Lack of Diversity/Options = No Longevity

I just signed onto Waypoint for my weekly check-up on all things Halo, in constant hope that something has changed with the direction this company is taking the franchise. But to my disappointment, all I found was the option to pay $10 to buy a REQ Pack and the option to vote on one of three gametypes for this weekend’s rotating playlist: Snipers, Rumble Rockets, and Strongholds.

I’ve seen the past weekend playlist options, and I just can’t imagine why 343i are offering these types of games. I think back to the glory days of Halo 3, where Double EXP weekend was a time where my buddies would come over, we’d play 4-player splitscreen in Grifball and tactically plant the ball 3 times in a row, or we’d play on one of the 80+ Custom Forge maps that were included in the Maptacular playlist, trying to learn new maps on the spot, find weapons, and get that awesome Double EXP. There were gametypes such as Fiesta, 3-Ball, Rocket Race, Tug of War, Grifball, and a plethora of new maps each weekend. Sometimes they’d make it MLG FFA with 12 players, but the next week it would be Team ODST, where Carbines and Pistols ruled on maps such as The Pit and Construct.

But now, we’re nearly 7 weeks into Halo 5, and the options to vote for our Weekend playlist, which is supposed to bring variety, unique gameplay, and ultimately fun, are Snipers, Rumble Rockets, and Strongholds, two basic gametypes that arguably could have their own playlists and one gametype that was recycled from the previous week.

A big reason why this seems to aggravate me so much is that I expected so much more from Halo. Halo Reach had the most options for Customization of any Halo, building upon Halo 3, which built upon Halo 2. You could change almost any setting to whatever you wanted, Forge using multiple techniques to create maps, jungle gyms, and crash courses, and choose gametype settings that allowed players to create millions of gametypes.

Then Halo 4 came out, and a lot of what we were accustomed to was removed. The biggest thing I remember from Halo 4 that was added were those regions of space where gravity could be tuned differently. We couldn’t remove Sprint, We didn’t have nearly the amount of customization available to us for games like Infection. And Weekend playlists weren’t really a thing.

Halo 5, for as much hype as it received, has failed to meet expectations in the eyes of many players. Players begged 343i to do something for the competitive players after they failed to introduce competitive ranking in Halo 4, but 343i continued their tradition of over-correcting by making this game 100% about the competitive players. We have Slayer, Strongholds, and CTF. That’s it. Breakout is glorified Elimination, Warzone is glorified Firefight (killing enemy players doesn’t reward nearly enough to make it anything more), and these Weekend playlists have been pretty lackluster.

I haven’t messed around with the Custom Games settings, 100% due to the fact that I can’t even play them locally with friends on the same TV. But I have seen threads about their limited options, too few gametypes, and failure to address anything on the massive Custom Games thread that has been in Waypoint for several years. There’s literally a thread that compiles the top wants and needs from the community for Custom Games, and 343i didn’t address it once.

I certainly appreciate the free DLC and the semi-constant updates from 343i, but until they address diversity in their community rather than focus on one niche at a time, they will continue to fail. We will continue to see Halo after Halo, because this franchise is a goldmine and Microsoft will continue to capitalize on that. But each Halo will forget the successes of the previous and focus on fixing its failures, ultimately forgetting about the successes and alienating a large portion of the players who enjoyed it.

This game has already been played far less than any previous Halo. We have the numbers to prove that (NOTE: Please do not cite that article that explains how this was the biggest launch. We’ve been through this. It’s based on monetary value, and I’m talking strictly about hours/games played). Halo’s trajectory will continue to spiral downward until Halo 3’s current population is the same size as Halo 5’s or Halo 6’s, and we will struggle to find games against different opponents, lose interest, and quit playing altogether.

Didn’t read whole thing why not discuss you’re issues with all the people who posted word for word what you posted. Nothing original in Ops post folks

I really do wish people would take off their fan boy goggles for 5 minutes, and really, REALLY look at this game and compare it to the past iterations. They don’t see how much this series has lost. They don’t see how shallow H5 really is. This “change for the sake of change” bull needs to stop.

This game is terrible. Should have been an odst game instead of calling it halo 5. It was a terrible campaign. And lack of armor at the beginning of the game, come on. It should be available right away with gradual unlocks later. 2 warzone maps is a joke too. Warzone sounds fun but after reliving it’s all about camping, should be campzone. I understand you need to control the bases but make it where you have to recapture it after 5 minutes. Make it interesting

We need PvE modes bad, like a PvE Warzone version of Firefight.

> 2533274830444029;3:
> I really do wish people would take off their fan boy goggles for 5 minutes, and really, REALLY look at this game and compare it to the past iterations. They don’t see how much this series has lost. They don’t see how shallow H5 really is. This “change for the sake of change” bull needs to stop.

If there’s population issues it isn’t because of the core game elements or the quality of its map and weapon design, because Halo 5 (out of the box settings) is better than both Halo 2 and Halo 3 was. It’s because of other things like older fans and their friends having priorities like me, holidays hasn’t hit, unable to play Split Screen at friend’s if you have bad internet, lack of achievement or daily/weekly goals which other games provide. And all it takes is one person to say man I suck I’m going to play COD:BOP3 then everyone he plays with moves there. People just come on forums and express their complaints without any prior filtering of ignorance, and it gives a falsified sense that the game is horrible; it really isn’t compared to other games.

I’ve played a variety of basic and complex shooters since the 90s and Halo 5 (with finally developed movement options) is pretty decent for what it is, aside from the XBox1 aiming flaws. Not to say, I would still play Grifball mostly though, and there’s tons of things I would change about Halo 5 currently, but it beats Halo 3’s dumb-downed nonsense!

> 2533274798759716;2:
> Didn’t read whole thing why not discuss you’re issues with all the people who posted word for word what you posted. Nothing original in Ops post folks

Because threads bringing up the issues properly and in a sensible manner get buried. Go look through the threads.

Right on OP. Sadly all 343 wants to do is to put in as little effort to increase the longevity and quality of the game.

As it stands right now, it seems that alot of their resources go to creating more ugly armor and skins, which will further dilute the req pool. Chances of getting anything decent drops, and sales from microtransaction go up. They made an easy buck without doing any meaningful.

Halo 5 could’ve easily been the best Halo. I think it has the best overall gameplay and feel yet. That being said, 343i has made some critical mistakes that arguably make this iteration the worst in the series. I thought Halo 4 made some big mistakes, but man, that game seems golden compared to this. Even going back to play it on MCC had me shocked at the fun I had in comparison.

Lack of social playlists, broken theater mode, lack of custom games options, poor map design/variety absolutely wreck the fun of this game. BTB, a core-pillar of Halo MP, has no non-Forged maps. All of the Arena maps are similarly designed in a boring “Human Base 1, Human Base 2” manner. Warzone has only 3 (!) maps and they re-use assets. (Let’s not forget that Firefight in Reach, which Warzone was supposed to replace, launched with 8 distinct maps.)

I know this post comes off as extremely whiney, but it really is disappointing because Halo 5 had SO much potential, and they blew it. :frowning:

Truly a great game if you allow yourself to just chill and have fun

> 2533274798759716;2:
> Didn’t read whole thing why not discuss you’re issues with all the people who posted word for word what you posted. Nothing original in Ops post folks

You can’t say you didn’t read his post then say nothing original in their post.

Criticism isn’t a bad thing though it some times can be if used incorrectly.