The issue is that the aim-mechanic itself is janky, and changes sensitivity somewhere half-way on your stick. You have one sensitivity when you’re making fine adjustments close to origin position, and another sensitivity when you’re putting the stick to it’s max. There is NO way of knowing where on your stick you have the fine-tuned sensitivity and the fast-AF sensitivity, so when you’re trying to make micro-adjustments you can suddenly cross that invisible border from fine-tuned sensitivity to fast AF sensitivity. That causes you to widely overshoot, because you’re going faster than you wanted.
That’s why the aim is so janky, because you can’t control when one sensitivity is used. I went from that janky aim and hating the game, to actually playable sensitivity by changin A LOT of the sensitivity options. The default controller settings sucks.
I adjusted deadzones, set look acceleration to 1, sensitivity to 8 and then FOV from 72 to 108 (max in Destiny 2, which I’ve been playing a lot so I figured I’d try that). That made my aim actually manageble, and mitigates the effects of that janky aim. I still have the issue, but it’s no where near as annoying, and I can actually play the game.
There is no -Yoinking!- way casual players will go through all that. They’ll just drop the game, and play something else where you aren’t fighting your controlls more than any enemy. This is Halo 5’s trash aim all over again, and I hate it.
P.S. I played on Xbox Series X
I agree with you and this is what I found as well. When making those micro-adjustments my aim would suddenly accelerate to a point where I could not control it anymore. I also played around a lot with controller settings and had the same experience as you. I did not find it similar to Halo 5 aim though.
In Halo 5 and MCC, my aim felt uniform. I primarily play MnK now and it felt much better, but still not great. Overall, aiming in this game regardless of input feels terrible.
It’s a little bit of both. There’s no question that the aim feels pretty inconsistent on controller. However, deadzones aren’t the main source of the issues. There’s a noticable change in the aim assist as well. The deadzone settings are only there to fix drift and/or tweak your acceleration curve.
There’s a whole post on the subreddit detailing infinites dz implementation as well as MCCs. It may feel like you’re getting more aim assist but that’s actually because you’ve increased the input required for your controller to register stick movement. Once your body gets used to the new deadzones, the problem will appear again.
With that in mind, I agree TOTALLY agree that it shouldn’t require all this effort to get the right configuration. This is a topic that 343i should provide resources so the average player is more informed. That way, your game performance isn’t limited by poorly configured settings.
Casuals will use the AR so they don’t need to aim like you do.
Most of people’s aim issues are likely stemming from the fact they are using the weapons wrong. I was doing the same, there’s no shame in it.
I also didn’t like the original aim settings but with that much control I’m sure almost everyone can find settings away from the default that suits them better than default does.
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> The issue is that the aim-mechanic itself is janky, and changes sensitivity somewhere half-way on your stick. You have one sensitivity when you’re making fine adjustments close to origin position, and another sensitivity when you’re putting the stick to it’s max. There is NO way of knowing where on your stick you have the fine-tuned sensitivity and the fast-AF sensitivity, so when you’re trying to make micro-adjustments you can suddenly cross that invisible border from fine-tuned sensitivity to fast AF sensitivity. That causes you to widely overshoot, because you’re going faster than you wanted.
>
> That’s why the aim is so janky, because you can’t control when one sensitivity is used. I went from that janky aim and hating the game, to actually playable sensitivity by changin A LOT of the sensitivity options. The default controller settings sucks.
>
> I adjusted deadzones, set look acceleration to 1, sensitivity to 8 and then FOV from 72 to 108 (max in Destiny 2, which I’ve been playing a lot so I figured I’d try that). That made my aim actually manageble, and mitigates the effects of that janky aim. I still have the issue, but it’s no where near as annoying, and I can actually play the game.
>
> There is no -Yoinking!- way casual players will go through all that. They’ll just drop the game, and play something else where you aren’t fighting your controlls more than any enemy. This is Halo 5’s trash aim all over again, and I hate it.
> P.S. I played on Xbox Series X
Bro I spent days adjusting and tweaking going from one end of the spectrum all the way to another.
Honestly wish it was just a simple Sensitivity bar like Destiny.
I still don’t know even with the descriptions what it means but I feel like this past weekend I was able to maintain something closer to what I am seeking.
I know what you mean tho it should be clearer and simpler for fine tuning