decision to make the game more familiar to fans of another, immensely popular and financially successful FPS series which will remain unnamed. That said, how does having a giant scope taking up a third of the screen IMPROVE the DMR? How does it make gameplay better? Was ANYONE saying during the time of Halo 2 or Halo 3 or Reach saying, “Gee, I wish I had a giant scope in the middle of the screen!”
Otherwise, I think this game is gonna be awesome and I’m really excited. We have a year until launch so hopefully we can either get a firm answer on this question, or it can be reverted back to the old system.
A few more points of criticism:
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The end of the match high-five Bro-fest scene is cringe-worthy. I don’t think we have to stoop to that low of a demographic to garner new fans, do we 343?
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Spartan chatter is great…for social matches or mid-tier matches. There should be a competitive (call it Pro or whatever) playlist available where it is turned off. Your team SHOULD be given an advantage if you can keep track of weapon spawns and enemy locations by yourself. The game should not help the less organized team out. They should lose.
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Please tone it down with the medals, or simply give us the option to select which ones we want to have displayed during gameplay. It’s very distracting to be in a huge firefight and have 5+ medals pop up on screen while the firefight is still going. My eyes naturally wander to the medals and away from the enemy players. That is bad. Again, I understand catering to a ADHD generation which has a 5-second attention span and will lose interest if there isn’t an explosion every other frame. Michael Bay has taken this paradigm to heart and made a lot of money doing so. But do we need it in Halo?
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The kill times on a few weapons are a little too fast. The Assault Rifle is definitely the largest offender. You should not be able to consistently beat a player at mid-range who is using a BR. It’s good that it isn’t the garbage, throw-away gun it was in Halo: CE, but it’s a little too good now. Or increase shield strength a little? You should have enough health to respond to another player, even if they get the jump on you. With the AR at a closer range, you are dead before you can really turn around.
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The hit boxes are just too damn big, especially for what is deemed a “head shot”. The Kill Cam replays I see sometimes show players shooting nowhere close to my body with the BR and still somehow registering headshots. I mean, like 5+ feet away from my body and still registering shots. I’m not sure if that’s because of lag, coding issues, or just enormous hit boxes.
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Grenade physics seem a little wonky, especially when throwing onto curved surfaces as is common in Truth. There also seems to be some inconsistency with the splash damage range on the grenades.
Hope this feedback helps, 343i. Cheers!