Lack of game types/playlists compared to Overwatch

(*** Please note, this is not a topic comparing which game is better, I am simply using Overwatch as a reference. For the record I am a diehard halo fan and always will be!)

I’ve noticed a lot complaints regarding the number of playlists and game types in Halo 5. I myself feel that this game is definitely missing a lot of content that was included in previous Halos. We are 7+ months after release and unfortunately I have to admit that the game is getting a little stale. I find myself constantly wishing there were more social playlists focused on heavy vehicle usage and classic game types such as oddball, king of the hill, 1 flag ctf, etc. I finally reached the point where I wanted to try a different multiplayer experience. Low and behold, the Overwatch beta caught me by surprise so I decided to give it a try. I was hesitant about a classed based FPS shooter since I’ve always enjoyed the competitive nature of a level playing field that Halo is focused on. Within a few games, I found myself having a blast leading me to purchasing the game. Getting to the point, I came to learn that there are really only 3 game types in Overwatch; capture the objective (one team attacks, one defends), capture the objective (both teams attacking), escort the payload. With only 3 game types, I am shocked how much fun I am having and I know it has to do with being able to play as unique characters with different team strategies. It’s interesting to me how each game (despite the low game type count) will always be unique because of the mixed character classes chosen for each team. Comparing this to Halo, I find it’s the same strategy and experience every game in Arena. Get to the power weapons, control the choke points, and team shot the enemies. That is Halo at it’s core and I can appreciate that. I have enjoyed that kind of gameplay since Halo CE. I just think there is something to be said about trying to make each game unique, if such a thing is applicable in Halo multiplayer. I don’t see this applying to Arena/tournament play, but there could be potential for social playlists. The only example we have had so far is fiesta as you never know which weapon you are going to start with or find laying around on the map. Any thoughts in regards to my comparison as well as whether or not Halo could adapt the means to make each game unique?

Its because its blizzard, they get a pass on lack of a campaign and lack of modes. Ya they promise more free maps and characters but those can only add so much. FPS allows for a diverse range of game types, I get why TDM is not a mode but they could easily come up with new ones that focus on team play.

But again do to the love of the developer they get a pass, its one reason why I hate the gaming community as a whole.

Are you saying Halo does not have enough gametypes/playlists or that Halo should have a class system?

> 2533274794210491;3:
> Are you saying Halo does not have enough gametypes/playlists or that Halo should have a class system?

I’m definitely not advocating a class/loadout system for Halo. I am just making a point that with only 3 game types I am having a blast with Overwatch. Halo has way more playlists and game types yet it is starting to get stale especially since it’s missing some of the best game types from previous Halo games. I am emphasizing the fact that even with only 3 game types, I have been enjoying game after game because each game is unique. I am just curious if there is a way within the realm of the Halo sandbox to apply the same means of providing a unique experience to each individual game. They are attempting to do this with Warzone by adding new boss types (i.e. same bosses with different colors) and changing up the spawn locations. That is great for Warzone, but could they do something similar with a regular social playlist? One idea I had would be switching which vehicles and power weapons spawn on the maps each time.

> 2533274840624875;2:
> Its because its blizzard, they get a pass on lack of a campaign and lack of modes. Ya they promise more free maps and characters but those can only add so much. FPS allows for a diverse range of game types, I get why TDM is not a mode but they could easily come up with new ones that focus on team play.
>
> But again do to the love of the developer they get a pass, its one reason why I hate the gaming community as a whole.

Very true, many developers get freebies becuase of pass work, look at Bungie, they got a huge pass with Destiny because of Halo, sure many are realizing now, but back then, no one blamed Bungie, they blamed Activision when it really can’t do anything but layout a DLC schedule and deadline.

> 2678703528371785;4:
> > 2533274794210491;3:
> > Are you saying Halo does not have enough gametypes/playlists or that Halo should have a class system?
>
>
> I’m definitely not advocating a class/loadout system for Halo. I am just making a point that with only 3 game types I am having a blast with Overwatch. Halo has way more playlists and game types yet it is starting to get stale especially since it’s missing some of the best game types from previous Halo games. I am emphasizing the fact that even with only 3 game types, I have been enjoying game after game because each game is unique. I am just curious if there is a way within the realm of the Halo sandbox to apply the same means of providing a unique experience to each individual game. They are attempting to do this with Warzone by adding new boss types (i.e. same bosses with different colors) and changing up the spawn locations. That is great for Warzone, but could they do something similar with a regular social playlist? One idea I had would be switching which vehicles and power weapons spawn on the maps each time.

I’d give over watch half a year before saying it’s more fun than h5. It literally came out 2 weeks ago? It’s going to feel fun for a while, you can’t judge a games replability right off the bat. I say this only cuz I think you’re caught in the hype of the moment, I used to do it all the time and I see friends still do it. The division was “-Yoinking!- awesome” when it launched, but now it’s boring, same with destiny, cod, halo, ect ect but after a few months then you really get to find out its replayability. I have no issue at all if you think h5 is still, just saying it’s still to early to think over watch has longevity to it.

> 2678703528371785;4:
> > 2533274794210491;3:
> > Are you saying Halo does not have enough gametypes/playlists or that Halo should have a class system?
>
>
> I’m definitely not advocating a class/loadout system for Halo. I am just making a point that with only 3 game types I am having a blast with Overwatch. Halo has way more playlists and game types yet it is starting to get stale especially since it’s missing some of the best game types from previous Halo games. I am emphasizing the fact that even with only 3 game types, I have been enjoying game after game because each game is unique. I am just curious if there is a way within the realm of the Halo sandbox to apply the same means of providing a unique experience to each individual game. They are attempting to do this with Warzone by adding new boss types (i.e. same bosses with different colors) and changing up the spawn locations. That is great for Warzone, but could they do something similar with a regular social playlist? One idea I had would be switching which vehicles and power weapons spawn on the maps each time.

no that wouldn’t work for arena, you could maybe get away with it in BTB but even then the weapons and vehicles are catered towards the map. Certain weapons break the map and changing weapon placement would break game strategies. I personally think Overwatch is an over hyped title that is only loved cause it has good gameplay and is developed by Blizzard. It lacks in every other department, its leveling system wants players to use micro-transactions, the RNG in the micro-transactions are terrible, is Hero balance is eh at best.

In the end though, Overwatch and Halo are 2 completely different games and what works in one may not/will not work in the other.

I don’t like Overwatch for a few reasons

  1. Kills are not satisfying because the enemy does not react to getting shot(like flinching) like what you see in other shooters games like Halo, COD, BF.
  2. It is completely unbalanced.
  3. Without a chart to see what characters offset other chracters, ITs too much of a hassle to try to learn. Can I? Of course. Do I want to spend hours losing while trying figure out which character fits my playstyle? Heck no. ABSOLUTELY HECK NO.
  4. GREATLY depends on teamwork. It will be organized teams destroying randoms yet again. No thanks.

> 2533274840624875;2:
> Its because its blizzard, they get a pass on lack of a campaign and lack of modes. Ya they promise more free maps and characters but those can only add so much. FPS allows for a diverse range of game types, I get why TDM is not a mode but they could easily come up with new ones that focus on team play.
>
> But again do to the love of the developer they get a pass, its one reason why I hate the gaming community as a whole.

I disagree on that. You can fool the gaming community once but they’ll catch on after you -Yoink- up that first time. Bungies was Destinys lack of longevity after launch in content, 343s is mcc failing to work, blizzards is Warcraft slowly in decline with a butt load of microTs but surviving simply cuz of its past. Over whatch was never meant to have a campaign so the consumer can’t really get mad about it, why should I be mad if I knew and the dev straightforward said there won’t be a campaign? You judge what you have, not what isn’t there. If over whatch is able to drop maps left and right while adding in new characters and a game mode here and there with continued community support it can thrive. I’m not playing it simply cuz for 60$ I don’t think it’s worth what it has, if It lowers in $$ then I’d absolutely play(loved the beta) it, but for 60 I just don’t think over whatch is worth that much with what it has at the moment.

Just another lack of game types cry thread nothing to see here… scroll on…

> 2533274816788253;10:
> Just another lack of game types cry thread nothing to see here… scroll on…

But the kids love these…

> 2533274816788253;10:
> Just another lack of game types cry thread nothing to see here… scroll on…

The point of the thread is not complaining/crying over the lack of game types, it’s the fact that a game like Overwatch can be addictively fun with only 3 game types due to the uniqueness of each match. I admit it’s a shame that Halo is missing game types which is leaving it to become stale since every match is virtually the same.

> 2678703528371785;1:
> (*** Please note, this is not a topic comparing which game is better, I am simply using Overwatch as a reference. For the record I am a diehard halo fan and always will be!)
>
> I’ve noticed a lot complaints regarding the number of playlists and game types in Halo 5. I myself feel that this game is definitely missing a lot of content that was included in previous Halos. We are 7+ months after release and unfortunately I have to admit that the game is getting a little stale. I find myself constantly wishing there were more social playlists focused on heavy vehicle usage and classic game types such as oddball, king of the hill, 1 flag ctf, etc. I finally reached the point where I wanted to try a different multiplayer experience. Low and behold, the Overwatch beta caught me by surprise so I decided to give it a try. I was hesitant about a classed based FPS shooter since I’ve always enjoyed the competitive nature of a level playing field that Halo is focused on. Within a few games, I found myself having a blast leading me to purchasing the game. Getting to the point, I came to learn that there are really only 3 game types in Overwatch; capture the objective (one team attacks, one defends), capture the objective (both teams attacking), escort the payload. With only 3 game types, I am shocked how much fun I am having and I know it has to do with being able to play as unique characters with different team strategies. It’s interesting to me how each game (despite the low game type count) will always be unique because of the mixed character classes chosen for each team. Comparing this to Halo, I find it’s the same strategy and experience every game in Arena. Get to the power weapons, control the choke points, and team shot the enemies. That is Halo at it’s core and I can appreciate that. I have enjoyed that kind of gameplay since Halo CE. I just think there is something to be said about trying to make each game unique, if such a thing is applicable in Halo multiplayer. I don’t see this applying to Arena/tournament play, but there could be potential for social playlists. The only example we have had so far is fiesta as you never know which weapon you are going to start with or find laying around on the map. Any thoughts in regards to my comparison as well as whether or not Halo could adapt the means to make each game unique?

I may offer out that you’ve been playing Halo for 7 months. You’ve just started playing Overwatch. I’d say make a comparison in 3-4 months. See how new and exciting Overwatch still feels then.

> 2533274923562209;6:
> > 2678703528371785;4:
> > > 2533274794210491;3:
> > > Are you saying Halo does not have enough gametypes/playlists or that Halo should have a class system?
> >
> >
> > I’m definitely not advocating a class/loadout system for Halo. I am just making a point that with only 3 game types I am having a blast with Overwatch. Halo has way more playlists and game types yet it is starting to get stale especially since it’s missing some of the best game types from previous Halo games. I am emphasizing the fact that even with only 3 game types, I have been enjoying game after game because each game is unique. I am just curious if there is a way within the realm of the Halo sandbox to apply the same means of providing a unique experience to each individual game. They are attempting to do this with Warzone by adding new boss types (i.e. same bosses with different colors) and changing up the spawn locations. That is great for Warzone, but could they do something similar with a regular social playlist? One idea I had would be switching which vehicles and power weapons spawn on the maps each time.
>
>
> I’d give over watch half a year before saying it’s more fun than h5. It literally came out 2 weeks ago? It’s going to feel fun for a while, you can’t judge a games replability right off the bat. I say this only cuz I think you’re caught in the hype of the moment, I used to do it all the time and I see friends still do it. The division was “-Yoinking!- awesome” when it launched, but now it’s boring, same with destiny, cod, halo, ect ect but after a few months then you really get to find out its replayability. I have no issue at all if you think h5 is still, just saying it’s still to early to think over watch has longevity to it.

While I agree, the game will need some time in order for the newness to wear off, but I assure you I’m not the type to jump on the hype train. I didn’t play any of the games you have mentioned because I knew it wall all gameplay gimmicks with no lasting power. I cringed every time one of my friends mentioned how great destiny was going to be because I knew it would be a grindfest that gets old real quick. I was caught by surprise with Overwatch. I didn’t know anything about the game until a friend of mine said, “hey the beta is out and free, want to try it?”

> 2533274875982754;11:
> > 2533274816788253;10:
> > Just another lack of game types cry thread nothing to see here… scroll on…
>
>
> But the kids love these…

They are getting old… lack of game types to this lack of game types to that… lack of game types compared to a deck of cards… :slight_smile:

My first thought is on game settings.

I could play limited settings for a long time if they’re actually good settings.
Which even without playing it I’m still sure Overwatch does better than modern Halo.
Games like Overwatch and TF2 tend to have maps designed for specific settings.

Meanwhile in Halo you have a lot of maps that try to do everything and end up being mediocre all around.
You can have all the maps and gametypes in the world but it won’t matter if they aren’t well designed.

CTF on Coliseum is a good example.
CTF on Chill Out is a bad example.

My second thought is on sandbox design.

Teamshot is enforced through unbearably slow kill times so you can’t really deviate from tactics that rely on it. Then there’s only maybe a small handful of actually unique weapons, with tons of slight variations of those weapons. You don’t create variety by adding in pointless weapons like the Suppressor or Beam Rifle. You create it through adding weapons (or abilities, powerups, etc) with unique roles and functions, similar to how classes in Overwatch have unique roles and functions.

Hydra is a good example. It has one specific use but it’s very good at that use. It also has some hidden depth in being able to spot camo users.
Carbine is a bad example. It’s just a faster firing, lower damage DMR.
Both of these things are areas that could be improved on.

I always say this, overwatch and halo are two different game, apples and oranges, Overwatch is the type of game that is not meant to have tons of game modes to compare with it tf2 it has maybe 5 modes +1 if you count bots and 1/2 of those modes are spin off modes, Overwatch has the 3 core gamemodes everyone plays it can add the spin offs but its not the average game modes for that game, this is why Overwatch can lack in content and still be good. Halo has tons of game modes so when you drop it to about 5 modes people will complain the averages are different.

The thing with variety in Halo is that it can’t really exist in arena. The weapons are tailored to the maps, and having random power weapon spawns would break the maps (think rockets on Fathom, that would be a disaster). The gameplay is set up to reward map knowledge and weapon knowledge; add a random element and it breaks both.

Now Warzone is a different story. I’d love some randomness there, and I really hope the boss refresh brings a good amount. On each map you have a really good idea of how the game will turn out after the first 5 minutes. On Stormbreak, whichever team gets Lochagos usually ends up capping fortress and usually ends up winning. On Noctus, whoever pushes monument and holds it usually ends up winning. You know where the bosses spawn, you know when to use which power weapon, and you know the best route to get there. It feels like it’s the same few scenarios each round, with only the stats being different.

I’d love to see them have random boss locations, change the timing of the legendaries randomly, and maybe even have any boss available for any map. Lord Viratus and his stolen Mantis on ARC would be fun, as would the soldiers in the stolen warthogs. Put those guys on Stormbreak and let them drive around the whole map. Then you get variety and Spartans playing to the situation rather than knowing which req to use based on timing and muscle memory. That’d be fun!